vc4: Fix leak of the compiled shader programs in the cache.
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.h
2014-12-15 Eric Anholtvc4: Fix leak of the compiled shader programs in the...
2014-12-15 Eric Anholtvc4: Switch to using the util/ hash table.
2014-11-20 Eric Anholtvc4: Update for new kernel ABI with async execution...
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-24 Eric Anholtvc4: Refactor flushing before mapping a BO.
2014-10-24 Eric Anholtvc4: Add debug output to match shaderdb info to program...
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-13 Eric Anholtvc4: Match VS outputs to FS inputs.
2014-10-10 Eric Anholtvc4: Don't look up the compiled shaders unless state...
2014-10-09 Eric Anholtvc4: Split the coordinate shader to its own vc4_compile...
2014-10-08 Eric Anholtvc4: Add support for two-sided color.
2014-09-29 Eric Anholtvc4: Add the necessary stubs for occlusion queries.
2014-09-24 Eric Anholtvc4: Actually add support for polygon offset.
2014-09-24 Eric Anholtvc4: Add support for flat shading.
2014-09-23 Eric Anholtvc4: Switch to using Mesa's register allocator.
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-16 Eric Anholtvc4: Move register allocation to a separate file.
2014-09-09 Eric Anholtvc4: Fill out the stencil clear field.
2014-09-05 Eric Anholtvc4: Merge qcompile and tgsi_to_qir
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-15 Eric Anholtvc4: Consume the implicit varyings for points and lines.
2014-08-15 Eric Anholtvc4: Move the deref of the color buffer for simulator...
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Keep a reference to BOs queued for rendering.
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
2014-08-11 Eric Anholtvc4: Drop pointless shader state struct
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-09 Eric Anholtvc4: Add WIP support for varyings.
2014-08-09 Eric Anholtvc4: Add shader variant caching to handle FS output...
2014-08-09 Eric Anholtvc4: Don't reallocate the tile alloc/state bos every...
2014-08-09 Eric Anholtvc4: Use the user's actual first vertex attribute.
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...
2014-08-09 Eric Anholtvc4: Start converting the driver to use vertex shaders.
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.