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vc4: Don't forget to do initial tile clearing for depth/stencil.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_screen.c
2014-09-09
Eric Anholt
vc4: Add a debug flag for flushing after every draw.
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2014-09-09
Eric Anholt
vc4: Add missing null terminator to the debug options...
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2014-09-04
Eric Anholt
vc4: Switch to using native integers.
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2014-08-28
Timothy Arceri
gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-19
Tobias Klausmann
gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
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2014-08-18
Eric Anholt
vc4: Add support for swizzling of texture colors.
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2014-08-15
Emil Velikov
gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount...
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2014-08-15
Emil Velikov
gallium/vc4: handle query_renderer caps
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2014-08-15
Ilia Mirkin
gallium: add opcodes/cap for fine derivative support
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2014-08-12
Eric Anholt
vc4: Claim the GL 2.1 minimum for 3D textures.
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2014-08-12
Eric Anholt
vc4: Declare what vertex formats we actually support.
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2014-08-12
Eric Anholt
vc4: Stash some debug code for format support checks.
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2014-08-12
Eric Anholt
vc4: Texture format support has nothing to do with...
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2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
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2014-08-11
Eric Anholt
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
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2014-08-09
Eric Anholt
vc4: Add VC4_DEBUG env option
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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