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Added few more stubs so that control reaches to DestroyDevice().
[mesa.git]
/
src
/
gallium
/
drivers
/
svga
/ svga_context.h
2020-06-05
Neha Bhende
svga: Performance fixes
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2020-06-05
Neha Bhende
svga: Add GL4.1(compatibility profile) support in svga...
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2020-05-13
Marek Olšák
gallium: change comments to remove 'state tracker'
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2020-05-13
Marek Olšák
gallium: rename 'state tracker' to 'frontend'
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2018-09-10
Brian Paul
svga: add have_sm4_1 flag, helper function
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2018-08-29
Brian Paul
svga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issue
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2018-01-17
Brian Paul
svga: add num-commands-per-draw HUD query
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2017-12-27
Brian Paul
svga: fix shadow comparison failures
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2017-11-09
Nicolai Hähnle
util: move os_time.[ch] to src/util
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2017-07-25
Brian Paul
svga: implement MSAA alpha_to_one feature
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2017-06-30
Charmaine Lee
svga: re-validate sampler view at draw time if needed
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2017-06-16
Brian Paul
svga: add new num-failed-allocations HUD query
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2017-06-16
Thomas Hellstrom
svga: Support accelerated conditional blitting
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2017-05-10
Marek Olšák
gallium: remove pipe_index_buffer and set_index_buffer
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2017-04-26
Charmaine Lee
svga: Move rendertarget view related fields to hw_clear...
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2017-04-07
Charmaine Lee
svga: add the has_backed_views flag
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2017-04-07
Charmaine Lee
svga: disable rasterization if rasterizer_discard is...
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2017-03-02
Brian Paul
svga: s/unsigned/pipe_prim_type/
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2017-03-02
Brian Paul
svga: whitespace fixes in svga_context.h
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2016-11-03
Brian Paul
svga: move svga_mark_surfaces_dirty() prototype to...
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2016-11-03
Neha Bhende
svga: Add render_condition boolean flag in struct svga_...
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2016-11-03
Thomas Hellstrom
svga: Implement the pipe clear_render_target functional...
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2016-09-21
Brian Paul
svga: remove disable_shader debug variable
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2016-09-17
Charmaine Lee
svga: use upload buffer for upload texture.
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2016-09-17
Charmaine Lee
svga: split the num-resources-mapped hud to textures...
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2016-09-17
Charmaine Lee
svga: change svga hud defines to enums
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2016-09-17
Brian Paul
svga: reduce unmapping/remapping of the default constan...
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2016-08-26
Charmaine Lee
svga: avoid emitting redundant SetShaderResource command
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2016-08-26
Charmaine Lee
svga: add a cleanup function to clean up sampler state
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2016-08-26
Neha Bhende
svga: define svga_clear() in svga_init_clear_functions()
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2016-08-26
Neha Bhende
svga: add svga_init_clear_functions()
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2016-08-26
Charmaine Lee
svga: add guest statistic gathering interface
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2016-08-16
Brian Paul
svga: don't call os_get_time() when not needed by Galli...
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2016-08-16
Brian Paul
svga: additional comments for svga_hw_draw_state members
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2016-07-05
Charmaine Lee
svga: avoid emitting redundant DXSetRenderTargets command
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2016-06-23
Charmaine Lee
svga: fix vertex buffer references in the hw state
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2016-06-23
Charmaine Lee
svga: fix index buffer reference in the hw state
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2016-04-25
Charmaine Lee
svga: eliminiate unnecessary constant buffer updates
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2016-04-25
Brian Paul
svga: separate HUD counters for state objects
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2016-03-25
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-21
Charmaine Lee
svga: add a few more resource updates HUD query
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2016-03-21
Charmaine Lee
svga: add new num-readbacks HUD query
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-07
Brian Paul
svga: add new surface-write-flushes HUD query
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2016-03-07
Brian Paul
svga: add new flush-time HUD query
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2016-03-04
Brian Paul
svga: add new command-buffer-size HUD query
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2016-01-21
Kristian Høgsberg...
Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
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2016-01-14
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-01-14
Charmaine Lee
svga: add num-generate-mipmap HUD query
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2016-01-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2016-01-05
Brian Paul
svga: change svga_hw_view_state::dirty to boolean
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2016-01-05
Brian Paul
svga: avoid emitting redundant SetVertexBuffers() commands
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2016-01-02
Marek Olšák
u_upload_mgr: pass alignment to u_upload_alloc manually
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2015-12-28
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-11
Brian Paul
svga: avoid emitting redundant SetSamplers() commands
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2015-12-11
Brian Paul
svga: avoid emitting redundant SetIndexBuffer commands
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-07
Brian Paul
svga: use the debug callback to report issues to the...
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2015-11-23
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-20
Brian Paul
svga: add num-bytes-uploaded HUD query
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-16
Neha Bhende
svga: add new GALLIUM_HUD queries
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-02
Brian Paul
svga: update driver for version 10 GPU interface
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2015-08-26
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-26
Marek Olšák
gallium: add flags parameter to pipe_screen::context_create
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-07-21
Ilia Mirkin
gallium: replace INLINE with inline
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2015-05-09
Jason Ekstrand
util: Move gallium's linked list to util
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2014-04-17
Brian Paul
svga: compute need_swvfetch in svga_create_vertex_eleme...
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2014-04-17
Brian Paul
svga: add VS code to set attribute W component to 1
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2014-04-17
Brian Paul
svga: implement support for signed byte vertex attributes
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2014-04-17
Brian Paul
svga: move translated vertex declaration types into...
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2014-04-17
Brian Paul
Revert "svga: add work-around for Sauerbraten Z fightin...
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2014-03-26
Brian Paul
svga: add work-around for Sauerbraten Z fighting issue
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2014-02-14
Brian Paul
svga: update shader code for GBS
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2014-02-14
Brian Paul
svga: update constant buffer code for GBS
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2014-02-14
Brian Paul
svga: add svga_have_gb_objects/dma() functions
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2014-02-03
Brian Paul
svga: refactor some shader code
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2014-01-23
Brian Paul
svga: rename shader_result -> variant
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2013-12-12
Brian Paul
svga: expose HW smooth/stipple/wide lines
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2013-10-24
Brian Paul
svga: remove user-space vertex/index buffer code
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2013-04-03
Brian Paul
svga: add new memory-used HUD query
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2013-04-03
Brian Paul
svga: add HUD queries for number of draw calls, number...
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2012-10-30
Marek Olšák
gallium: add start_slot parameter to set_vertex_buffers
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2012-09-30
Marek Olšák
svga: implement blit
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2012-08-08
Brian Paul
svga: remove unused svga_shader::use_sm30 field, add...
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2012-05-25
Brian Paul
svga: remove the special zero-stride vertex array code
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2012-02-28
José Fonseca
svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.
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2012-02-27
José Fonseca
svga: Remove unused SVGA_TEX_UNITS constant.
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2011-11-03
Brian Paul
svga: pass fragment shader to draw module
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2011-11-03
Brian Paul
svga: implement generic variable index remapping
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2011-10-31
José Fonseca
svga: Fix potential buffer overflow in rs draw state.
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2011-10-31
José Fonseca
svga: Flush the hwtnl primitives before writing to...
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2011-09-23
Brian Paul
svga: implement point sprite suppport
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2011-09-18
Dave Airlie
gallium: move clear paths from rgba to a pointer to...
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2011-08-04
Bryan Cain
Merge branch 'glsl-to-tgsi'
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2011-07-21
Brian Paul
Merge branch 'gallium-polygon-stipple'
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2011-07-04
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-07-04
Thomas Hellstrom
Merge branch 'xa_branch'
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