u_upload_mgr: pass alignment to u_upload_alloc manually
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.c
2016-01-02 Marek Olšáku_upload_mgr: pass alignment to u_upload_alloc manually
2015-12-15 Eric Anholtvc4: Don't consider nr_samples==1 surfaces to be MSAA.
2015-12-08 Eric Anholtvc4: Add support for mapping of MSAA resources.
2015-12-04 Eric Anholtvc4: Add debug dumping of MSAA surfaces.
2015-12-04 Eric Anholtvc4: Add support for laying out MSAA resources.
2015-11-10 Eric Anholtvc4: Return GL_OUT_OF_MEMORY when buffer allocation...
2015-11-10 Eric Anholtvc4: Fix a compiler warning.
2015-10-30 Eric Anholtvc4: Allow user index buffers, to avoid slow readback...
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-06-20 Eric Anholtvc4: Fix write-only texsubimage when we had to align.
2015-05-28 Eric Anholtvc4: Just stream out fallback IB contents.
2015-04-15 Eric Anholtvc4: Update the shadow texture for public textures...
2015-04-15 Eric Anholtvc4: Hook up VC4_DEBUG=perf to some useful printfs.
2015-04-14 Eric Anholtvc4: Move the blit code to a separate file.
2015-04-13 Eric Anholtvc4: Use the blit interface for updating shadow textures.
2015-03-24 Eric Anholtvc4: Add a dump-the-surface-contents routine.
2015-03-24 Eric Anholtvc4: Fix pitch alignment of linear textures.
2015-03-24 Eric Anholtvc4: Fix use of a bool as an enum.
2015-03-24 Eric Anholtvc4: Decide the HW's format before laying out the miptree.
2015-03-24 Eric Anholtvc4: Make a new #define for making code conditional...
2015-03-24 Eric Anholtvc4: Add some useful debug printfs for miptrees.
2014-12-30 Eric Anholtvc4: Drop the content of vc4_flush_resource().
2014-12-18 Eric Anholtvc4: Drop a weird argument in the BOs-from-handles...
2014-11-20 Eric Anholtvc4: Update for new kernel ABI with async execution...
2014-10-24 Eric Anholtvc4: When asked to discard-map a whole resource, discar...
2014-10-24 Eric Anholtvc4: Refactor flushing before mapping a BO.
2014-10-19 Eric Anholtvc4: Translate 4-byte index buffers to 2 bytes.
2014-10-19 Eric Anholtvc4: Add support for rebasing texture levels so firstle...
2014-10-09 Eric Anholtvc4: Mostly fix offset calculation for NPOT mipmap...
2014-09-29 Eric Anholtvc4: Add support for texture cube maps.
2014-09-29 Eric Anholtvc4: Rename the slice's size0.
2014-09-02 Eric Anholtvc4: Handle a couple of the transfer map flags.
2014-08-23 Eric Anholtvc4: Fix save/restore of the VS/FS in the blitter.
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-18 Eric Anholtvc4: Don't forget to set up the offset for render targets.
2014-08-18 Eric Anholtvc4: Fix multi-level texture setup.
2014-08-11 Eric Anholtvc4: Store the (currently always linear) tiling format...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Drop the flush at the end of the draw
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.