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vc4: Drop pointless raddr conflict handling on SF.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_draw.c
2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-09
Eric Anholt
vc4: Flip around the depth/stencil fields.
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2014-09-09
Eric Anholt
vc4: Add a debug flag for flushing after every draw.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-11
Eric Anholt
vc4: Clean up the tile alloc buffer size.
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2014-08-11
Eric Anholt
vc4: Clarify some values implicitly chosen for binning...
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2014-08-11
Eric Anholt
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Drop the flush at the end of the draw
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Move the rest of RCL setup to flush time.
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2014-08-11
Eric Anholt
vc4: Move render command list calls to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Move bin command list ending commands to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-09
Eric Anholt
vc4: Add support for swizzles of 32 bit float vertex...
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2014-08-09
Eric Anholt
vc4: Crank up the tile allocation BO size
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2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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2014-08-09
Eric Anholt
vc4: Load the tile buffer before incrementally drawing.
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2014-08-09
Eric Anholt
vc4: Don't reallocate the tile alloc/state bos every...
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2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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