vc4: Avoid leaking indirect array access UBOs.
[mesa.git] / src / gallium / drivers / vc4 / vc4_uniforms.c
2015-07-30 Eric Anholtvc4: Avoid leaking indirect array access UBOs.
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-07-14 Eric Anholtvc4: Cache the texture p1 for the sampler.
2015-07-14 Eric Anholtvc4: Cache texture p0/p1 setup for the sampler view.
2015-07-14 Eric Anholtvc4: Move uniforms handling to a separate file.