vc4: Add #defines for the texture uniform fields.
[mesa.git] / src / gallium / drivers / vc4 / vc4_program.c
2014-10-09 Eric Anholtvc4: Add #defines for the texture uniform fields.
2014-10-09 Eric Anholtvc4: Initialize undefined temporaries to 0.
2014-10-08 Eric Anholtvc4: Enable LIT lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Fix scalar math opcodes to replicate their result...
2014-10-08 Eric Anholtvc4: Add support for two-sided color.
2014-10-08 Eric Anholtvc4: Enable POW lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Enable DP lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Start using tgsi_lowering for opcodes we haven...
2014-10-03 Eric Anholtvc4: Add support for framebuffer sRGB encoding.
2014-10-03 Eric Anholtvc4: Add support for sampling from sRGB.
2014-10-02 Eric Anholtvc4: Fix the mapping of the minification filter to...
2014-10-02 Eric Anholtvc4: Make the last static array in vc4_program.c dynami...
2014-10-02 Eric Anholtvc4: Fix some broken indentation.
2014-10-02 Eric Anholtvc4: Add support for the FACE semantic.
2014-10-02 Eric Anholtvc4: Add support for TGSI_OPCODE_CLAMP.
2014-09-30 Eric Anholtvc4: Shove some depth comparison bits down to where...
2014-09-29 Eric Anholtvc4: Add support for GL 1.1's stupid CLAMP mode.
2014-09-29 Eric Anholtvc4: Add support for texture border color.
2014-09-29 Eric Anholtvc4: Add support for texture cube maps.
2014-09-29 Eric Anholtvc4: Stop trying to reuse temporaries that store unifor...
2014-09-24 Eric Anholtvc4: Add support for gl_PointCoord.
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-24 Eric Anholtvc4: Add support for alpha test.
2014-09-24 Eric Anholtvc4: Add support for flat shading.
2014-09-24 Eric Anholtvc4: Drop stale comment.
2014-09-23 Eric Anholtvc4: Add support for 8-bit unorm/snorm vertex inputs.
2014-09-23 Eric Anholtvc4: Switch to using Mesa's register allocator.
2014-09-19 Eric Anholtvc4: Fix perspective interpolation.
2014-09-19 Eric Anholtvc4: Use the same method as for FRAG_Z to handle fragco...
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-17 Eric Anholtvc4: Add support for reordering the uniform stream...
2014-09-17 Eric Anholtvc4: Initialize the various qreg arrays when allocating...
2014-09-16 Eric Anholtvc4: Add support for computed depth writes.
2014-09-16 Eric Anholtvc4: Restructure depth input/output in fragment shaders.
2014-09-15 Eric Anholtvc4: Dynamically allocate the TGSI-to-qreg arrays.
2014-09-15 Eric Anholtvc4: Fix memory leaks of some vc4_compile contents.
2014-09-10 Eric Anholtvc4: Add support for shadow samplers.
2014-09-10 Eric Anholtvc4: Add support for texture swizzles.
2014-09-10 Eric Anholtvc4: Move the texture format into a struct.
2014-09-10 Eric Anholtvc4: Add support for depth texturing.
2014-09-10 Eric Anholtvc4: Expose r4 to register allocation.
2014-09-05 Eric Anholtvc4: Merge qcompile and tgsi_to_qir
2014-09-04 Eric Anholtvc4: Switch to using native integers.
2014-09-04 Eric Anholtvc4: Expose compares at a lower level in QIR.
2014-08-22 Eric Anholtvc4: Add support for fragment discards.
2014-08-22 Eric Anholtvc4: Avoid using undefined values when there's no color...
2014-08-22 Eric Anholtvc4: Fix FLR for integer values less than 0.
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Stop complaining about unknown texture channel...
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-19 Eric Anholtvc4: Plumb the texture index from TGSI through to the...
2014-08-19 Eric Anholtvc4: Avoid a null-deref if a sampler index isn't used.
2014-08-18 Eric Anholtvc4: Add support for swizzling of texture colors.
2014-08-18 Eric Anholtvc4: Fix handling of non-XYZW swizzles in color outputs.
2014-08-18 Eric Anholtvc4: Extract the swizzle handling from vertex fetch.
2014-08-18 Eric Anholtvc4: Add support for color masking.
2014-08-18 Eric Anholtvc4: Add a helper for QOP_R4_UNPACK_[ABCD].
2014-08-18 Eric Anholtvc4: Fix multi-level texture setup.
2014-08-18 Eric Anholtvc4: Fix viewport handling in the uniforms upload.
2014-08-15 Eric Anholtvc4: Add support for blending.
2014-08-15 Eric Anholtvc4: Use cl_f() instead of cl_u32(fui())
2014-08-15 Eric Anholtvc4: Consistently use qir_uniform_f().
2014-08-15 Eric Anholtvc4: Consume the implicit varyings for points and lines.
2014-08-12 Eric Anholtvc4: Add support for the FLR opcode.
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Refactor shader input setup again.
2014-08-11 Eric Anholtvc4: Add proper translation from Zc to Zs for vertex...
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Drop pointless shader state struct
2014-08-11 Eric Anholtvc4: Add support for texture rectangles
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-09 Eric Anholtvc4: Add support for the COS instruction.
2014-08-09 Eric Anholtvc4: Add support for the SIN instruction.
2014-08-09 Eric Anholtvc4: Add some debug code for forcing fragment shader...
2014-08-09 Eric Anholtvc4: Fix using and emitting the 1/W from the vertex...
2014-08-09 Eric Anholtvc4: Add support for swizzles of 32 bit float vertex...
2014-08-09 Eric Anholtvc4: Add support for the TGSI FRC opcode.
2014-08-09 Eric Anholtvc4: Add support for the TGSI TRUNC opcode.
2014-08-09 Eric Anholtvc4: Add support for multiple attributes
2014-08-09 Eric Anholtvc4: Add support for the lit opcode.
2014-08-09 Eric Anholtvc4: Add support for the POW opcode
2014-08-09 Eric Anholtvc4: Refactor uniform handling.
2014-08-09 Eric Anholtvc4: Add support for the LRP opcode.
2014-08-09 Eric Anholtvc4: Add an initial pass of algebraic optimization.
2014-08-09 Eric Anholtvc4: Add support for CMP.
2014-08-09 Eric Anholtvc4: Make scheduling of NOPs a separate step from QIR...
2014-08-09 Eric Anholtvc4: Add WIP support for varyings.
2014-08-09 Eric Anholtvc4: Fix emit of ABS
2014-08-09 Eric Anholtvc4: Add shader variant caching to handle FS output...
2014-08-09 Eric Anholtvc4: Add VC4_DEBUG env option
2014-08-09 Eric Anholtvc4: Add support for SNE/SEQ/SGE/SLT.
2014-08-09 Eric Anholtvc4: Fix UBO allocation when no uniforms are used.
2014-08-09 Eric Anholtvc4: Add initial support for math opcodes
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...
2014-08-09 Eric Anholtvc4: Start converting the driver to use vertex shaders.
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.