radeonsi: merge si_pipe_shader into si_shader
[mesa.git] / src / gallium / drivers / radeonsi /
2014-09-24 Marek Olšákradeonsi: merge si_pipe_shader into si_shader
2014-09-24 Marek Olšákradeonsi: disable gl_SampleMask fragment shader output...
2014-09-24 Marek Olšákradeonsi: only update MSAA-specific framebuffer state...
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: set KILL_ENABLE during shader compilation...
2014-09-24 Marek Olšákradeonsi: remove shader.ps_conservative_z, set db_shade...
2014-09-24 Marek Olšákradeonsi: move DB registers from draw_vbo into new...
2014-09-24 Marek Olšákradeonsi: remove unused variable si_pipe_shader::sprite...
2014-09-24 Marek Olšákradeonsi: document what si_descriptors.c does
2014-09-24 Emil Velikovgallium/r300,r600,radeonsi: add automake target 'templates'
2014-09-12 Marek Olšákr600g,radeonsi: add debug option which forces DMA for...
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-11 Michel Dänzerradeonsi: Simplify si_dma_copy_tile function
2014-09-05 Emil Velikovgallium/radeonsi: ship all files in the tarball
2014-09-02 Michel Dänzerradeonsi: Compile dummy pixel shader on demand
2014-09-01 Marek Olšákradeonsi: implement EXPCLEAR optimization for depth
2014-09-01 Marek Olšákradeonsi: implement fast depth clear
2014-09-01 Marek Olšákradeonsi: move DB_RENDER_CONTROL into draw_vbo
2014-09-01 Marek Olšákradeonsi: disable occlusion queries if they are not...
2014-09-01 Marek Olšákr600g,radeonsi: force fast stencil and HTILE stencil...
2014-09-01 Marek Olšákradeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline...
2014-08-28 Emil Velikovgallium/radeon: cleanup header inclusion
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-25 Marek Olšákradeonsi: handle PIPE_BIND_BLENDABLE
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-19 Marek Olšákradeonsi: bump PRIMGROUP_SIZE for some cases
2014-08-19 Marek Olšákradeonsi: set PARTIAL_VS_WAVE(0) when appropriate
2014-08-19 Marek Olšákradeonsi: set IA_MULTI_VGT_PARAM on SI the same as...
2014-08-19 Marek Olšákradeonsi: simplify si_num_banks function
2014-08-19 Marek Olšákradeonsi: use r600_draw_rectangle from r600g
2014-08-19 Marek Olšákradeonsi: save scissor state and sample mask for u_blitter
2014-08-19 Marek Olšákradeonsi: don't set CB_SHADER_MASK=1 if there are no...
2014-08-15 Emil Velikovgallium/r300/r600/radeonsi: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-14 Grigori Goronzyradeonsi: implement BPTC texture support
2014-08-14 Marek Olšákradeonsi: fix buffer invalidation of unbound texture...
2014-08-13 Tom Stellardradeonsi/compute: Stop leaking the input buffer
2014-08-13 Tom Stellardradeonsi/compute: Whitespace fixes
2014-08-13 Tom Stellardradeonsi/compute: Call si_pm4_free_state() after emitti...
2014-08-13 Tom Stellardradeonsi/compute: Update reference counts for buffers...
2014-08-13 Tom Stellardradeon/compute: Report a value for PIPE_SHADER_CAP_MAX_...
2014-08-12 Paulo Sergio Travagliaandroid: gallium/radeon: attempt to fix the android...
2014-08-12 Christian Königradeon/uvd: fix gpu_address for video surfaces
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-08-10 Marek Olšákradeonsi: simplify constant buffer upload for big endian
2014-08-09 Marek Olšákradeonsi: fix CMASK and HTILE allocation on Tahiti
2014-08-09 Marek Olšákradeonsi: use gpu_address from r600_resource
2014-08-09 Marek Olšákradeonsi: always prefer SWITCH_ON_EOP(0) on CIK
2014-08-09 Marek Olšákradeonsi: fix a hang with instancing in Unigine Heaven...
2014-07-29 Michel Dänzergallium/radeon: Add some Emacs .dir-locals.el files
2014-07-28 Marek Olšákr600g,radeonsi: switch all occurences of array_size...
2014-07-28 Marek Olšákradeonsi: fix a hang with streamout on Hawaii
2014-07-28 Marek Olšákradeonsi: fix a hang with instancing on Hawaii
2014-07-28 Marek Olšákgallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFF...
2014-07-28 Tom Stellardradeonsi: Use util_memcpy_cpu_to_le32()
2014-07-23 Michel Dänzerr600g/radeonsi: Use write-combined CPU mappings of...
2014-07-21 Tom Stellardradeonsi/compute: Add support scratch buffer support v2
2014-07-21 Tom Stellardradeonsi/compute: Bump number of user sgprs for LLVM 3.5
2014-07-21 Tom Stellardradeonsi/compute: Share COMPUTE_DBG macro with r600g
2014-07-21 Tom Stellardradeonsi: Read rodata from ELF and append it to the...
2014-07-17 Marek Olšákradeonsi: only update vertex buffers when they need...
2014-07-17 Marek Olšákradeonsi: remove nr_vertex_buffers
2014-07-17 Marek Olšákradeonsi: move vertex buffer descriptors from IB to...
2014-07-17 Marek Olšákradeonsi: add support for fine-grained sampler view...
2014-07-17 Marek Olšákradeonsi: move si_set_sampler_views to si_descriptors.c
2014-07-17 Marek Olšákradeonsi: move sampler descriptors from IB to memory
2014-07-17 Marek Olšákradeonsi: implement ARB_draw_indirect
2014-07-17 Marek Olšákradeonsi: don't add info->start to the index buffer...
2014-07-17 Marek Olšákradeonsi: use an SGPR instead of VGT_INDX_OFFSET
2014-07-17 Marek Olšákradeonsi: assume LLVM 3.4.2 is always present
2014-07-14 Marek Olšákradeonsi: partially revert "switch descriptors to i32...
2014-07-11 Marek Olšákradeonsi: rename definitions of shader limits
2014-07-11 Marek Olšákradeonsi: switch descriptors to i32 vectors
2014-07-11 Marek Olšákradeonsi: properly implement texture opcodes that take...
2014-07-11 Marek Olšákradeonsi: fix texture fetches with derivatives for...
2014-07-11 Marek Olšákradeonsi: fix samplerCubeShadow with bias
2014-07-09 Ilia Mirkingallium: switch dedicated centroid field to interpolati...
2014-07-09 Christian Königradeonsi: fix order of r600_need_dma_space and r600_con...
2014-07-08 Marek Olšákradeonsi: mark MSAA config state as dirty at the beginn...
2014-07-03 Ilia Mirkingallium: rename PIPE_CAP_TGSI_VS_LAYER to also have...
2014-07-03 Michel DänzerRevert "radeonsi: Use dma_copy when possible for si_blit."
2014-07-02 Tom Stellardgallium: Add PIPE_SHADER_CAP_DOUBLES
2014-07-01 Ilia Mirkingallium: add a cap for max vertex streams
2014-07-01 Axel Davyradeonsi: Use dma_copy when possible for si_blit.
2014-06-18 Marek Olšákradeonsi: implement ARB_texture_query_lod
2014-06-18 Marek Olšákradeonsi: pass ARB_conservative_depth parameters to...
2014-06-18 Marek Olšákradeonsi: cosmetic changes in si_shader.c
2014-06-18 Marek Olšákradeonsi: implement ARB_texture_gather and Gather funct...
2014-06-18 Grigori Goronzyradeonsi: add sampling of 4:2:2 subsampled textures
2014-06-16 Marek Olšákradeonsi: fixup sizes of shader resource and sampler...
2014-06-03 Marek Olšákr600g,radeonsi: don't use hardware MSAA resolve if...
2014-06-03 Marek Olšákradeonsi: BlitFramebuffer should follow render condition
2014-06-02 Marek Olšákradeonsi: enable ARB_sample_shading
2014-06-02 Marek Olšákradeonsi: implement SAMPLEMASK fragment shader output
2014-06-02 Marek Olšákradeonsi: interpolate varyings at sample when full...
2014-06-02 Marek Olšákradeonsi: implement SAMPLEPOS fragment shader input
2014-06-02 Marek Olšákradeonsi: implement SAMPLEID fragment shader input
2014-06-02 Marek Olšákradeonsi: implement set_min_samples
2014-06-02 Marek Olšákradeon: add basic register setup for per-sample shading
2014-06-02 Marek Olšákradeon: split cayman_emit_msaa_state into 2 functions
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