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panfrost: Rename pan_bo_cache.c into pan_bo.c
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_context.h
2019-04-10
Eric Anholt
vc4: Upload CS/VS UBO uniforms together.
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2019-02-14
Eric Engestrom
drm-uapi: use local files, not system libdrm
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2018-12-20
Eric Anholt
vc4: Hook up perf_debug() output to GL_ARB_debug_output...
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2018-12-20
Rhys Kidd
vc4: Wire up core pipe_debug_callback
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2018-11-02
Eric Anholt
vc4: Use the normal simulator ioctl path for CL submit...
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2018-11-01
Eric Anholt
vc4: Drop the winsys_stride relayout in the simluator
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2018-05-17
Stefan Schake
broadcom/vc4: Native fence fd support
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2018-05-17
Stefan Schake
broadcom/vc4: Store job fence in syncobj
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2018-03-09
Eric Anholt
broadcom/vc4: Add an accelerated path to turn raster...
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2018-03-09
Eric Anholt
broadcom/vc4: Allow binding non-zero constant buffers.
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2018-03-05
Boris Brezillon
broadcom/vc4: Add support for HW perfmon
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2017-12-01
Eric Anholt
broadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HA...
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2017-10-10
Eric Anholt
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
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2017-09-26
Eric Anholt
broadcom/vc4: Keep pipe_sampler_view->texture matching...
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2017-06-30
Eric Anholt
vc4: Replace a couple of magic numbers with #define...
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2017-06-30
Eric Anholt
vc4: Move rasterizer state packing to CSO creation...
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2017-05-10
Marek Olšák
gallium: remove pipe_index_buffer and set_index_buffer
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2017-03-08
Eric Anholt
Revert "vc4: Lazily emit our FS/VS input loads."
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2017-02-25
Eric Anholt
vc4: Lazily emit our FS/VS input loads.
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2017-01-06
Eric Anholt
vc4: Flush the job early if we're referencing too many...
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2016-11-17
Eric Anholt
vc4: Try compiling our FSes in multithreaded mode on...
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2016-11-17
Eric Anholt
vc4: Add support for ETC1 textures if the kernel is...
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2016-11-13
Eric Anholt
vc4: Mark threaded FSes as non-singlethread in the CL.
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2016-11-13
Eric Anholt
vc4: Add support for register allocation for threaded...
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2016-11-09
Eric Anholt
vc4: Don't abort when a shader compile fails.
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2016-10-21
Eric Anholt
vc4: Move simulator memory management to a u_mm.h heap.
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2016-10-21
Eric Anholt
vc4: Restructure the simulator mode.
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2016-10-07
Eric Anholt
vc4: Fix simulator when more than one vc4_screen is...
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2016-10-05
Nicolai Hähnle
vc4: use the new parent/child pools for transfers
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2016-09-14
Eric Anholt
vc4: Implement job shuffling
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2016-09-14
Eric Anholt
vc4: Move the render job state into a separate structure.
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2016-09-14
Eric Anholt
vc4: Fix incorrect clearing of Z/stencil when cleared...
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2016-09-06
Marek Olšák
gallium: switch drivers to the slab allocator in src...
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2016-08-26
Eric Anholt
vc4: Add register allocation support for MUL output...
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2016-08-04
Eric Anholt
vc4: Avoid VS shader recompiles by keeping a set of...
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2016-07-26
Eric Anholt
vc4: Disable early Z with computed depth.
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2016-07-15
Eric Anholt
vc4: Speed up glGenerateMipmaps by avoiding shadow...
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2016-07-15
Eric Anholt
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
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2016-07-15
Eric Anholt
vc4: Remove dead dirty_samplers field.
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2016-05-18
Eric Anholt
vc4: Drop the dead export_linkage array.
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2016-04-18
Eric Anholt
vc4: Don't flush on read-only access of buffers read...
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-08
Eric Anholt
vc4: Add support for drawing in MSAA.
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-23
Eric Anholt
vc4: Convert blending to being done in 4x8 unorm normally.
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2015-10-23
Eric Anholt
vc4: Add a workaround for HW-2116 (state counter wrap...
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2015-10-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2015-10-06
Boyan Ding
vc4: use nir two-sided-color lowering
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-16
Eric Anholt
vc4: convert from tgsi semantic/index to varying-slot
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2015-08-26
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-26
Marek Olšák
gallium: add flags parameter to pipe_screen::context_create
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2015-08-26
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-21
Eric Anholt
vc4: Actually allow math results to allocate into r4.
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-05
Eric Anholt
vc4: Make r4-writes implicitly move to a temp, and...
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2015-07-29
Eric Anholt
vc4: Skip re-emitting the shader_rec if it's unchanged.
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2015-07-14
Eric Anholt
vc4: Cache the texture p1 for the sampler.
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2015-07-14
Eric Anholt
vc4: Cache texture p0/p1 setup for the sampler view.
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-06-18
Eric Anholt
vc4: Move tile state/alloc allocation into the kernel.
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2015-06-18
Eric Anholt
vc4: Move RCL generation into the kernel.
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-04-15
Eric Anholt
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
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2015-04-14
Eric Anholt
vc4: Move the blit code to a separate file.
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2015-04-14
Eric Anholt
vc4: Separate out a bit of code for submitting jobs...
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2015-03-24
Eric Anholt
vc4: Make a new #define for making code conditional...
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2015-01-11
Eric Anholt
vc4: Fix up statechange management for uncompiled/compi...
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2015-01-10
Eric Anholt
vc4: Cook up the draw-time VPM setup info during shader...
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2014-12-30
Eric Anholt
vc4: Only render tiles where the scissor ever intersect...
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2014-12-15
Eric Anholt
vc4: Fix leak of the compiled shader programs in the...
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2014-12-15
Eric Anholt
vc4: Switch to using the util/ hash table.
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2014-11-20
Eric Anholt
vc4: Update for new kernel ABI with async execution...
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2014-10-29
Eric Anholt
vc4: Add support for ARL and indirect register access...
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2014-10-24
Eric Anholt
vc4: Refactor flushing before mapping a BO.
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2014-10-24
Eric Anholt
vc4: Add debug output to match shaderdb info to program...
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2014-10-15
Eric Anholt
vc4: Add support for user clip plane and gl_ClipVertex.
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2014-10-13
Eric Anholt
vc4: Match VS outputs to FS inputs.
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2014-10-10
Eric Anholt
vc4: Don't look up the compiled shaders unless state...
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2014-10-09
Eric Anholt
vc4: Split the coordinate shader to its own vc4_compile...
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2014-10-08
Eric Anholt
vc4: Add support for two-sided color.
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2014-09-29
Eric Anholt
vc4: Add the necessary stubs for occlusion queries.
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2014-09-24
Eric Anholt
vc4: Actually add support for polygon offset.
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2014-09-24
Eric Anholt
vc4: Add support for flat shading.
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2014-09-23
Eric Anholt
vc4: Switch to using Mesa's register allocator.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-09-16
Eric Anholt
vc4: Move register allocation to a separate file.
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2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-15
Eric Anholt
vc4: Move the deref of the color buffer for simulator...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
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2014-08-11
Eric Anholt
vc4: Keep a reference to BOs queued for rendering.
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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