vc4: Don't forget to set the range when scalarizing our uniforms.
[mesa.git] / src / gallium / drivers / vc4 / vc4_draw.c
2014-08-09 Eric Anholtvc4: Use the user's actual first vertex attribute.
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...
2014-08-09 Eric Anholtvc4: Start converting the driver to use vertex shaders.
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.