vc4: Add support for 8-bit unorm/snorm vertex inputs.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
2014-09-23 Eric Anholtvc4: Add support for 8-bit unorm/snorm vertex inputs.
2014-09-16 Eric Anholtvc4: Claim ARB_fbo.
2014-09-15 Eric Anholtvc4: Bump maximum ARB program temporaries to match...
2014-09-15 Eric Anholtvc4: Bump maximum uniforms count to match other drivers.
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-09 Eric Anholtvc4: Flip around the depth/stencil fields.
2014-09-09 Eric Anholtvc4: Add a debug flag for flushing after every draw.
2014-09-09 Eric Anholtvc4: Add missing null terminator to the debug options...
2014-09-04 Eric Anholtvc4: Switch to using native integers.
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-18 Eric Anholtvc4: Add support for swizzling of texture colors.
2014-08-15 Emil Velikovgallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount...
2014-08-15 Emil Velikovgallium/vc4: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Eric Anholtvc4: Claim the GL 2.1 minimum for 3D textures.
2014-08-12 Eric Anholtvc4: Declare what vertex formats we actually support.
2014-08-12 Eric Anholtvc4: Stash some debug code for format support checks.
2014-08-12 Eric Anholtvc4: Texture format support has nothing to do with...
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
2014-08-09 Eric Anholtvc4: Add VC4_DEBUG env option
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.