gallium: introduce PIPE_CAP_CLIP_HALFZ.
[mesa.git] / src / gallium / drivers / radeonsi /
2014-10-24 Mathias Fröhlichgallium: introduce PIPE_CAP_CLIP_HALFZ.
2014-10-22 Marek Olšákradeonsi: implement pipe_rasterizer_state::clip_halfz
2014-10-21 Marek Olšákradeonsi: add some missing register definitions
2014-10-21 Marek Olšákradeonsi: load ring resource descriptors only once
2014-10-21 Marek Olšákradeonsi: clarify shader constant load functions
2014-10-21 Marek Olšákradeonsi: statically declare resource and sampler arrays
2014-10-21 Marek Olšákradeonsi: remove conversion of DX9 FACE input to GL
2014-10-21 Marek Olšákradeonsi: revert hack for random failures in glsl-max...
2014-10-21 Marek Olšákradeonsi: generate shader pm4 states right after shader...
2014-10-21 Marek Olšákradeonsi: make pm4 state generation for shaders indepen...
2014-10-21 Marek Olšákradeonsi: inline si_pm4_alloc_state
2014-10-21 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
2014-10-14 Emil Velikovautomake: explicitly set TARGET_RADEON_{WINSYS,COMMON}
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_llvm_emit_fs_epilogue
2014-10-12 Marek Olšákradeonsi: remove si_shader_output_values::index
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_llvm_emit_vs_epilogue
2014-10-12 Marek Olšákradeonsi: remove shader->input[] and output[] arrays...
2014-10-12 Marek Olšákradeonsi: move param_offset out of shader->input[]...
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info to get a list of GS...
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_update_spi_map
2014-10-12 Marek Olšákradeonsi: simplify dereferences in si_update_spi_map
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_shader_vs
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_shader_ps
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in fetch_input_gs
2014-10-12 Marek Olšákradeonsi: don't rely on shader->output in si_llvm_emit_...
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_llvm_emit_es_epilogue
2014-10-12 Marek Olšákradeonsi: don't recompile shaders when changing nr_cbuf...
2014-10-12 Marek Olšákradeonsi: remove vs.ucps_enabled from the shader key
2014-10-12 Marek Olšákradeonsi: assume ClipDistance usage mask is always 0xf
2014-10-07 Michel Dänzerradeonsi: Use dummy pixel shader if compilation of...
2014-10-04 Marek Olšáktgsi: change tgsi_shader_info::properties to a one...
2014-10-04 Marek Olšákradeonsi: set number of userdata SGPRs of GS copy shade...
2014-10-04 Marek Olšákradeonsi: pass the GS shader directly to si_generate_gs...
2014-10-04 Marek Olšákradeonsi: set LLVMByValAttribute for all descriptor...
2014-10-04 Marek Olšákradeonsi: make the vertex shader key smaller
2014-10-04 Marek Olšákradeonsi: don't flush shader caches when building PM4...
2014-10-04 Marek Olšákradeonsi: remove interp_at_sample from the key, use...
2014-10-04 Marek Olšákradeonsi: move geometry shader properties from si_shade...
2014-10-04 Marek Olšákradeonsi: always compile shaders on demand
2014-10-04 Marek Olšákradeonsi: remove unused variable si_shader::gs_input_prim
2014-10-04 Marek Olšákradeonsi: get fs_write_all from tgsi_shader_info directly
2014-10-04 Marek Olšáktgsi: simplify shader properties in tgsi_shader_info
2014-10-04 Marek Olšákradeonsi: get tgsi_shader_info only once before compilation
2014-10-04 Marek Olšákradeonsi: fix CS tracing and remove excessive CS dumping
2014-10-03 Michel Dänzerradeonsi: Clear sampler view flags when binding a buffer
2014-09-30 Michel Dänzerradeonsi: Pass the slice size to si_dma_copy_buffer
2014-09-30 Michel Dänzerradeonsi: Catch more cases that can't be handled by...
2014-09-30 Michel Dänzerradeonsi: Fix si_dma_copy(_tile) for compressed formats
2014-09-30 Michel Dänzerradeonsi: Fix tiling mode index for stencil resources
2014-09-24 Marek Olšákradeonsi: remove old cache flushing code
2014-09-24 Marek Olšákradeonsi/compute: do CS partial flush with si_emit_cach...
2014-09-24 Marek Olšákradeonsi/compute: flush caches with si_emit_cache_flush
2014-09-24 Marek Olšákradeonsi/compute: directly emit CONTEXT_CONTROL
2014-09-24 Marek Olšákradeonsi: properly destroy the GS copy shader and scrat...
2014-09-24 Marek Olšákradeonsi: release GS rings at context destruction
2014-09-24 Marek Olšákradeonsi: don't use pipe_constant_buffer for GS rings
2014-09-24 Marek Olšákradeonsi: don't pass the context to the shader translator
2014-09-24 Marek Olšákradeonsi: don't snoop currently-bound GS shader when...
2014-09-24 Marek Olšákradeonsi: shorten si_pipe_* prefixes to si_*
2014-09-24 Marek Olšákradeonsi: merge si_pipe_shader into si_shader
2014-09-24 Marek Olšákradeonsi: disable gl_SampleMask fragment shader output...
2014-09-24 Marek Olšákradeonsi: only update MSAA-specific framebuffer state...
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: set KILL_ENABLE during shader compilation...
2014-09-24 Marek Olšákradeonsi: remove shader.ps_conservative_z, set db_shade...
2014-09-24 Marek Olšákradeonsi: move DB registers from draw_vbo into new...
2014-09-24 Marek Olšákradeonsi: remove unused variable si_pipe_shader::sprite...
2014-09-24 Marek Olšákradeonsi: document what si_descriptors.c does
2014-09-24 Emil Velikovgallium/r300,r600,radeonsi: add automake target 'templates'
2014-09-12 Marek Olšákr600g,radeonsi: add debug option which forces DMA for...
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-11 Michel Dänzerradeonsi: Simplify si_dma_copy_tile function
2014-09-05 Emil Velikovgallium/radeonsi: ship all files in the tarball
2014-09-02 Michel Dänzerradeonsi: Compile dummy pixel shader on demand
2014-09-01 Marek Olšákradeonsi: implement EXPCLEAR optimization for depth
2014-09-01 Marek Olšákradeonsi: implement fast depth clear
2014-09-01 Marek Olšákradeonsi: move DB_RENDER_CONTROL into draw_vbo
2014-09-01 Marek Olšákradeonsi: disable occlusion queries if they are not...
2014-09-01 Marek Olšákr600g,radeonsi: force fast stencil and HTILE stencil...
2014-09-01 Marek Olšákradeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline...
2014-08-28 Emil Velikovgallium/radeon: cleanup header inclusion
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-25 Marek Olšákradeonsi: handle PIPE_BIND_BLENDABLE
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-19 Marek Olšákradeonsi: bump PRIMGROUP_SIZE for some cases
2014-08-19 Marek Olšákradeonsi: set PARTIAL_VS_WAVE(0) when appropriate
2014-08-19 Marek Olšákradeonsi: set IA_MULTI_VGT_PARAM on SI the same as...
2014-08-19 Marek Olšákradeonsi: simplify si_num_banks function
2014-08-19 Marek Olšákradeonsi: use r600_draw_rectangle from r600g
2014-08-19 Marek Olšákradeonsi: save scissor state and sample mask for u_blitter
2014-08-19 Marek Olšákradeonsi: don't set CB_SHADER_MASK=1 if there are no...
2014-08-15 Emil Velikovgallium/r300/r600/radeonsi: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-14 Grigori Goronzyradeonsi: implement BPTC texture support
2014-08-14 Marek Olšákradeonsi: fix buffer invalidation of unbound texture...
2014-08-13 Tom Stellardradeonsi/compute: Stop leaking the input buffer
2014-08-13 Tom Stellardradeonsi/compute: Whitespace fixes
2014-08-13 Tom Stellardradeonsi/compute: Call si_pm4_free_state() after emitti...
2014-08-13 Tom Stellardradeonsi/compute: Update reference counts for buffers...
2014-08-13 Tom Stellardradeon/compute: Report a value for PIPE_SHADER_CAP_MAX_...
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