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vc4: Fix leak of the compiled shader programs in the cache.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_state.c
2014-12-12
Eric Anholt
vc4: Don't throw out the index offset in the shadow...
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2014-10-21
Eric Anholt
vc4: Fix stencil writemask handling.
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2014-10-21
Eric Anholt
vc4: Don't look at back stencil state unless two-sided...
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2014-10-19
Eric Anholt
vc4: Translate 4-byte index buffers to 2 bytes.
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2014-10-19
Eric Anholt
vc4: Add support for rebasing texture levels so firstle...
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2014-10-15
Eric Anholt
vc4: Add support for user clip plane and gl_ClipVertex.
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2014-10-14
Eric Anholt
vc4: Fix render target NPOT alignment at small miplevels.
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2014-10-09
Eric Anholt
vc4: Mostly fix offset calculation for NPOT mipmap...
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2014-09-24
Eric Anholt
vc4: Add support for point size setting.
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2014-09-24
Eric Anholt
vc4: Actually add support for polygon offset.
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2014-09-24
Eric Anholt
vc4: Add support for flat shading.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-11
Eric Anholt
vc4: Flip which primitives are considered front-facing.
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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