freedreno/a4xx: format updates
[mesa.git] / src / gallium / drivers / vc4 /
2015-08-07 Emil Velikovvc4: add missing nir include, to fix the build
2015-08-07 Emil Velikovvc4: automake: remove unused include
2015-08-05 Eric Anholtvc4: Use nir_lower_load_const_to_scalar().
2015-08-05 Eric Anholtvc4: Don't bother de-SSAing values that aren't part...
2015-08-05 Eric Anholtvc4: Don't bother saturating the dst color for blending.
2015-08-05 Eric Anholtvc4: Make r4-writes implicitly move to a temp, and...
2015-08-05 Eric Anholtvc4: Drop a dead prototype.
2015-07-30 Eric Anholtvc4: Lower uniform loads to scalar in NIR.
2015-07-30 Eric Anholtvc4: Move some FS input lowering into NIR.
2015-07-30 Eric Anholtvc4: Move program keys to the header file.
2015-07-30 Eric Anholtvc4: Lower NIR inputs to scalar as well.
2015-07-30 Eric Anholtvc4: Start adding a NIR-based output lowering pass.
2015-07-30 Eric Anholtvc4: Mark our shaders as single-threaded.
2015-07-30 Eric Anholtvc4: Avoid leaking indirect array access UBOs.
2015-07-30 Eric Anholtvc4: Avoid overflowing various static tables.
2015-07-30 Eric Anholtvc4: Fix return values from recent validation changes.
2015-07-29 Eric Anholtvc4: Skip re-emitting the shader_rec if it's unchanged.
2015-07-29 Eric Anholtvc4: Drop unused vpm_offset value.
2015-07-29 Eric Anholtvc4: Simplify vc4_use_bo and make sure it's not a shader.
2015-07-29 Eric Anholtvc4: Keep the validated shader around for the simulator...
2015-07-29 Eric Anholtvc4: Make the object be the return value from vc4_use_bo().
2015-07-29 Eric Anholtvc4: Ensure that the bin CL is properly capped by incre...
2015-07-29 Eric Anholtvc4: Drop NV shader reloc validation.
2015-07-29 Eric Anholtvc4: Fix raster surface shadow updates under DRI2.
2015-07-29 Eric Anholtvc4: Fix bus errors on dumping CL on hardware.
2015-07-28 Eric Anholtvc4: Add support for ARB_draw_elements_base_vertex.
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-18 Eric Anholtvc4: Switch to using a separate ioctl for making shaders.
2015-07-17 Eric Anholtvc4: Fix printing of shader-db debug when shader-db...
2015-07-17 Eric Anholtvc4: Add debugging on texture relocation validation...
2015-07-17 Eric Anholtvc4: Also consider uniform 0 in uniform lowering.
2015-07-17 Eric Anholtvc4: Use the pure/const attributes on a bunch of our...
2015-07-16 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
2015-07-14 Eric Anholtvc4: Cache the texture p1 for the sampler.
2015-07-14 Eric Anholtvc4: Cache texture p0/p1 setup for the sampler view.
2015-07-14 Eric Anholtvc4: Move uniforms handling to a separate file.
2015-07-14 Eric Anholtvc4: Fix some -Wdouble-promotion warnings.
2015-07-14 Eric Anholtvc4: Fix compiler warnings on release builds.
2015-07-14 Eric Anholtvc4: Add better debug for register allocation failure.
2015-07-14 Eric Anholtvc4: Drop reloc_count tracking for debug asserts on...
2015-07-14 Eric Anholtvc4: Rework cl handling to be friendlier to the compiler.
2015-07-14 Eric Anholtvc4: Make a helper function for getting the current...
2015-07-14 Eric Anholtvc4: Drop separate cl*_reloc_hindex().
2015-07-14 Eric Anholtvc4: Store reloc pointers as pointers, not offsets.
2015-07-14 Eric Anholtvc4: Add perf debug for when we wait on BOs.
2015-07-10 Rob Clarkvc4: unref old fence
2015-07-05 Marek Olšákgallium: remove redundant pipe_context::fence_signalled
2015-07-03 Ilia Mirkingallium/ttn: mark location specially in nir for color0...
2015-06-30 Connor Abbottnir/from_ssa: add a flag to not convert everything...
2015-06-26 Matt Turnermesa: Enable subdir-objects globally.
2015-06-24 Eric Anholtvc4: Also dump VC4_PACKET_LOAD_TILE_BUFFER_GENERAL.
2015-06-24 Eric Anholtvc4: Add dumping for VC4_PACKET_LOAD/STORE_FULL_RES_TIL...
2015-06-24 Eric Anholtvc4: Don't try to CSE color reads.
2015-06-24 Eric Anholtvc4: Make a helper for TLB color writes, too.
2015-06-24 Eric Anholtvc4: Pull the blending operation out to a separate...
2015-06-24 Eric Anholtvc4: Clarify size calculation for Z/S writes.
2015-06-24 Eric Anholtvc4: Add an "args" temporary for RCL setup.
2015-06-24 Eric Anholtvc4: Reuse (and extend) the packet.h sizes for dumping.
2015-06-24 Eric Anholtvc4: Fix printfs for blit fallbacks.
2015-06-20 Eric Anholtvc4: Use a defined t value for 1D textures.
2015-06-20 Eric Anholtvc4: Fix write-only texsubimage when we had to align.
2015-06-18 Eric Anholtvc4: Move tile state/alloc allocation into the kernel.
2015-06-18 Eric Anholtvc4: Move RCL generation into the kernel.
2015-06-18 Eric Anholtvc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.
2015-06-18 Eric Anholtvc4: Fix memory leak from simple_list conversion.
2015-06-18 Eric Anholtvc4: Track the number of BOs allocated and their size.
2015-06-16 Eric Anholtvc4: Make sure that direct texture clamps have a minimu...
2015-06-16 Eric Anholtvc4: Swap around which src we spill to ra31/rb31.
2015-06-16 Eric Anholtvc4: R4 is not a valid register for clamped direct...
2015-06-16 Eric Anholtvc4: Factor out the live clamp register getter.
2015-06-16 Eric Anholtvc4: Drop the unused "stride" field of surfaces.
2015-06-16 Eric Anholtvc4: Handle refcounting the exec BO like we do in the...
2015-06-16 Eric Anholtvc4: Use VC4_SET/GET_FIELD for some RCL packets.
2015-06-16 Eric Anholtvc4: Make symbolic values for packet sizes.
2015-06-16 Eric Anholtvc4: Use symbolic values in texture ptype validation.
2015-06-16 Eric Anholtvc4: Move vc4_packet.h to the kernel/ directory, since...
2015-06-15 Eric Anholtvc4: Add support for building on Android.
2015-06-12 Emil Velikovvc4: automake: enable subdir-objects
2015-06-09 Eric Anholtvc4: Drop qir include from vc4_screen.h
2015-06-09 Eric Anholtvc4: Drop subdirectory in vc4 build.
2015-06-09 Eric Anholtvc4: Update to current kernel validation code.
2015-06-05 Marek Olšáktgsi/ureg: don't emit in/out arrays if drivers don...
2015-05-30 Eric Anholtvc4: Don't bother with safe list traversal in CSE.
2015-05-30 Eric Anholtvc4: Convert from simple_list.h to list.h
2015-05-30 Eric Anholtvc4: Make sure we allocate idle BOs from the cache.
2015-05-30 Eric Anholtvc4: Fix return value handling for BO waits.
2015-05-28 Eric Anholtvc4: Just stream out fallback IB contents.
2015-05-28 Eric Anholtvc4: Don't try to put our dmabuf-exported BOs into...
2015-05-28 Eric Anholtvc4: Don't forget to make our raster shadow textures...
2015-05-28 Samuel Pitoisetvc4: make vc4_begin_query() return a boolean
2015-05-20 Jason Ekstrandnir: Get rid of the array elements parameter on load...
2015-05-12 Marek Olšákgallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
2015-04-27 Zoë BladeFix a few typos
2015-04-15 Eric Anholtvc4: Don't try to use color load/stores to blit across...
2015-04-15 Eric Anholtvc4: Don't try to use color load/stores to do depth...
2015-04-15 Eric Anholtvc4: Update the shadow texture for public textures...
2015-04-15 Eric Anholtvc4: Hook up VC4_DEBUG=perf to some useful printfs.
2015-04-14 Eric Anholtvc4: Add a blitter path using just the render thread.
2015-04-14 Eric Anholtvc4: Allow submitting jobs with no bin CL in validation.
2015-04-14 Eric Anholtvc4: Move the blit code to a separate file.
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