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panfrost: Rename pan_bo_cache.c into pan_bo.c
[mesa.git]
/
src
/
gallium
/
drivers
/
svga
/
svga_shader.h
2019-03-08
Charmaine Lee
svga: add svga shader type in the shader variant
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2018-10-09
Brian Paul
svga: change svga_destroy_shader_variant() to return...
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2018-09-05
Brian Paul
svga: encode sample count in resource declarations
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2018-08-29
Brian Paul
svga: fix vgpu9 sprite coordinate bug
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2017-12-27
Brian Paul
svga: fix shadow comparison failures
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2017-07-25
Brian Paul
svga: implement MSAA alpha_to_one feature
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2017-07-22
Neha Bhende
svga: fix unnormalized->normalized texture coordinate...
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2016-08-29
Brian Paul
svga: s/unsigned/enum pipe_shader_type/
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-02
Brian Paul
svga: remove unused svga_compile_key::texture_msaa...
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2016-03-25
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-21
Brian Paul
svga: use shader sampler view declarations
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-22
Brian Paul
svga: detect constant color writes in fragment shaders
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-16
Brian Paul
svga: use new svga_new_shader_variant() function
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-02
Brian Paul
svga: update driver for version 10 GPU interface
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-07-21
Ilia Mirkin
gallium: replace INLINE with inline
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2014-05-31
Brian Paul
svga: added svga_shader_too_large() helper
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2014-02-03
Brian Paul
svga: refactor some shader code
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