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vc4: Restructure depth input/output in fragment shaders.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_program.c
2014-09-16
Eric Anholt
vc4: Restructure depth input/output in fragment shaders.
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2014-09-15
Eric Anholt
vc4: Dynamically allocate the TGSI-to-qreg arrays.
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2014-09-15
Eric Anholt
vc4: Fix memory leaks of some vc4_compile contents.
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2014-09-10
Eric Anholt
vc4: Add support for shadow samplers.
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2014-09-10
Eric Anholt
vc4: Add support for texture swizzles.
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2014-09-10
Eric Anholt
vc4: Move the texture format into a struct.
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2014-09-10
Eric Anholt
vc4: Add support for depth texturing.
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2014-09-10
Eric Anholt
vc4: Expose r4 to register allocation.
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2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
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2014-09-04
Eric Anholt
vc4: Switch to using native integers.
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2014-09-04
Eric Anholt
vc4: Expose compares at a lower level in QIR.
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2014-08-22
Eric Anholt
vc4: Add support for fragment discards.
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2014-08-22
Eric Anholt
vc4: Avoid using undefined values when there's no color...
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2014-08-22
Eric Anholt
vc4: Fix FLR for integer values less than 0.
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
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2014-08-22
Eric Anholt
vc4: Stop complaining about unknown texture channel...
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-19
Eric Anholt
vc4: Plumb the texture index from TGSI through to the...
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2014-08-19
Eric Anholt
vc4: Avoid a null-deref if a sampler index isn't used.
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2014-08-18
Eric Anholt
vc4: Add support for swizzling of texture colors.
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2014-08-18
Eric Anholt
vc4: Fix handling of non-XYZW swizzles in color outputs.
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2014-08-18
Eric Anholt
vc4: Extract the swizzle handling from vertex fetch.
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2014-08-18
Eric Anholt
vc4: Add support for color masking.
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2014-08-18
Eric Anholt
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
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2014-08-18
Eric Anholt
vc4: Fix multi-level texture setup.
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2014-08-18
Eric Anholt
vc4: Fix viewport handling in the uniforms upload.
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2014-08-15
Eric Anholt
vc4: Add support for blending.
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2014-08-15
Eric Anholt
vc4: Use cl_f() instead of cl_u32(fui())
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2014-08-15
Eric Anholt
vc4: Consistently use qir_uniform_f().
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-12
Eric Anholt
vc4: Add support for the FLR opcode.
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2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
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2014-08-11
Eric Anholt
vc4: Refactor shader input setup again.
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2014-08-11
Eric Anholt
vc4: Add proper translation from Zc to Zs for vertex...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Drop pointless shader state struct
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2014-08-11
Eric Anholt
vc4: Add support for texture rectangles
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-09
Eric Anholt
vc4: Add support for the COS instruction.
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2014-08-09
Eric Anholt
vc4: Add support for the SIN instruction.
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2014-08-09
Eric Anholt
vc4: Add some debug code for forcing fragment shader...
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2014-08-09
Eric Anholt
vc4: Fix using and emitting the 1/W from the vertex...
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2014-08-09
Eric Anholt
vc4: Add support for swizzles of 32 bit float vertex...
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2014-08-09
Eric Anholt
vc4: Add support for the TGSI FRC opcode.
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2014-08-09
Eric Anholt
vc4: Add support for the TGSI TRUNC opcode.
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2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
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2014-08-09
Eric Anholt
vc4: Add support for the lit opcode.
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2014-08-09
Eric Anholt
vc4: Add support for the POW opcode
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2014-08-09
Eric Anholt
vc4: Refactor uniform handling.
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2014-08-09
Eric Anholt
vc4: Add support for the LRP opcode.
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2014-08-09
Eric Anholt
vc4: Add an initial pass of algebraic optimization.
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2014-08-09
Eric Anholt
vc4: Add support for CMP.
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2014-08-09
Eric Anholt
vc4: Make scheduling of NOPs a separate step from QIR...
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Fix emit of ABS
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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2014-08-09
Eric Anholt
vc4: Add VC4_DEBUG env option
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2014-08-09
Eric Anholt
vc4: Add support for SNE/SEQ/SGE/SLT.
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2014-08-09
Eric Anholt
vc4: Fix UBO allocation when no uniforms are used.
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2014-08-09
Eric Anholt
vc4: Add initial support for math opcodes
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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