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gallium/svga: handle query_rendered caps
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
2014-08-15
Emil Velikov
gallium/vc4: handle query_renderer caps
tree
|
commitdiff
2014-08-15
Ilia Mirkin
gallium: add opcodes/cap for fine derivative support
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Drop the dump_fbo() routine.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Claim the GL 2.1 minimum for 3D textures.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Declare what vertex formats we actually support.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Stash some debug code for format support checks.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Texture format support has nothing to do with...
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Fix off-by-one in texture maximum levels.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Add support for the FLR opcode.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Flip which primitives are considered front-facing.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Don't forget to set the depth clear value in the...
tree
|
commitdiff
2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Refactor shader input setup again.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Clean up the tile alloc buffer size.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Clarify some values implicitly chosen for binning...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Improve simulator memory allocation.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Handle stride==0 in VBO validation
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Stash some debug code for looking at what BOs...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Use GEM under simulation even for non-winsys BOs.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Don't forget to unmap the GEM BO when freeing.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add validation of raster-format textures.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add validation that vertex indices don't overflow...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add a bunch of validation of render mode configura...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Store the (currently always linear) tiling format...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add a bunch of validation of the binning mode...
tree
|
commitdiff
2014-08-11
Eric Anholt
vc4: Validate that the same BO doesn't get reused for...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Use the packet #defines in the kernel validation...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Rename GEM_HANDLES to be in a namespace.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Clean up TMU write validation.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Update a comment about shader validation
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add proper translation from Zc to Zs for vertex...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
tree
|
commitdiff
2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Drop the flush at the end of the draw
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Align following shader recs to 16 bytes.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Fix a potential src buffer overflow in shader...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Keep a reference to BOs queued for rendering.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Compute the proper end address of the relocated...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Walk tiles horizontally, then vertically.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Move the rest of RCL setup to flush time.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Move render command list calls to vc4_flush()
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Move bin command list ending commands to vc4_flush()
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Rename fields in the kernel interface.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Fix things to validate more than one shader state...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add docs for the drm interface
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add load/store to the validator
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Drop pointless shader state struct
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add support for texture rectangles
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
tree
|
commitdiff
2014-08-09
Eric Anholt
vc4: Add support for the COS instruction.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add support for the SIN instruction.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Fix register aliasing for packing of scaled coordi...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add some debug code for forcing fragment shader...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Fix using and emitting the 1/W from the vertex...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add support for swizzles of 32 bit float vertex...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add support for the TGSI FRC opcode.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add support for the TGSI TRUNC opcode.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Crank up the tile allocation BO size
tree
|
commitdiff
2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
tree
|
commitdiff
2014-08-09
Eric Anholt
vc4: Add more useful debug for the undefined-source...
tree
|
commitdiff
2014-08-09
Eric Anholt
vc4: Add support for the lit opcode.
tree
|
commitdiff
2014-08-09
Eric Anholt
vc4: Add support for the POW opcode
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Refactor uniform handling.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add support for the LRP opcode.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add copy propagation between temps.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add dead code elimination.
tree
|
commitdiff
2014-08-09
Eric Anholt
vc4: Add an initial pass of algebraic optimization.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add support for CMP.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Make scheduling of NOPs a separate step from QIR...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Use r3 instead of r5 for temps, since r5 only...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Fix emit of ABS
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Load the tile buffer before incrementally drawing.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Don't reallocate the tile alloc/state bos every...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add VC4_DEBUG env option
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add support for SNE/SEQ/SGE/SLT.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Fix UBO allocation when no uniforms are used.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Add initial support for math opcodes
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
tree
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commitdiff
2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
tree
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commitdiff