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radeonsi: move MRTZ export into a separate function
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_resource.c
2016-01-03
Eric Anholt
vc4: Fix build from upload changes.
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2016-01-02
Marek Olšák
u_upload_mgr: pass alignment to u_upload_alloc manually
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2015-12-15
Eric Anholt
vc4: Don't consider nr_samples==1 surfaces to be MSAA.
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2015-12-08
Eric Anholt
vc4: Add support for mapping of MSAA resources.
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2015-12-04
Eric Anholt
vc4: Add debug dumping of MSAA surfaces.
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2015-12-04
Eric Anholt
vc4: Add support for laying out MSAA resources.
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2015-11-10
Eric Anholt
vc4: Return GL_OUT_OF_MEMORY when buffer allocation...
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2015-11-10
Eric Anholt
vc4: Fix a compiler warning.
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2015-10-30
Eric Anholt
vc4: Allow user index buffers, to avoid slow readback...
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2015-07-29
Eric Anholt
vc4: Skip re-emitting the shader_rec if it's unchanged.
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2015-06-20
Eric Anholt
vc4: Fix write-only texsubimage when we had to align.
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-04-15
Eric Anholt
vc4: Update the shadow texture for public textures...
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2015-04-15
Eric Anholt
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
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2015-04-14
Eric Anholt
vc4: Move the blit code to a separate file.
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2015-04-13
Eric Anholt
vc4: Use the blit interface for updating shadow textures.
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2015-03-24
Eric Anholt
vc4: Add a dump-the-surface-contents routine.
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2015-03-24
Eric Anholt
vc4: Fix pitch alignment of linear textures.
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2015-03-24
Eric Anholt
vc4: Fix use of a bool as an enum.
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2015-03-24
Eric Anholt
vc4: Decide the HW's format before laying out the miptree.
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2015-03-24
Eric Anholt
vc4: Make a new #define for making code conditional...
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2015-03-24
Eric Anholt
vc4: Add some useful debug printfs for miptrees.
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2014-12-30
Eric Anholt
vc4: Drop the content of vc4_flush_resource().
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2014-12-18
Eric Anholt
vc4: Drop a weird argument in the BOs-from-handles...
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2014-11-20
Eric Anholt
vc4: Update for new kernel ABI with async execution...
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2014-10-24
Eric Anholt
vc4: When asked to discard-map a whole resource, discar...
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2014-10-24
Eric Anholt
vc4: Refactor flushing before mapping a BO.
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2014-10-19
Eric Anholt
vc4: Translate 4-byte index buffers to 2 bytes.
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2014-10-19
Eric Anholt
vc4: Add support for rebasing texture levels so firstle...
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2014-10-09
Eric Anholt
vc4: Mostly fix offset calculation for NPOT mipmap...
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2014-09-29
Eric Anholt
vc4: Add support for texture cube maps.
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2014-09-29
Eric Anholt
vc4: Rename the slice's size0.
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2014-09-02
Eric Anholt
vc4: Handle a couple of the transfer map flags.
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2014-08-23
Eric Anholt
vc4: Fix save/restore of the VS/FS in the blitter.
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-18
Eric Anholt
vc4: Don't forget to set up the offset for render targets.
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2014-08-18
Eric Anholt
vc4: Fix multi-level texture setup.
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2014-08-11
Eric Anholt
vc4: Store the (currently always linear) tiling format...
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2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
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2014-08-11
Eric Anholt
vc4: Drop the flush at the end of the draw
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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