swr: Prune empty nodes in CalculateProcessorTopology.
[mesa.git] / src / gallium / drivers / swr / swr_shader.cpp
2017-01-05 Tim Rowleyswr: remove unneeded llvm version check
2016-11-23 Ilia Mirkinswr: color interpolation is also supposed to get perspe...
2016-11-23 Ilia Mirkinswr: add sprite coord enable mask to fs key
2016-11-23 Ilia Mirkinswr: rework vert <-> frag shader linkage logic
2016-11-23 Ilia Mirkinswr: only broadcast color0 value, not all color values
2016-11-23 Ilia Mirkinswr: rework resource layout and surface setup
2016-11-16 Ilia Mirkinswr: add support for upper-left fragcoord position
2016-10-03 Tim Rowleyswr: [rasterizer jitter] fixes for icc in vs2015 compat...
2016-07-20 Tim Rowleyswr: [rasterizer] attribute swizzling and linkage
2016-06-23 Tim Rowleyswr: push/pop DEBUG macro around llvm includes
2016-06-09 Tim Rowleyswr: implement clipPlanes/clipVertex/clipDistance/cullD...
2016-06-07 Tim Rowleyswr: fix provoking vertex
2016-04-22 Tim Rowleyswr: fix memory leaks from vs/fs compilation
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-13 George Kyriazisgallium/swr: Make flat shading tris work.
2016-04-13 Tim Rowleyswr: support samplers in vertex shaders
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-03 Tim Rowleygallium/swr: add OpenSWR driver