Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / vc4 / kernel / vc4_validate_shaders.c
2016-11-13 Jonas Pfeilvc4: Add simulator kernel validation for multithreaded...
2016-10-21 Eric Anholtvc4: Fix termination of the initial scan for branch...
2016-07-13 Eric Anholtvc4: Add kernel support for branching in shader validation.
2016-07-13 Eric Anholtvc4: Add a bitmap of branch targets in kernel validation.
2016-07-13 Eric Anholtvc4: Track the current instruction into the validation_...
2016-06-23 Giuseppe BilottaRemove wrongly repeated words in comments
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-05 Eric Anholtvc4: Bring over cleanups from submitting to the kernel.
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-16 Eric Anholtvc4: Make sure that direct texture clamps have a minimu...
2015-06-16 Eric Anholtvc4: R4 is not a valid register for clamped direct...
2015-06-16 Eric Anholtvc4: Factor out the live clamp register getter.
2015-02-24 Eric Anholtvc4: Update to current kernel sources.
2014-12-18 Eric Anholtvc4: Add support for turning constant uniforms into...
2014-12-09 Eric Anholtvc4: Fix decision for whether the MIN operation writes...
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-29 Eric Anholtvc4: Drop redundant check for is_tmu_write().
2014-10-29 Eric Anholtvc4: Don't forget to validate code that's got PROG_END...
2014-10-29 Eric Anholtvc4: Fix a couple missing '\n's in error output.
2014-10-09 Eric Anholtvc4: Move the mirrored kernel code to a kernel/ directory.