vc4: Add a QIR helper for whether the op is a MUL type.
[mesa.git] / src / gallium / drivers / vc4 / vc4_qir.c
2015-08-21 Eric Anholtvc4: Add a QIR helper for whether the op is a MUL type.
2015-08-21 Eric Anholtvc4: Switch QPU_PACK_SCALED to be two non-SSA instructions.
2015-08-21 Eric Anholtvc4: Make the pack-to-unorm instructions be non-SSA.
2015-08-21 Eric Anholtvc4: Allow QIR registers to be non-SSA.
2015-08-05 Eric Anholtvc4: Make r4-writes implicitly move to a temp, and...
2015-05-30 Eric Anholtvc4: Convert from simple_list.h to list.h
2015-04-01 Eric Anholtvc4: Convert to consuming NIR.
2015-03-30 Eric Anholtvc4: Add a constant folding pass.
2015-02-20 Eric Anholtvc4: Keep an array of pointers to instructions defining...
2015-02-20 Eric Anholtvc4: Move qir_uniform() and the constant-value versions...
2015-02-20 Eric Anholtvc4: Enforce one-uniform-per-instruction after optimiza...
2015-02-13 Eric Anholtvc4: Make SF be a flag on the QIR instructions.
2015-02-01 Eric Anholtvc4: Dump the VPM read index in QIR disasm.
2015-01-29 Eric Anholtgallium: Replace u_simple_list.h with util/simple_list.h
2015-01-15 Eric Anholtvc4: Move the tests for src needing to be an A register...
2015-01-10 Eric Anholtvc4: Split two notions of instructions having side...
2015-01-10 Eric Anholtvc4: Redo VPM reads as a read file.
2015-01-10 Eric Anholtvc4: Restructure color packing as a series of channel...
2014-12-18 Eric Anholtvc4: Coalesce MOVs into VPM with the instructions gener...
2014-12-18 Eric Anholtvc4: Redefine VPM writes as a (destination) QIR registe...
2014-12-18 Eric Anholtvc4: Add support for turning constant uniforms into...
2014-12-18 Eric Anholtvc4: Move follow_movs() to common QIR code.
2014-12-15 Eric Anholtvc4: Add support for 16-bit signed/unsigned norm/scaled...
2014-12-15 Eric Anholtvc4: Add support for 8-bit unnormalized vertex attrs.
2014-12-15 Eric Anholtvc4: Rename UNPACK_8* to UNPACK_8*_F.
2014-12-05 Eric Anholtvc4: Allow dead code elimination of color reads.
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-24 Eric Anholtvc4: Allow dead code elimination of unused varyings.
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-02 Eric Anholtvc4: Add support for the FACE semantic.
2014-09-29 Eric Anholtvc4: Dump constant uniform values in VC4_DEBUG=qir.
2014-09-23 Eric Anholtvc4: Add support for 8-bit unorm/snorm vertex inputs.
2014-09-19 Eric Anholtvc4: Use the same method as for FRAG_Z to handle fragco...
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-17 Eric Anholtvc4: Allow dead code elimination of instructions that...
2014-09-16 Eric Anholtvc4: Add support for computed depth writes.
2014-09-16 Eric Anholtvc4: Restructure depth input/output in fragment shaders.
2014-09-15 Eric Anholtvc4: Fix memory leaks of struct qinst.
2014-09-15 Eric Anholtvc4: Fix memory leaks of some vc4_compile contents.
2014-09-10 Eric Anholtvc4: Expose r4 to register allocation.
2014-09-05 Eric Anholtvc4: Merge qcompile and tgsi_to_qir
2014-09-04 Eric Anholtvc4: Add a CSE optimization pass.
2014-09-04 Eric Anholtvc4: Switch to using native integers.
2014-09-04 Eric Anholtvc4: Expose compares at a lower level in QIR.
2014-08-22 Eric Anholtvc4: Add support for fragment discards.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-15 Eric Anholtvc4: Add support for blending.
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-09 Eric Anholtvc4: Add support for the TGSI TRUNC opcode.
2014-08-09 Eric Anholtvc4: Add copy propagation between temps.
2014-08-09 Eric Anholtvc4: Add dead code elimination.
2014-08-09 Eric Anholtvc4: Add an initial pass of algebraic optimization.
2014-08-09 Eric Anholtvc4: Add support for CMP.
2014-08-09 Eric Anholtvc4: Add WIP support for varyings.
2014-08-09 Eric Anholtvc4: Add support for SNE/SEQ/SGE/SLT.
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...