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vc4: Allow copy propagation of uniforms.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_qir.h
2014-09-17
Eric Anholt
vc4: Add support for reordering the uniform stream...
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2014-09-16
Eric Anholt
vc4: Add support for computed depth writes.
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2014-09-16
Eric Anholt
vc4: Restructure depth input/output in fragment shaders.
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2014-09-15
Eric Anholt
vc4: Dynamically allocate the TGSI-to-qreg arrays.
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2014-09-15
Eric Anholt
vc4: Fix memory leaks of struct qinst.
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2014-09-10
Eric Anholt
vc4: Expose r4 to register allocation.
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2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
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2014-09-04
Eric Anholt
vc4: Add a CSE optimization pass.
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2014-09-04
Eric Anholt
vc4: Switch to using native integers.
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2014-09-04
Eric Anholt
vc4: Expose compares at a lower level in QIR.
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2014-08-22
Eric Anholt
vc4: Add support for fragment discards.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-18
Eric Anholt
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
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2014-08-15
Eric Anholt
vc4: Add support for blending.
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2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
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2014-08-11
Eric Anholt
vc4: Add proper translation from Zc to Zs for vertex...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Add support for texture rectangles
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-09
Eric Anholt
vc4: Add support for the TGSI TRUNC opcode.
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2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
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2014-08-09
Eric Anholt
vc4: Add support for the lit opcode.
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2014-08-09
Eric Anholt
vc4: Add copy propagation between temps.
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2014-08-09
Eric Anholt
vc4: Add dead code elimination.
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2014-08-09
Eric Anholt
vc4: Add an initial pass of algebraic optimization.
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2014-08-09
Eric Anholt
vc4: Add support for CMP.
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2014-08-09
Eric Anholt
vc4: Make scheduling of NOPs a separate step from QIR...
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Add support for SNE/SEQ/SGE/SLT.
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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