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vc4: Don't forget to do initial tile clearing for depth/stencil.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_simulator_validate.c
2014-09-09
Eric Anholt
vc4: Ignore non-address bits of the offset for load...
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2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
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2014-08-22
Eric Anholt
vc4: Fix a typo in the validation for miplevels.
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2014-08-22
Eric Anholt
vc4: Convert to using an enum for texture data types
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2014-08-11
Eric Anholt
vc4: Handle stride==0 in VBO validation
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2014-08-11
Eric Anholt
vc4: Add validation of raster-format textures.
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2014-08-11
Eric Anholt
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
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2014-08-11
Eric Anholt
vc4: Add validation that vertex indices don't overflow...
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2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
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2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
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2014-08-11
Eric Anholt
vc4: Add a bunch of validation of render mode configura...
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2014-08-11
Eric Anholt
vc4: Add a bunch of validation of the binning mode...
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2014-08-11
Eric Anholt
vc4: Validate that the same BO doesn't get reused for...
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2014-08-11
Eric Anholt
vc4: Use the packet #defines in the kernel validation...
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2014-08-11
Eric Anholt
vc4: Align following shader recs to 16 bytes.
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2014-08-11
Eric Anholt
vc4: Fix a potential src buffer overflow in shader...
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2014-08-11
Eric Anholt
vc4: Compute the proper end address of the relocated...
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2014-08-11
Eric Anholt
vc4: Fix things to validate more than one shader state...
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Add load/store to the validator
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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