vc4: Stop complaining about unknown texture channel types.
[mesa.git] / src / gallium / drivers / vc4 /
2014-08-22 Eric Anholtvc4: Stop complaining about unknown texture channel...
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-19 Eric Anholtvc4: Plumb the texture index from TGSI through to the...
2014-08-19 Eric Anholtvc4: Avoid a null-deref if a sampler index isn't used.
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-18 Eric Anholtvc4: Add support for swizzling of texture colors.
2014-08-18 Eric Anholtvc4: Fix handling of non-XYZW swizzles in color outputs.
2014-08-18 Eric Anholtvc4: Extract the swizzle handling from vertex fetch.
2014-08-18 Eric Anholtvc4: Add support for color masking.
2014-08-18 Eric Anholtvc4: Add a helper for QOP_R4_UNPACK_[ABCD].
2014-08-18 Eric Anholtvc4: Don't forget to set up the offset for render targets.
2014-08-18 Eric Anholtvc4: Fix multi-level texture setup.
2014-08-18 Eric Anholtvc4: Fix viewport handling in the uniforms upload.
2014-08-15 Emil Velikovgallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount...
2014-08-15 Eric Anholtvc4: Add support for blending.
2014-08-15 Eric Anholtvc4: Drop incorrect attempt to incorrectly invert the...
2014-08-15 Eric Anholtvc4: Use cl_f() instead of cl_u32(fui())
2014-08-15 Eric Anholtvc4: Consistently use qir_uniform_f().
2014-08-15 Eric Anholtvc4: Consume the implicit varyings for points and lines.
2014-08-15 Eric Anholtvc4: Move the deref of the color buffer for simulator...
2014-08-15 Emil Velikovgallium/vc4: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Eric Anholtvc4: Drop the dump_fbo() routine.
2014-08-12 Eric Anholtvc4: Claim the GL 2.1 minimum for 3D textures.
2014-08-12 Eric Anholtvc4: Declare what vertex formats we actually support.
2014-08-12 Eric Anholtvc4: Stash some debug code for format support checks.
2014-08-12 Eric Anholtvc4: Texture format support has nothing to do with...
2014-08-12 Eric Anholtvc4: Fix off-by-one in texture maximum levels.
2014-08-12 Eric Anholtvc4: Add support for the FLR opcode.
2014-08-11 Eric Anholtvc4: Flip which primitives are considered front-facing.
2014-08-11 Eric Anholtvc4: Don't forget to set the depth clear value in the...
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Refactor shader input setup again.
2014-08-11 Eric Anholtvc4: Clean up the tile alloc buffer size.
2014-08-11 Eric Anholtvc4: Clarify some values implicitly chosen for binning...
2014-08-11 Eric Anholtvc4: Improve simulator memory allocation.
2014-08-11 Eric Anholtvc4: Handle stride==0 in VBO validation
2014-08-11 Eric Anholtvc4: Stash some debug code for looking at what BOs...
2014-08-11 Eric Anholtvc4: Use GEM under simulation even for non-winsys BOs.
2014-08-11 Eric Anholtvc4: Don't forget to unmap the GEM BO when freeing.
2014-08-11 Eric Anholtvc4: Add validation of raster-format textures.
2014-08-11 Eric Anholtvc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
2014-08-11 Eric Anholtvc4: Add validation that vertex indices don't overflow...
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Add a bunch of validation of render mode configura...
2014-08-11 Eric Anholtvc4: Store the (currently always linear) tiling format...
2014-08-11 Eric Anholtvc4: Add a bunch of validation of the binning mode...
2014-08-11 Eric Anholtvc4: Validate that the same BO doesn't get reused for...
2014-08-11 Eric Anholtvc4: Use the packet #defines in the kernel validation...
2014-08-11 Eric Anholtvc4: Rename GEM_HANDLES to be in a namespace.
2014-08-11 Eric Anholtvc4: Clean up TMU write validation.
2014-08-11 Eric Anholtvc4: Update a comment about shader validation
2014-08-11 Eric Anholtvc4: Add proper translation from Zc to Zs for vertex...
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Drop the flush at the end of the draw
2014-08-11 Eric Anholtvc4: Align following shader recs to 16 bytes.
2014-08-11 Eric Anholtvc4: Fix a potential src buffer overflow in shader...
2014-08-11 Eric Anholtvc4: Keep a reference to BOs queued for rendering.
2014-08-11 Eric Anholtvc4: Compute the proper end address of the relocated...
2014-08-11 Eric Anholtvc4: Walk tiles horizontally, then vertically.
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Move the rest of RCL setup to flush time.
2014-08-11 Eric Anholtvc4: Move render command list calls to vc4_flush()
2014-08-11 Eric Anholtvc4: Move bin command list ending commands to vc4_flush()
2014-08-11 Eric Anholtvc4: Rename fields in the kernel interface.
2014-08-11 Eric Anholtvc4: Fix things to validate more than one shader state...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Add docs for the drm interface
2014-08-11 Eric Anholtvc4: Add load/store to the validator
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
2014-08-11 Eric Anholtvc4: Drop pointless shader state struct
2014-08-11 Eric Anholtvc4: Add support for texture rectangles
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-11 Eric Anholtvc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
2014-08-09 Eric Anholtvc4: Add support for the COS instruction.
2014-08-09 Eric Anholtvc4: Add support for the SIN instruction.
2014-08-09 Eric Anholtvc4: Fix register aliasing for packing of scaled coordi...
2014-08-09 Eric Anholtvc4: Add some debug code for forcing fragment shader...
2014-08-09 Eric Anholtvc4: Fix using and emitting the 1/W from the vertex...
2014-08-09 Eric Anholtvc4: Add support for swizzles of 32 bit float vertex...
2014-08-09 Eric Anholtvc4: Add support for the TGSI FRC opcode.
2014-08-09 Eric Anholtvc4: Add support for the TGSI TRUNC opcode.
2014-08-09 Eric Anholtvc4: Crank up the tile allocation BO size
2014-08-09 Eric Anholtvc4: Add support for multiple attributes
2014-08-09 Eric Anholtvc4: Add more useful debug for the undefined-source...
2014-08-09 Eric Anholtvc4: Add support for the lit opcode.
2014-08-09 Eric Anholtvc4: Add support for the POW opcode
2014-08-09 Eric Anholtvc4: Refactor uniform handling.
2014-08-09 Eric Anholtvc4: Add support for the LRP opcode.
2014-08-09 Eric Anholtvc4: Add copy propagation between temps.
2014-08-09 Eric Anholtvc4: Add dead code elimination.
2014-08-09 Eric Anholtvc4: Add an initial pass of algebraic optimization.
2014-08-09 Eric Anholtvc4: Add support for CMP.
2014-08-09 Eric Anholtvc4: Make scheduling of NOPs a separate step from QIR...
2014-08-09 Eric Anholtvc4: Add WIP support for varyings.
2014-08-09 Eric Anholtvc4: Use r3 instead of r5 for temps, since r5 only...
2014-08-09 Eric Anholtvc4: Fix emit of ABS
2014-08-09 Eric Anholtvc4: Add shader variant caching to handle FS output...
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