nv50/ir: enable early fragment test with explicit user control
[mesa.git] / src / gallium / drivers / radeonsi /
2016-04-26 Bas Nieuwenhuizenradeonsi: Fix memory leak in error path.
2016-04-26 Oded Gabbayradeonsi: fix build error because of missing param
2016-04-26 Oded Gabbayr600g/radeonsi: send endian info to format translation...
2016-04-25 Dave Airlieradeonsi: fix missing include for Elements.
2016-04-22 Tom Stellardradeonsi: Implement ddx/ddy on VI using ds_bpermute
2016-04-22 Tom Stellardradeonsi: Use llvm.amdgcn.mbcnt.* intrinsics instead...
2016-04-22 Tom Stellardradeonsi: Set range metadata on calls to llvm.SI.tid
2016-04-22 Tom Stellardradeonsi: Create a helper function for computing the...
2016-04-22 Nicolai Hähnleradeonsi: implement TGSI_SEMANTIC_HELPER_INVOCATION
2016-04-21 Marek Olšákgallium: remove helpers converting to/from TGSI_PROCESSOR_*
2016-04-21 Marek Olšákgallium: use PIPE_SHADER_* everywhere, remove TGSI_PROC...
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2016-04-21 Marek Olšákradeonsi: remove the shader parameter from si_set_ring_...
2016-04-21 Marek Olšákradeonsi: decrease GS copy shader user SGPRs to 2
2016-04-21 Marek Olšákradeonsi: shorten slot masks to 32 bits
2016-04-21 Marek Olšákradeonsi: clean up shader resource limit definitions
2016-04-21 Marek Olšákradeonsi: move default tess level constant buffer to...
2016-04-21 Marek Olšákradeonsi: move sample positions constant buffer to...
2016-04-21 Marek Olšákradeonsi: move clip plane constant buffer to RW buffers
2016-04-21 Marek Olšákradeonsi: rework polygon stippling to use constant...
2016-04-21 Marek Olšákradeonsi: generalize si_set_constant_buffer
2016-04-21 Marek Olšákradeonsi: make RW buffer descriptor array global, not...
2016-04-21 Marek Olšákradeonsi: rename and rearrange RW buffer slots
2016-04-21 Bas Nieuwenhuizenradeonsi: Add config parameter to si_shader_apply_scrat...
2016-04-21 Bas Nieuwenhuizenradeonsi: Enable loading into CE RAM.
2016-04-21 Bas Nieuwenhuizenradeonsi: Use defines for CONTEXT_CONTROL instead of...
2016-04-19 Bas Nieuwenhuizenradeonsi: enable TGSI support cap for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: Consider input SGPR count for compute shader...
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE synchronization for compute dispatches.
2016-04-19 Bas Nieuwenhuizenradeonsi: clean up compute flush
2016-04-19 Bas Nieuwenhuizenradeonsi: do not do two full flushes on every compute...
2016-04-19 Bas Nieuwenhuizenradeonsi: split setting graphics and compute descriptors
2016-04-19 Bas Nieuwenhuizenradeonsi: split texture decompression for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: update predicate condition for compute dispatches
2016-04-19 Bas Nieuwenhuizenradeonsi: implement TGSI compute dispatch
2016-04-19 Bas Nieuwenhuizenradeonsi: only emit compute shader state when switching...
2016-04-19 Bas Nieuwenhuizenradeonsi: rework compute scratch buffer
2016-04-19 Bas Nieuwenhuizenradeonsi: do per cs setup for compute shaders once...
2016-04-19 Bas Nieuwenhuizenradeonsi: don't pass scratch buffer to user SGPRs
2016-04-19 Bas Nieuwenhuizenradeonsi: split input upload off from si_launch_grid
2016-04-19 Bas Nieuwenhuizenradeonsi: implement TGSI compute shader creation
2016-04-19 Bas Nieuwenhuizenradeonsi: update shader count for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: set maximum work group size based on block...
2016-04-19 Bas Nieuwenhuizenradeonsi: implement shared atomics
2016-04-19 Bas Nieuwenhuizenradeonsi: implement shared memory load/store
2016-04-19 Bas Nieuwenhuizenradeonsi: add shared memory
2016-04-19 Bas Nieuwenhuizenradeonsi: lower compute shader arguments
2016-04-19 Bas Nieuwenhuizenradeonsi: Use CE for all descriptors.
2016-04-19 Bas Nieuwenhuizenradeonsi: Replace list_dirty with a mask.
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE uploader.
2016-04-19 Bas Nieuwenhuizenradeonsi: Allocate chunks of CE ram.
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE synchronization.
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE packet definitions.
2016-04-19 Bas Nieuwenhuizenradeonsi: Create CE IB.
2016-04-18 Marek Olšákradeonsi: use enums in si_shader.h
2016-04-18 Marek Olšákradeonsi: always use PFP_SYNC_ME when doing flushes...
2016-04-18 Marek Olšákradeonsi: don't do VS/PS partial flushes if SURFACE_SYN...
2016-04-18 Marek Olšákradeonsi: add safety assertions for meta cache flushes
2016-04-18 Marek Olšákradeonsi: don't use ACQUIRE_MEM on the graphics ring
2016-04-18 Marek Olšákradeonsi: remove TODO and correct a comment in si_emit_...
2016-04-18 Marek Olšákradeonsi: don't flush CB/DB caches for performance...
2016-04-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-14 Nicolai Hähnleradeonsi: mark ssbo and images descriptor pointers...
2016-04-14 Marek Olšákradeonsi: don't overwrite the scratch offset in shader...
2016-04-14 Marek Olšákradeonsi: fold num_user_sgprs where it is possible
2016-04-14 Marek Olšákradeonsi: fix SGPRS calculation once more
2016-04-14 Marek Olšákradeonsi: disable hw ETC2 on Polaris
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-13 Nicolai Hähnleradeonsi: gate PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT...
2016-04-13 Marek Olšákgallium/radeon: add an env variable to force a level...
2016-04-13 Nicolai Hähnleradeonsi: enable GLSL 4.20 and therefore OpenGL 4.2
2016-04-12 Marek Olšákradeonsi: fix a critical SI hang since PIPELINESTAT_STA...
2016-04-12 Nicolai Hähnleradeonsi: fix bounds check in si_create_vertex_elements
2016-04-12 Nicolai Hähnleradeonsi: enable shader buffer pipe caps
2016-04-12 Nicolai Hähnleradeonsi: add shader buffer support to TGSI_OPCODE_RESQ
2016-04-12 Nicolai Hähnleradeonsi: add shader buffer support to TGSI_OPCODE_STORE
2016-04-12 Nicolai Hähnleradeonsi: add shader buffer support to TGSI_OPCODE_LOAD
2016-04-12 Nicolai Hähnleradeonsi: add shader buffer support to TGSI_OPCODE_ATOM*
2016-04-12 Nicolai Hähnleradeonsi: add offset parameter to buffer_append_args
2016-04-12 Nicolai Hähnleradeonsi: adjust buffer_append_args to take a 128 bit...
2016-04-12 Nicolai Hähnleradeonsi: preload shader buffers in shaders
2016-04-12 Nicolai Hähnleradeonsi: implement set_shader_buffers
2016-04-12 Nicolai Hähnleradeonsi: move resetting of constant buffers into a...
2016-04-12 Bas Nieuwenhuizenradeonsi: Mark ARB_robust_buffer_access_behavior as...
2016-04-12 Bas Nieuwenhuizengallium: Add capability for ARB_robust_buffer_access_be...
2016-04-12 Marek Olšákradeonsi: move scissor and viewport states into gallium...
2016-04-12 Marek Olšákradeonsi: use guard band clipping
2016-04-12 Marek Olšákradeonsi: compute scissor from viewport in set_viewport...
2016-04-12 Marek Olšákradeonsi: disable aniso filtering for non-mipmap textur...
2016-04-12 Marek Olšákradeonsi: clean up aniso state translation
2016-04-12 Marek Olšákradeonsi: enable some sampler fields to match the close...
2016-04-12 Marek Olšákradeonsi: allow clearing buffers >= 4 GB
2016-04-12 Marek Olšákgallium/radeon: move pipeline stat context flags to...
2016-04-12 Marek Olšákgallium/radeon: unify checking streamout enable state
2016-04-12 Marek Olšákradeonsi: fix mask checking when emitting scissors...
2016-04-12 Marek Olšákradeonsi: implement and rely on set_active_query_state
2016-04-12 Bas Nieuwenhuizenradeonsi: Synchronize a streamout write after read...
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-07 Marek Olšákradeonsi: do per-pixel clipping based on viewport states
2016-04-07 Nicolai Hähnleradeonsi: raise number of samplers per shader to 32
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