gallium/radeon: rename max_compute_units -> num_good_compute_units
[mesa.git] / src / gallium / drivers / svga /
2016-01-21 Rob Clarkgallium: add GREMEDY_string_marker
2016-01-14 Charmaine Leesvga: add DXGenMips command support
2016-01-14 Charmaine Leesvga: add num-generate-mipmap HUD query
2016-01-14 Charmaine Leegallium/st: add pipe_context::generate_mipmap()
2016-01-14 Nicolai Hähnlegallium: add PIPE_CAP_INVALIDATE_BUFFER
2016-01-08 Ilia Mirkingallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
2016-01-08 Ilia Mirkingallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
2016-01-08 Ilia Mirkintgsi: add ureg support for image decls
2016-01-08 Marek Olšákutil/pstipple: allow fragment shader POSITION to be...
2016-01-08 Marek Olšákgallium: add caps for POSITION and FACE system values
2016-01-07 Ilia Mirkingallium: add caps to expose support for multi indirect...
2016-01-07 Roland Scheideggerdraw: nuke the interp parameter from vertex_info
2016-01-06 Sinclair Yehsvga: Rename SVGA_HINT_FLAG_DRAW_EMITTED
2016-01-06 Sinclair Yehsvga: allow preemptive flushing on DMA, update, and...
2016-01-06 Charmaine Leesvga: skip vertex attribute instruction with zero usage...
2016-01-06 Edward O'Callaghangallium/drivers/svga: Use unsigned for loop index
2016-01-06 Edward O'Callaghangallium/drivers: Remove unnecessary semicolons
2016-01-05 Brian Paulsvga: fix test for SVGA_NEW_STIPPLE
2016-01-05 Brian Paulsvga: add some comments in svga_state_vs.c
2016-01-05 Brian Paulsvga: change svga_hw_view_state::dirty to boolean
2016-01-05 Brian Paulsvga: avoid emitting redundant SetVertexBuffers() commands
2016-01-05 Brian Paulsvga: check for no-ops in svga_bind_sampler_states()
2016-01-03 Ilia Mirkingallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate...
2016-01-02 Marek Olšáku_upload_mgr: allow specifying PIPE_USAGE_* for the...
2016-01-02 Marek Olšáku_upload_mgr: remove alignment parameter from u_upload_...
2016-01-02 Marek Olšáku_upload_mgr: pass alignment to u_upload_alloc manually
2015-12-30 Ilia Mirkingallium: add PIPE_CAP_DRAW_PARAMETERS
2015-12-17 Brian Paulsvga: don't use debug code in update_state() in release...
2015-12-11 Brian Paulsvga: avoid emitting redundant SetSamplers() commands
2015-12-11 Brian Paulsvga: avoid emitting redundant SetIndexBuffer commands
2015-12-09 Brian Paulsvga: initialize pipe_driver_query_info entries with...
2015-12-07 Brian Paulsvga: use the debug callback to report issues to the...
2015-12-06 Edward O'Callaghangallium/drivers: Sanitize NULL checks into canonical...
2015-12-06 Edward O'Callaghansvga: Make use of ARRAY_SIZE macro
2015-11-27 Jose Fonsecasvga: Don't return value from void function.
2015-11-23 Jose Fonsecasvga: Add ASTC formats to format table.
2015-11-20 Brian Paulsvga: add num-bytes-uploaded HUD query
2015-11-20 Brian Paulsvga: add some sanity check assertions in svga_buffer_t...
2015-11-18 Brian Paulsvga: use more VGPU10 formats
2015-11-18 Brian Paulsvga: add/use new svga_sampler_format() function
2015-11-12 Ilia Mirkingallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture...
2015-11-04 Brian Paulsvga: implement 'white_fragments' option for VGPU10...
2015-11-04 Brian Paulsvga: use new enum indices_mode type
2015-10-28 Marek Olšákgallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN...
2015-10-22 Sinclair Yehsvga: Condition preemptive flush on draw emission
2015-10-22 Brian Paulsvga: try to avoid index generation for some primitive...
2015-10-22 Brian Paulsvga: avoid provoking vertex conversion when possible
2015-10-22 Brian Paulsvga: detect constant color writes in fragment shaders
2015-10-21 Brian Paulsvga: fix clip plane regression after recent tgsi_scan...
2015-10-21 Brian Paulsvga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_IT...
2015-10-20 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
2015-10-20 Marek Olšákgallium: add PIPE_CAP_SHAREABLE_SHADERS
2015-10-19 Brian Paulsvga: fix incorrect round-down arithmetic
2015-10-16 Brian Paulsvga: only count hardware buffer mappings for HUD
2015-10-16 Neha Bhendesvga: add new GALLIUM_HUD queries
2015-10-16 Brian Paulsvga: use new svga_new_shader_variant() function
2015-10-16 Brian Paulsvga: pass context to svga_tgsi_vgpu9_translate()
2015-10-16 Brian Paulsvga: remove svga_tgsi_vgpu9_translate() call in GS...
2015-10-07 Brian Paulsvga: whitespace fixes in svga_sampler_view.c
2015-10-07 Brian Paulsvga: whitespace fixes in svga_resource_buffer.c
2015-10-07 Brian Paulsvga: round UBO constant buffer size up/down to multipl...
2015-10-03 Marek Olšákgallium: add per-sample interpolation control into...
2015-09-15 Thomas Hellstromgallium/svga: Enable PIPE_FORMAT_L8_UNORM for vgpu10
2015-09-13 Ilia Mirkingallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS...
2015-09-10 Brian Paulsvga: clean up the compile_vs/gs/fs() functions
2015-09-10 Brian Paulsvga: fix shader variant memory leak
2015-09-10 Brian Paulsvga: remove useless MAX2() call
2015-09-09 Emil Velikovsvga: pick all the files into the tarball
2015-09-07 Thomas Hellstromsvga: Fix surface view error handling
2015-09-03 Brian Paulsvga: update call to u_upload_alloc()
2015-09-02 Charmaine Leesvga: fix referencing a NULL framebuffer cbuf
2015-09-02 Charmaine Leesvga: increment texture age when surface is to be marke...
2015-09-02 Charmaine Leesvga: fix backed surface view regression
2015-09-02 Brian Paulsvga: update driver for version 10 GPU interface
2015-09-02 Brian Paulsvga: add new version 10 device command prototypes
2015-09-02 Brian Paulsvga: add new svga_streamout.h file
2015-09-02 Brian Paulsvga: add new svga_state_tgsi_transform.c file
2015-09-02 Brian Paulsvga: add new svga_state_sampler.c file
2015-09-02 Brian Paulsvga: add new svga_state_gs.c file
2015-09-02 Brian Paulsvga: add new svga_pipe_streamout.c file
2015-09-02 Brian Paulsvga: add new svga_pipe_gs.c file
2015-09-02 Brian Paulsvga: add new svga_link.[ch] files
2015-09-02 Brian Paulsvga: add new svga_cmd_vgpu10.c file
2015-09-02 Brian Paulsvga: add new svga_tgsi_vgpu10.c file
2015-09-02 Brian Paulsvga: remove unused SVGA3D_* command functions
2015-09-02 Brian Paulsvga/winsys: Add support for VGPU10
2015-09-02 Brian Paulsvga: update the svga3d device header files
2015-09-02 Brian Paulsvga: add new version 10 device header files
2015-08-26 Marek Olšákgallium: add flags parameter to pipe_screen::context_create
2015-08-14 Marek Olšákgallium: add an interface for EXT_depth_bounds_test
2015-08-14 Marek Olšákgallium: add support for GLES texture float extensions...
2015-07-29 Emil Velikovsvga: scons: remove unused HAVE_SYS_TYPES_H define
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-16 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
2015-07-05 Marek Olšákgallium: remove redundant pipe_context::fence_signalled
2015-07-05 Marek Olšákgallium: handle fence_finish timeout in various drivers
2015-06-26 Matt Turnermesa: Enable subdir-objects globally.
2015-06-24 Brian Paulsvga: silence warnings about unexpected shader type
2015-06-05 Marek Olšáktgsi/ureg: don't emit in/out arrays if drivers don...
2015-05-20 Marek Olšákgallium: remove TGSI_SAT_MINUS_PLUS_ONE
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