vc4: Reuse list_for_each_entry_rev().
[mesa.git] / src / gallium / drivers / vc4 / vc4_state.c
2018-08-08 Eric Anholtvc4: Respect a sampler view's first_layer field.
2018-05-15 Rob Clarkvc4: use util_copy_framebuffer_state
2018-03-09 Eric Anholtbroadcom/vc4: Allow binding non-zero constant buffers.
2018-02-23 Eric Anholtbroadcom/vc4: Add support for YUV textures using unacce...
2018-02-23 Eric Anholtbroadcom/vc4: Fix double-unrefcounting of prsc->next...
2018-02-23 Eric Anholtbroadcom/vc4: Use pipe_resource_reference in sampler...
2017-10-10 Eric Anholtbroadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
2017-09-27 Eric Anholtvc4: Add labels to BOs for debug builds or with VC4_DEB...
2017-09-26 Eric Anholtbroadcom/vc4: Keep pipe_sampler_view->texture matching...
2017-06-30 Eric Anholtvc4: Move rasterizer state packing to CSO creation...
2017-05-17 Eric Anholtvc4: Drop the u_resource_vtbl no-op layer.
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-03-08 Brian Paulgallium: s/uint/enum pipe_shader_type/ for set_constant...
2016-11-04 Eric Anholtvc4: Add miptree/texture state support for ETC1 compres...
2016-09-14 Eric Anholtvc4: Implement job shuffling
2016-09-14 Eric Anholtvc4: Move the render job state into a separate structure.
2016-08-29 Kai Wasserbächgallium: Use enum pipe_shader_type in set_sampler_views()
2016-08-29 Kai Wasserbächgallium: Use enum pipe_shader_type in bind_sampler_stat...
2016-08-01 Eric Anholtvc4: Zero-initialize the hardware sampler view structure.
2016-07-15 Eric Anholtvc4: Speed up glGenerateMipmaps by avoiding shadow...
2016-07-15 Eric Anholtvc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
2016-07-15 Eric Anholtvc4: Remove dead dirty_samplers field.
2016-06-20 Rob Clarkgallium: make constant_buffer const
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-15 Eric Anholtvc4: Don't consider nr_samples==1 surfaces to be MSAA.
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-08 Eric Anholtvc4: Add support for drawing in MSAA.
2015-12-04 Eric Anholtvc4: Add support for loading sample mask.
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-10 Eric Anholtvc4: Avoid loading undefined (newly-allocated) FBO...
2015-11-10 Eric Anholtvc4: Return NULL when we can't make our shadow for...
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-30 Eric Anholtvc4: Allow user index buffers, to avoid slow readback...
2015-10-23 Eric Anholtvc4: Convert blending to being done in 4x8 unorm normally.
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-14 Eric Anholtvc4: Cache the texture p1 for the sampler.
2015-07-14 Eric Anholtvc4: Cache texture p0/p1 setup for the sampler view.
2015-07-14 Eric Anholtvc4: Fix some -Wdouble-promotion warnings.
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-05-28 Eric Anholtvc4: Just stream out fallback IB contents.
2015-05-28 Eric Anholtvc4: Don't forget to make our raster shadow textures...
2015-04-15 Eric Anholtvc4: Update the shadow texture for public textures...
2015-04-14 Eric Anholtvc4: When asked to sample from a raster texture, make...
2014-12-16 Eric Anholtvc4: Add support for enabling early Z discards.
2014-12-12 Eric Anholtvc4: Don't throw out the index offset in the shadow...
2014-10-21 Eric Anholtvc4: Fix stencil writemask handling.
2014-10-21 Eric Anholtvc4: Don't look at back stencil state unless two-sided...
2014-10-19 Eric Anholtvc4: Translate 4-byte index buffers to 2 bytes.
2014-10-19 Eric Anholtvc4: Add support for rebasing texture levels so firstle...
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-14 Eric Anholtvc4: Fix render target NPOT alignment at small miplevels.
2014-10-09 Eric Anholtvc4: Mostly fix offset calculation for NPOT mipmap...
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-24 Eric Anholtvc4: Actually add support for polygon offset.
2014-09-24 Eric Anholtvc4: Add support for flat shading.
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-11 Eric Anholtvc4: Flip which primitives are considered front-facing.
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.