etnaviv: resolve tile status when flushing resource
[mesa.git] / src / gallium / drivers / vc4 / vc4_qir.c
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-02 Eric Anholtvc4: Add support for the FACE semantic.
2014-09-29 Eric Anholtvc4: Dump constant uniform values in VC4_DEBUG=qir.
2014-09-23 Eric Anholtvc4: Add support for 8-bit unorm/snorm vertex inputs.
2014-09-19 Eric Anholtvc4: Use the same method as for FRAG_Z to handle fragco...
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-17 Eric Anholtvc4: Allow dead code elimination of instructions that...
2014-09-16 Eric Anholtvc4: Add support for computed depth writes.
2014-09-16 Eric Anholtvc4: Restructure depth input/output in fragment shaders.
2014-09-15 Eric Anholtvc4: Fix memory leaks of struct qinst.
2014-09-15 Eric Anholtvc4: Fix memory leaks of some vc4_compile contents.
2014-09-10 Eric Anholtvc4: Expose r4 to register allocation.
2014-09-05 Eric Anholtvc4: Merge qcompile and tgsi_to_qir
2014-09-04 Eric Anholtvc4: Add a CSE optimization pass.
2014-09-04 Eric Anholtvc4: Switch to using native integers.
2014-09-04 Eric Anholtvc4: Expose compares at a lower level in QIR.
2014-08-22 Eric Anholtvc4: Add support for fragment discards.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-15 Eric Anholtvc4: Add support for blending.
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-09 Eric Anholtvc4: Add support for the TGSI TRUNC opcode.
2014-08-09 Eric Anholtvc4: Add copy propagation between temps.
2014-08-09 Eric Anholtvc4: Add dead code elimination.
2014-08-09 Eric Anholtvc4: Add an initial pass of algebraic optimization.
2014-08-09 Eric Anholtvc4: Add support for CMP.
2014-08-09 Eric Anholtvc4: Add WIP support for varyings.
2014-08-09 Eric Anholtvc4: Add support for SNE/SEQ/SGE/SLT.
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...