radeonsi: convert stencil ref state into an atom
[mesa.git] / src / gallium / drivers / radeonsi /
2015-07-22 Marek Olšákradeonsi: implement a fixed-function tessellation contr...
2015-07-22 Marek Olšákradeonsi: set up a ring buffer for tessellation factors
2015-07-22 Marek Olšákradeonsi: add tessellation shader states
2015-07-22 Marek Olšákradeonsi: update si_get_vs_info and si_get_vs_state...
2015-07-22 Marek Olšákradeonsi: add shader code generation for tessellation
2015-07-22 Marek Olšákradeonsi: implement TGSI_OPCODE_BARRIER
2015-07-22 Marek Olšákradeonsi: program VGT_SHADER_STAGES_EN for tessellation
2015-07-22 Marek Olšákradeonsi: add translation of PATCH primitives
2015-07-22 Marek Olšákradeonsi: add support for tessellation shader resources...
2015-07-22 Marek Olšákradeonsi: add code for creating, binding and destroying...
2015-07-22 Marek Olšákradeonsi: rework how shader pointers to descriptors...
2015-07-22 Marek Olšákradeonsi: rename build_streamout_store -> build_tbuffer...
2015-07-22 Marek Olšákradeonsi: separate primitive ID computation
2015-07-22 Marek Olšákradeonsi: move declaring streamout parameters to its...
2015-07-22 Marek Olšákradeonsi: make ES2GS offset sgpr location dynamic
2015-07-22 Marek Olšákgallium/radeon: remove buffer_unmap calls that can...
2015-07-22 Marek Olšákradeonsi: remove switch statement in si_create_context
2015-07-22 Marek Olšákradeonsi: don't change pipe_resource in resource_copy_r...
2015-07-22 Marek Olšákradeonsi: upload shader rodata after updating scratch...
2015-07-22 Marek Olšákradeonsi: remove redundant parameter in si_shader_binar...
2015-07-22 Michel Dänzerradeonsi: Flush when we're asked to return a fence...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-16 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
2015-07-13 Emil Velikovradeonsi: directly include radeon/* headers
2015-07-12 Dave Airlieradeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit...
2015-07-07 Michel Dänzerradeonsi: Use param export count from si_llvm_export_vs...
2015-07-05 Marek Olšákradeonsi: don't flush an empty IB if the only thing...
2015-07-05 Marek Olšákradeonsi: fix a hang with DrawTransformFeedback on...
2015-07-03 Marek Olšákr600g,radeonsi: implement get_device_reset_status
2015-06-26 Dave Airlieradeonsi: add support for geometry shader invocations.
2015-06-26 Dave Airlieradeonsi: add support for viewport array (v3)
2015-06-25 Marek Olšákradeonsi: don't fail in si_shader_io_get_unique_index
2015-06-08 Michel Dänzerradeonsi: Add CIK SDMA support
2015-06-05 Marek Olšáktgsi/ureg: don't emit in/out arrays if drivers don...
2015-05-26 Marek Olšákradeonsi: use a switch statement in si_delete_shader_se...
2015-05-26 Marek Olšákradeonsi: use a switch statement in si_shader_selector_key
2015-05-26 Marek Olšákradeonsi: fix scratch buffer setup for geometry shaders
2015-05-26 Marek Olšákradeonsi: remove unused cases from si_shader_io_get_uni...
2015-05-26 Marek Olšákradeonsi: don't count special outputs for the VS export...
2015-05-26 Marek Olšákradeonsi: add support for PIPE_CAP_TGSI_TEXCOORD
2015-05-12 Marek Olšákgallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
2015-04-29 Marek Olšákwinsys/radeon: add a private interface for radeon_surface
2015-04-29 Marek Olšákwinsys/radeon: move radeon_winsys.h to drivers/radeon
2015-04-27 Marek Olšákradeonsi: set an optimal value for DB_Z_INFO.ZRANGE_PRE...
2015-04-27 Marek Olšákradeonsi: remove deprecated and useless registers
2015-04-27 Marek Olšákradeonsi: remove useless includes
2015-04-22 Emil Velikovandroid: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS
2015-04-16 Marek Olšákradeonsi: add a debug option to compile shaders when...
2015-04-16 Emil Velikovradeonsi: remove bogus r600-- triple
2015-04-14 Tom Stellardradeonsi: Add header and footer to shader stat dump
2015-03-31 Tom Stellardradeonsi/compute: Default to the same PIPE_SHADER_CAP...
2015-03-30 Michel Dänzerradeonsi: Cache LLVMTargetMachineRef in context instead...
2015-03-18 Marek Olšákradeonsi: increase coords array size for radeon_llvm_em...
2015-03-16 Marek Olšákradeonsi: add a helper for extracting bitfields from...
2015-03-16 Marek Olšákradeonsi: move scratch reloc state setup
2015-03-16 Marek Olšákradeonsi: don't emit PA_SC_LINE_STIPPLE if not renderin...
2015-03-16 Marek Olšákradeonsi: don't emit PA_SC_LINE_STIPPLE after every...
2015-03-16 Marek Olšákradeonsi: move PA_SU_SC_MODE_CNTL to rasterizer state
2015-03-16 Marek Olšákradeonsi: implement line and polygon smoothing
2015-03-16 Marek Olšákradeonsi: add shader code for smoothing
2015-03-16 Marek Olšákradeonsi: split sample locations into its own state...
2015-03-16 Marek Olšákradeonsi: add basic code for overrasterization
2015-03-16 Marek Olšákradeonsi: small cleanup in si_shader_selector_key
2015-03-16 Marek Olšákradeonsi: simplify accessing alpha pointer in si_llvm_e...
2015-03-16 Marek Olšákradeonsi: implement gl_SampleMaskIn
2015-03-16 Marek Olšákradeonsi: add support for SQRT
2015-03-16 Marek Olšákradeonsi: add support for FMA
2015-03-16 Marek Olšákgallium: add FMA and DFMA opcodes (v3)
2015-03-09 Tom Stellardradeonsi: Add additional information to shader dumps
2015-03-09 Tom Stellardradeonsi/compute: Use value from compiler for COMPUTE_P...
2015-02-27 Tom Stellardradeonsi/compute: Enable PIPE_SHADER_CAP_DOUBLES v2
2015-02-24 Marek Olšákradeonsi: small cleanup around current_rast_prim
2015-02-24 Marek Olšákradeonsi: set current_rast_prim in the right place
2015-02-24 Marek Olšákradeonsi: simplify obtaining a shader property in si_em...
2015-02-24 Marek Olšákradeonsi: only preload VertexID for the GS copy shader
2015-02-24 Marek Olšákradeonsi: dump the shader key when dumping shaders
2015-02-24 Marek Olšákr600g,radeonsi: cleanup of hex literals
2015-02-24 Marek Olšákradeonsi: set PA_SU_HARDWARE_SCREEN_OFFSET to 0
2015-02-23 Marek Olšákradeonsi: fix a warning caused by previous commit
2015-02-23 Marek Olšákradeonsi: fix point sprites
2015-02-20 Marek Olšákradeonsi: don't use SQC_CACHES to flush ICACHE and...
2015-02-20 Ilia Mirkingallium: add shader cap for dldexp/dfracexp support
2015-02-20 Ilia Mirkingallium: add a cap to enable double rounding opcodes
2015-02-17 Marek Olšákradeonsi: fix a crash if a stencil ref state is set...
2015-02-17 Marek Olšákr600g,radeonsi: implement GL_AMD_pinned_memory
2015-02-17 Marek Olšákradeonsi: small fix in SPI state
2015-02-05 Axel Davygallium: Add MULTISAMPLE_Z_RESOLVE cap
2015-02-04 Marek Olšákradeonsi: implement polygon stippling
2015-02-04 Marek Olšákradeonsi: add polygon stipple texture slot
2015-02-04 Marek Olšákradeonsi: deduce rasterizer primitive type at the begin...
2015-02-04 Marek Olšákradeonsi: allow 64 descriptors per array
2015-02-04 Marek Olšákradeonsi: add support for sampler views where resource...
2015-02-04 Marek Olšákradeonsi: add support for NULL texture sampler views...
2015-02-04 Marek Olšákradeonsi: fix a crash when binding a NULL sampler view...
2015-02-04 Marek Olšákradeonsi: move the buffer descriptor to the end of...
2015-02-04 Marek Olšákradeonsi: don't use tgsi_parse_context to get processor...
2015-02-04 Marek Olšákradeonsi: fix instanced arrays with non-zero start...
2015-02-03 Ilia Mirkingallium: add a cap to determine whether the driver...
2015-02-02 Neil Robertsdir-locals.el: Don't set variables for non-programming...
2015-01-28 Tom Stellardradeonsi: Enable VGPR spilling for all shader types v5
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