vc4: Don't try the SF coalescing unless it's on a def.
[mesa.git] / src / gallium / drivers / svga / svga_shader.h
2015-10-22 Brian Paulsvga: detect constant color writes in fragment shaders
2015-10-16 Brian Paulsvga: use new svga_new_shader_variant() function
2015-09-02 Brian Paulsvga: update driver for version 10 GPU interface
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2014-05-31 Brian Paulsvga: added svga_shader_too_large() helper
2014-02-03 Brian Paulsvga: refactor some shader code