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panfrost: Rename pan_bo_cache.c into pan_bo.c
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_uniforms.c
2019-04-10
Eric Anholt
vc4: Upload CS/VS UBO uniforms together.
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2019-04-10
Eric Anholt
vc4: Split UBO0 and UBO1 address uniform handling.
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2018-08-08
Eric Anholt
vc4: Extend dumping of uniforms in QIR and in the comma...
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2018-08-08
Eric Anholt
vc4: Pull uinfo->data[i] dereference out to the top...
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2018-03-09
Eric Anholt
broadcom/vc4: Allow binding non-zero constant buffers.
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2017-10-10
Eric Anholt
vc4: Add support for 5551 textures.
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2017-09-26
Eric Anholt
broadcom/vc4: Keep pipe_sampler_view->texture matching...
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2016-09-14
Eric Anholt
vc4: Move the render job state into a separate structure.
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2016-08-03
Eric Anholt
vc4: Avoid generating a custom shader per level in...
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2016-08-03
Eric Anholt
vc4: Fix handling of UBO range offsets.
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2016-07-15
Eric Anholt
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
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2016-07-14
Eric Anholt
vc4: Emit resets of the uniform stream at the starts...
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2016-04-21
Marek Olšák
gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-08
Eric Anholt
vc4: Add support for texel fetches from MSAA resources.
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2015-12-04
Eric Anholt
vc4: Add support for loading sample mask.
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-23
Eric Anholt
vc4: Convert blending to being done in 4x8 unorm normally.
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-14
Eric Anholt
vc4: Move all of our fixed function fragment color...
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2015-07-30
Eric Anholt
vc4: Avoid leaking indirect array access UBOs.
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2015-07-29
Eric Anholt
vc4: Skip re-emitting the shader_rec if it's unchanged.
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2015-07-14
Eric Anholt
vc4: Cache the texture p1 for the sampler.
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2015-07-14
Eric Anholt
vc4: Cache texture p0/p1 setup for the sampler view.
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2015-07-14
Eric Anholt
vc4: Move uniforms handling to a separate file.
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