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radeonsi: reduce type sizes in si_shader_selector
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3d_uniforms.c
2020-07-06
Neil Roberts
v3d: Add a lowering pass for line smoothing
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2020-07-06
Neil Roberts
v3d: Handle the line width intrinsics
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2019-12-16
Iago Toral Quiroga
v3d: handle writes to gl_Layer from geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: emit geometry shader state commands
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2019-11-27
Iago Toral Quiroga
v3d: fix indirect BO allocation for uniforms
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2019-10-18
Eric Anholt
v3d: Add Compute Shader support
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2019-09-12
Jose Maria Casanov...
v3d: flag dirty state when binding compute states
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
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2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
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2019-03-21
Eric Anholt
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
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2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
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2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2018-12-15
Eric Anholt
v3d: Use the uniform pretty-printer in v3d_write_unifor...
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2018-12-15
Eric Anholt
v3d: Move uinfo->data[] dereference to the top of v3d_w...
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2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
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2018-12-08
Eric Anholt
v3d: Add VIR dumping of TMU config p0/p1.
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2018-12-08
Eric Anholt
v3d: Garbage collect unused uniforms code.
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2018-12-08
Eric Anholt
v3d: Return the right gl_SampleMaskIn[] value.
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2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
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2018-06-14
Eric Anholt
v3d: Remove unused QUNIFORM_STENCIL left over from...
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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