nv50,nvc0: take level into account when doing eng2d multi-layer blits
[mesa.git] / src / gallium / drivers / vc4 / vc4_state.c
2015-07-14 Eric Anholtvc4: Cache the texture p1 for the sampler.
2015-07-14 Eric Anholtvc4: Cache texture p0/p1 setup for the sampler view.
2015-07-14 Eric Anholtvc4: Fix some -Wdouble-promotion warnings.
2015-05-28 Eric Anholtvc4: Just stream out fallback IB contents.
2015-05-28 Eric Anholtvc4: Don't forget to make our raster shadow textures...
2015-04-15 Eric Anholtvc4: Update the shadow texture for public textures...
2015-04-14 Eric Anholtvc4: When asked to sample from a raster texture, make...
2014-12-16 Eric Anholtvc4: Add support for enabling early Z discards.
2014-12-12 Eric Anholtvc4: Don't throw out the index offset in the shadow...
2014-10-21 Eric Anholtvc4: Fix stencil writemask handling.
2014-10-21 Eric Anholtvc4: Don't look at back stencil state unless two-sided...
2014-10-19 Eric Anholtvc4: Translate 4-byte index buffers to 2 bytes.
2014-10-19 Eric Anholtvc4: Add support for rebasing texture levels so firstle...
2014-10-15 Eric Anholtvc4: Add support for user clip plane and gl_ClipVertex.
2014-10-14 Eric Anholtvc4: Fix render target NPOT alignment at small miplevels.
2014-10-09 Eric Anholtvc4: Mostly fix offset calculation for NPOT mipmap...
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-24 Eric Anholtvc4: Actually add support for polygon offset.
2014-09-24 Eric Anholtvc4: Add support for flat shading.
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-11 Eric Anholtvc4: Flip which primitives are considered front-facing.
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.