vc4: Make the pack-to-unorm instructions be non-SSA.
[mesa.git] / src / gallium / drivers / vc4 / vc4_program.c
2015-08-21 Eric Anholtvc4: Make the pack-to-unorm instructions be non-SSA.
2015-08-14 Eric Anholtvc4: Move all of our fixed function fragment color...
2015-08-14 Eric Anholtvc4: Add a helper for making driver-specific NIR load_u...
2015-08-14 Eric Anholtnir: Add a nir_opt_undef() to handle csels with undef.
2015-08-05 Eric Anholtvc4: Use nir_lower_load_const_to_scalar().
2015-08-05 Eric Anholtvc4: Don't bother de-SSAing values that aren't part...
2015-08-05 Eric Anholtvc4: Don't bother saturating the dst color for blending.
2015-08-05 Eric Anholtvc4: Make r4-writes implicitly move to a temp, and...
2015-07-30 Eric Anholtvc4: Lower uniform loads to scalar in NIR.
2015-07-30 Eric Anholtvc4: Move some FS input lowering into NIR.
2015-07-30 Eric Anholtvc4: Move program keys to the header file.
2015-07-30 Eric Anholtvc4: Lower NIR inputs to scalar as well.
2015-07-30 Eric Anholtvc4: Start adding a NIR-based output lowering pass.
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-07-18 Eric Anholtvc4: Switch to using a separate ioctl for making shaders.
2015-07-17 Eric Anholtvc4: Fix printing of shader-db debug when shader-db...
2015-07-14 Eric Anholtvc4: Move uniforms handling to a separate file.
2015-07-14 Eric Anholtvc4: Fix some -Wdouble-promotion warnings.
2015-07-14 Eric Anholtvc4: Fix compiler warnings on release builds.
2015-07-14 Eric Anholtvc4: Rework cl handling to be friendlier to the compiler.
2015-07-03 Ilia Mirkingallium/ttn: mark location specially in nir for color0...
2015-06-30 Connor Abbottnir/from_ssa: add a flag to not convert everything...
2015-06-24 Eric Anholtvc4: Make a helper for TLB color writes, too.
2015-06-24 Eric Anholtvc4: Pull the blending operation out to a separate...
2015-06-20 Eric Anholtvc4: Use a defined t value for 1D textures.
2015-06-16 Eric Anholtvc4: Make sure that direct texture clamps have a minimu...
2015-05-30 Eric Anholtvc4: Convert from simple_list.h to list.h
2015-05-20 Jason Ekstrandnir: Get rid of the array elements parameter on load...
2015-04-27 Zoë BladeFix a few typos
2015-04-14 Eric Anholtvc4: Use NIR-level lowering for idiv.
2015-04-14 Eric Anholtvc4: Add a bunch of type conversions.
2015-04-02 Eric Anholtvc4: Add support for nir_iabs.
2015-04-01 Eric Anholtvc4: Add shader-db dumping of NIR instruction count.
2015-04-01 Eric Anholtvc4: Convert to consuming NIR.
2015-04-01 Eric Anholtvc4: Tell shader-db how big our UBOs are, if present.
2015-03-30 Eric Anholtvc4: Don't bother masking out the low 24 bits for integ...
2015-03-30 Eric Anholtvc4: Make integer multiply use 24 bits for the low...
2015-02-20 Eric Anholtvc4: Move qir_uniform() and the constant-value versions...
2015-02-20 Eric Anholtvc4: Enforce one-uniform-per-instruction after optimiza...
2015-02-20 Eric Anholtvc4: Rename add_uniform() to qir_uniform().
2015-02-13 Eric Anholtvc4: Make SF be a flag on the QIR instructions.
2015-01-29 Eric Anholtvc4: Fix point size handling when it's the first output.
2015-01-15 Eric Anholtvc4: Fix texture type masking.
2015-01-15 Eric Anholtvc4: Colormask should apply after all other fragment...
2015-01-11 Eric Anholtvc4: Clamp the inputs to the blend equation to [0, 1].
2015-01-11 Eric Anholtvc4: Add a little helper for clamping to [0,1].
2015-01-11 Eric Anholtvc4: Fix up statechange management for uncompiled/compi...
2015-01-10 Eric Anholtvc4: Cook up the draw-time VPM setup info during shader...
2015-01-10 Eric Anholtvc4: Redo VPM reads as a read file.
2015-01-10 Eric Anholtvc4: Pack VPM attr contents according to just the size...
2015-01-10 Eric Anholtvc4: Restructure color packing as a series of channel...
2015-01-07 Eric Anholtvc4: Fix scaling W projection of the Z coordinate when...
2015-01-06 Eric Anholtvc4: Fix deletion from the program cache.
2014-12-26 Eric Anholtvc4: Handle unaligned accesses in CL emits.
2014-12-24 Eric Anholtvc4: Optimize CL emits by doing size checks up front.
2014-12-15 Eric Anholtvc4: Add support for 32-bit signed norm/scaled vertex...
2014-12-15 Eric Anholtvc4: Add support for 16-bit signed/unsigned norm/scaled...
2014-12-15 Eric Anholtvc4: Add support for 8-bit unnormalized vertex attrs.
2014-12-15 Eric Anholtvc4: Refactor vertex attribute conversions a bit.
2014-12-15 Eric Anholtvc4: Rename UNPACK_8* to UNPACK_8*_F.
2014-12-15 Eric Anholtvc4: Add support for UMAD.
2014-12-15 Eric Anholtvc4: Fix leaks of the compiled shaders' keys.
2014-12-15 Eric Anholtvc4: Fix leak of the compiled shader programs in the...
2014-12-15 Eric Anholtvc4: Switch to using the util/ hash table.
2014-12-12 Eric Anholtvc4: Consider FS backface color loads as color inputs...
2014-12-09 Eric Anholtvc4: Add support for GL 1.0 logic ops.
2014-12-09 Eric Anholtvc4: Add support for TGSI_OPCODE_UCMP.
2014-11-18 Eric Anholtvc4: Mark a big array as const.
2014-11-13 Eric Anholtvc4: Avoid reusing a pointer from c->outputs[] after...
2014-11-13 Eric Anholtvc4: Fix assumption of TGSI OUT[0] being POSITION in...
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-24 Eric Anholtvc4: Reuse uniform_data/contents indices when making...
2014-10-24 Eric Anholtvc4: Allow dead code elimination of unused varyings.
2014-10-24 Eric Anholtvc4: Add debug output to match shaderdb info to program...
2014-10-21 Eric Anholtvc4: Fix SRC_ALPHA_SATURATE blending.
2014-10-19 Eric Anholtvc4: Add support for rebasing texture levels so firstle...
2014-10-18 Eric Anholtvc4: Apply a Newton-Raphson step to improve RSQ
2014-10-18 Eric Anholtvc4: Apply a Newton-Raphson step to improve RCP.
2014-10-15 Eric Anholtvc4: Fix the uniform debug output.
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-15 Eric Anholtvc4: Move the output semantics setup to a helper.
2014-10-14 Eric Anholtvc4: Add support for having 0 vertex elements used.
2014-10-13 Eric Anholtvc4: Add support for the TXL opcode.
2014-10-13 Eric Anholtvc4: Improve the accuracy of SIN and COS.
2014-10-13 Eric Anholtvc4: Match VS outputs to FS inputs.
2014-10-13 Eric Anholtvc4: Add support for the CEIL opcode.
2014-10-13 Eric Anholtvc4: Add support for the SSG opcode.
2014-10-10 Eric Anholtvc4: Use the fnv1 hash function instead of gallium...
2014-10-10 Eric Anholtvc4: Don't look up the compiled shaders unless state...
2014-10-09 Eric Anholtvc4: Split the coordinate shader to its own vc4_compile...
2014-10-09 Eric Anholtvc4: Add #defines for the texture uniform fields.
2014-10-09 Eric Anholtvc4: Initialize undefined temporaries to 0.
2014-10-08 Eric Anholtvc4: Enable LIT lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Fix scalar math opcodes to replicate their result...
2014-10-08 Eric Anholtvc4: Add support for two-sided color.
2014-10-08 Eric Anholtvc4: Enable POW lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Enable DP lowering in TGSI instead of our own...
2014-10-08 Eric Anholtvc4: Start using tgsi_lowering for opcodes we haven...
2014-10-03 Eric Anholtvc4: Add support for framebuffer sRGB encoding.
2014-10-03 Eric Anholtvc4: Add support for sampling from sRGB.
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