ilo: make ilo_render_emit_rectlist() direct
[mesa.git] / src / gallium / drivers / vc4 / vc4_simulator_validate.c
2014-09-25 Eric Anholtvc4: Fix miplevel validation for raster textures.
2014-09-09 Eric Anholtvc4: Ignore non-address bits of the offset for load...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Fix a typo in the validation for miplevels.
2014-08-22 Eric Anholtvc4: Convert to using an enum for texture data types
2014-08-11 Eric Anholtvc4: Handle stride==0 in VBO validation
2014-08-11 Eric Anholtvc4: Add validation of raster-format textures.
2014-08-11 Eric Anholtvc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
2014-08-11 Eric Anholtvc4: Add validation that vertex indices don't overflow...
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Add a bunch of validation of render mode configura...
2014-08-11 Eric Anholtvc4: Add a bunch of validation of the binning mode...
2014-08-11 Eric Anholtvc4: Validate that the same BO doesn't get reused for...
2014-08-11 Eric Anholtvc4: Use the packet #defines in the kernel validation...
2014-08-11 Eric Anholtvc4: Align following shader recs to 16 bytes.
2014-08-11 Eric Anholtvc4: Fix a potential src buffer overflow in shader...
2014-08-11 Eric Anholtvc4: Compute the proper end address of the relocated...
2014-08-11 Eric Anholtvc4: Fix things to validate more than one shader state...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Add load/store to the validator
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator