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vc4: Avoid leaking indirect array access UBOs.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_uniforms.c
2015-07-30
Eric Anholt
vc4: Avoid leaking indirect array access UBOs.
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2015-07-29
Eric Anholt
vc4: Skip re-emitting the shader_rec if it's unchanged.
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2015-07-14
Eric Anholt
vc4: Cache the texture p1 for the sampler.
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2015-07-14
Eric Anholt
vc4: Cache texture p0/p1 setup for the sampler view.
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2015-07-14
Eric Anholt
vc4: Move uniforms handling to a separate file.
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