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radeonsi: move MRTZ export into a separate function
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_context.h
2015-12-08
Eric Anholt
vc4: Add support for drawing in MSAA.
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2015-10-23
Eric Anholt
vc4: Convert blending to being done in 4x8 unorm normally.
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2015-10-23
Eric Anholt
vc4: Add a workaround for HW-2116 (state counter wrap...
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2015-10-06
Boyan Ding
vc4: use nir two-sided-color lowering
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2015-09-16
Eric Anholt
vc4: convert from tgsi semantic/index to varying-slot
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2015-08-26
Marek Olšák
gallium: add flags parameter to pipe_screen::context_create
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2015-08-21
Eric Anholt
vc4: Actually allow math results to allocate into r4.
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2015-08-05
Eric Anholt
vc4: Make r4-writes implicitly move to a temp, and...
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2015-07-29
Eric Anholt
vc4: Skip re-emitting the shader_rec if it's unchanged.
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2015-07-14
Eric Anholt
vc4: Cache the texture p1 for the sampler.
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2015-07-14
Eric Anholt
vc4: Cache texture p0/p1 setup for the sampler view.
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2015-06-18
Eric Anholt
vc4: Move tile state/alloc allocation into the kernel.
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2015-06-18
Eric Anholt
vc4: Move RCL generation into the kernel.
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-04-15
Eric Anholt
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
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2015-04-14
Eric Anholt
vc4: Move the blit code to a separate file.
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2015-04-14
Eric Anholt
vc4: Separate out a bit of code for submitting jobs...
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2015-03-24
Eric Anholt
vc4: Make a new #define for making code conditional...
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2015-01-11
Eric Anholt
vc4: Fix up statechange management for uncompiled/compi...
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2015-01-10
Eric Anholt
vc4: Cook up the draw-time VPM setup info during shader...
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2014-12-30
Eric Anholt
vc4: Only render tiles where the scissor ever intersect...
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2014-12-15
Eric Anholt
vc4: Fix leak of the compiled shader programs in the...
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2014-12-15
Eric Anholt
vc4: Switch to using the util/ hash table.
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2014-11-20
Eric Anholt
vc4: Update for new kernel ABI with async execution...
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2014-10-29
Eric Anholt
vc4: Add support for ARL and indirect register access...
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2014-10-24
Eric Anholt
vc4: Refactor flushing before mapping a BO.
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2014-10-24
Eric Anholt
vc4: Add debug output to match shaderdb info to program...
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2014-10-15
Eric Anholt
vc4: Add support for user clip plane and gl_ClipVertex.
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2014-10-13
Eric Anholt
vc4: Match VS outputs to FS inputs.
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2014-10-10
Eric Anholt
vc4: Don't look up the compiled shaders unless state...
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2014-10-09
Eric Anholt
vc4: Split the coordinate shader to its own vc4_compile...
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2014-10-08
Eric Anholt
vc4: Add support for two-sided color.
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2014-09-29
Eric Anholt
vc4: Add the necessary stubs for occlusion queries.
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2014-09-24
Eric Anholt
vc4: Actually add support for polygon offset.
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2014-09-24
Eric Anholt
vc4: Add support for flat shading.
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2014-09-23
Eric Anholt
vc4: Switch to using Mesa's register allocator.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-09-16
Eric Anholt
vc4: Move register allocation to a separate file.
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2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-15
Eric Anholt
vc4: Move the deref of the color buffer for simulator...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
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2014-08-11
Eric Anholt
vc4: Keep a reference to BOs queued for rendering.
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-11
Eric Anholt
vc4: Drop pointless shader state struct
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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2014-08-09
Eric Anholt
vc4: Don't reallocate the tile alloc/state bos every...
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2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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