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vc4: Fix unused var warnings in release builds from assertions.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_state.c
2020-05-13
Marek Olšák
gallium: change comments to remove 'state tracker'
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2018-08-08
Eric Anholt
vc4: Respect a sampler view's first_layer field.
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2018-05-15
Rob Clark
vc4: use util_copy_framebuffer_state
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2018-03-09
Eric Anholt
broadcom/vc4: Allow binding non-zero constant buffers.
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2018-02-23
Eric Anholt
broadcom/vc4: Add support for YUV textures using unacce...
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2018-02-23
Eric Anholt
broadcom/vc4: Fix double-unrefcounting of prsc->next...
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2018-02-23
Eric Anholt
broadcom/vc4: Use pipe_resource_reference in sampler...
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2017-10-10
Eric Anholt
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
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2017-09-27
Eric Anholt
vc4: Add labels to BOs for debug builds or with VC4_DEB...
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2017-09-26
Eric Anholt
broadcom/vc4: Keep pipe_sampler_view->texture matching...
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2017-06-30
Eric Anholt
vc4: Move rasterizer state packing to CSO creation...
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2017-05-17
Eric Anholt
vc4: Drop the u_resource_vtbl no-op layer.
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2017-05-10
Marek Olšák
gallium: remove pipe_index_buffer and set_index_buffer
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2017-03-08
Brian Paul
gallium: s/uint/enum pipe_shader_type/ for set_constant...
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2016-11-04
Eric Anholt
vc4: Add miptree/texture state support for ETC1 compres...
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2016-09-14
Eric Anholt
vc4: Implement job shuffling
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2016-09-14
Eric Anholt
vc4: Move the render job state into a separate structure.
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2016-08-29
Kai Wasserbäch
gallium: Use enum pipe_shader_type in set_sampler_views()
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2016-08-29
Kai Wasserbäch
gallium: Use enum pipe_shader_type in bind_sampler_stat...
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2016-08-01
Eric Anholt
vc4: Zero-initialize the hardware sampler view structure.
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2016-07-15
Eric Anholt
vc4: Speed up glGenerateMipmaps by avoiding shadow...
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2016-07-15
Eric Anholt
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
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2016-07-15
Eric Anholt
vc4: Remove dead dirty_samplers field.
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2016-06-20
Rob Clark
gallium: make constant_buffer const
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2016-01-21
Kristian Høgsberg...
Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
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2015-12-28
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-15
Eric Anholt
vc4: Don't consider nr_samples==1 surfaces to be MSAA.
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-08
Eric Anholt
vc4: Add support for drawing in MSAA.
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2015-12-04
Eric Anholt
vc4: Add support for loading sample mask.
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2015-11-14
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-10
Eric Anholt
vc4: Avoid loading undefined (newly-allocated) FBO...
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2015-11-10
Eric Anholt
vc4: Return NULL when we can't make our shadow for...
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-30
Eric Anholt
vc4: Allow user index buffers, to avoid slow readback...
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2015-10-23
Eric Anholt
vc4: Convert blending to being done in 4x8 unorm normally.
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-07-14
Eric Anholt
vc4: Cache the texture p1 for the sampler.
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2015-07-14
Eric Anholt
vc4: Cache texture p0/p1 setup for the sampler view.
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2015-07-14
Eric Anholt
vc4: Fix some -Wdouble-promotion warnings.
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-05-28
Eric Anholt
vc4: Don't forget to make our raster shadow textures...
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2015-04-15
Eric Anholt
vc4: Update the shadow texture for public textures...
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2015-04-14
Eric Anholt
vc4: When asked to sample from a raster texture, make...
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2014-12-16
Eric Anholt
vc4: Add support for enabling early Z discards.
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2014-12-12
Eric Anholt
vc4: Don't throw out the index offset in the shadow...
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2014-10-21
Eric Anholt
vc4: Fix stencil writemask handling.
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2014-10-21
Eric Anholt
vc4: Don't look at back stencil state unless two-sided...
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2014-10-19
Eric Anholt
vc4: Translate 4-byte index buffers to 2 bytes.
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2014-10-19
Eric Anholt
vc4: Add support for rebasing texture levels so firstle...
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2014-10-15
Eric Anholt
vc4: Add support for user clip plane and gl_ClipVertex.
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2014-10-14
Eric Anholt
vc4: Fix render target NPOT alignment at small miplevels.
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2014-10-09
Eric Anholt
vc4: Mostly fix offset calculation for NPOT mipmap...
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2014-09-24
Eric Anholt
vc4: Add support for point size setting.
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2014-09-24
Eric Anholt
vc4: Actually add support for polygon offset.
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2014-09-24
Eric Anholt
vc4: Add support for flat shading.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-11
Eric Anholt
vc4: Flip which primitives are considered front-facing.
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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