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vc4: Add support for flat shading.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_context.h
2014-09-24
Eric Anholt
vc4: Add support for flat shading.
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2014-09-23
Eric Anholt
vc4: Switch to using Mesa's register allocator.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-09-16
Eric Anholt
vc4: Move register allocation to a separate file.
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2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-15
Eric Anholt
vc4: Move the deref of the color buffer for simulator...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
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2014-08-11
Eric Anholt
vc4: Keep a reference to BOs queued for rendering.
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-11
Eric Anholt
vc4: Drop pointless shader state struct
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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2014-08-09
Eric Anholt
vc4: Don't reallocate the tile alloc/state bos every...
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2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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