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ilo: flush before setting SOL_RESET
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
2014-09-19
Eric Anholt
vc4: Fix perspective interpolation.
tree
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commitdiff
2014-09-19
Eric Anholt
vc4: Use the same method as for FRAG_Z to handle fragco...
tree
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commitdiff
2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
tree
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commitdiff
2014-09-18
Eric Anholt
vc4: Actually implement VC4_DEBUG=cl.
tree
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commitdiff
2014-09-17
Eric Anholt
vc4: Allow copy propagation of uniforms.
tree
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commitdiff
2014-09-17
Eric Anholt
vc4: Make sure thread end doesn't have a uniform read.
tree
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commitdiff
2014-09-17
Eric Anholt
vc4: Allow dead code elimination of instructions that...
tree
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commitdiff
2014-09-17
Eric Anholt
vc4: Add support for reordering the uniform stream...
tree
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commitdiff
2014-09-17
Eric Anholt
vc4: Initialize the various qreg arrays when allocating...
tree
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commitdiff
2014-09-17
Eric Anholt
vc4: Fix stray disable of the CSE pass.
tree
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commitdiff
2014-09-16
Eric Anholt
vc4: Claim ARB_fbo.
tree
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commitdiff
2014-09-16
Eric Anholt
vc4: Fix memory leaks in register allocation.
tree
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commitdiff
2014-09-16
Eric Anholt
vc4: Move register allocation to a separate file.
tree
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commitdiff
2014-09-16
Eric Anholt
vc4: Add support for computed depth writes.
tree
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commitdiff
2014-09-16
Eric Anholt
vc4: Restructure depth input/output in fragment shaders.
tree
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commitdiff
2014-09-15
Eric Anholt
vc4: Bump maximum ARB program temporaries to match...
tree
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commitdiff
2014-09-15
Eric Anholt
vc4: Bump maximum uniforms count to match other drivers.
tree
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commitdiff
2014-09-15
Eric Anholt
vc4: Dynamically allocate the TGSI-to-qreg arrays.
tree
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commitdiff
2014-09-15
Eric Anholt
vc4: Fix memory leaks of struct qinst.
tree
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commitdiff
2014-09-15
Eric Anholt
vc4: Fix memory leaks of some vc4_compile contents.
tree
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commitdiff
2014-09-15
Eric Anholt
vc4: Reuse the util header instead of defining our...
tree
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commitdiff
2014-09-12
Ilia Mirkin
gallium: add a texture target to sampler view and a...
tree
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commitdiff
2014-09-10
Eric Anholt
vc4: Add support for shadow samplers.
tree
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commitdiff
2014-09-10
Eric Anholt
vc4: Add support for texture swizzles.
tree
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commitdiff
2014-09-10
Eric Anholt
vc4: Move the texture format into a struct.
tree
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commitdiff
2014-09-10
Eric Anholt
vc4: Add support for depth texturing.
tree
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commitdiff
2014-09-10
Eric Anholt
vc4: Expose r4 to register allocation.
tree
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commitdiff
2014-09-10
Eric Anholt
vc4: Drop pointless raddr conflict handling on SF.
tree
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commitdiff
2014-09-10
Eric Anholt
vc4: The r4_count is supposed to be how many writes...
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Fix segfaults when rendering with no color render...
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Flip around the depth/stencil fields.
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Add support for loading/storing the depth buffer.
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Don't forget to do initial tile clearing for depth...
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Ignore non-address bits of the offset for load...
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Add a debug flag for flushing after every draw.
tree
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commitdiff
2014-09-09
Eric Anholt
vc4: Add missing null terminator to the debug options...
tree
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commitdiff
2014-09-05
Emil Velikov
gallium/vc4: ship all files in the tarball
tree
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commitdiff
2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
tree
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commitdiff
2014-09-04
Eric Anholt
vc4: Add a CSE optimization pass.
tree
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commitdiff
2014-09-04
Eric Anholt
vc4: Switch to using native integers.
tree
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commitdiff
2014-09-04
Eric Anholt
vc4: Expose compares at a lower level in QIR.
tree
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commitdiff
2014-09-04
Eric Anholt
vc4: Stop being so clever in CMP handling.
tree
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commitdiff
2014-09-02
Eric Anholt
vc4: Handle a couple of the transfer map flags.
tree
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commitdiff
2014-08-28
Timothy Arceri
gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
tree
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commitdiff
2014-08-25
Eric Anholt
vc4: Stop doing qpu_inst(add, NOP) or qpu_inst(NOP...
tree
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commitdiff
2014-08-25
Eric Anholt
vc4: Set the other WADDR in the qpu instruction helpers.
tree
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commitdiff
2014-08-25
Eric Anholt
vc4: Merge qpu_a_NOP() and qpu_m_NOP to a single qpu_NO...
tree
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commitdiff
2014-08-25
Eric Anholt
vc4: Ignore WADDRs from the other half of the instructi...
tree
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commitdiff
2014-08-25
Eric Anholt
vc4: Fix LT/GE set-0-or-1 compares.
tree
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commitdiff
2014-08-23
Eric Anholt
vc4: Fix save/restore of the VS/FS in the blitter.
tree
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commitdiff
2014-08-23
Eric Anholt
vc4: Clear padding of ioctl arguments.
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Add support for fragment discards.
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Make some helpers for setting condition codes...
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Avoid using undefined values when there's no color...
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Emit the scoreboard wait just when it's needed.
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Fix FLR for integer values less than 0.
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Fix totally broken assertions about inter-instruct...
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Fix a typo in the validation for miplevels.
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Convert to using an enum for texture data types
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Stop complaining about unknown texture channel...
tree
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commitdiff
2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
tree
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commitdiff
2014-08-19
Eric Anholt
vc4: Plumb the texture index from TGSI through to the...
tree
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commitdiff
2014-08-19
Eric Anholt
vc4: Avoid a null-deref if a sampler index isn't used.
tree
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commitdiff
2014-08-19
Tobias Klausmann
gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
tree
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commitdiff
2014-08-18
Eric Anholt
vc4: Add support for swizzling of texture colors.
tree
|
commitdiff
2014-08-18
Eric Anholt
vc4: Fix handling of non-XYZW swizzles in color outputs.
tree
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commitdiff
2014-08-18
Eric Anholt
vc4: Extract the swizzle handling from vertex fetch.
tree
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commitdiff
2014-08-18
Eric Anholt
vc4: Add support for color masking.
tree
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commitdiff
2014-08-18
Eric Anholt
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
tree
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commitdiff
2014-08-18
Eric Anholt
vc4: Don't forget to set up the offset for render targets.
tree
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commitdiff
2014-08-18
Eric Anholt
vc4: Fix multi-level texture setup.
tree
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commitdiff
2014-08-18
Eric Anholt
vc4: Fix viewport handling in the uniforms upload.
tree
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commitdiff
2014-08-15
Emil Velikov
gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount...
tree
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commitdiff
2014-08-15
Eric Anholt
vc4: Add support for blending.
tree
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commitdiff
2014-08-15
Eric Anholt
vc4: Drop incorrect attempt to incorrectly invert the...
tree
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commitdiff
2014-08-15
Eric Anholt
vc4: Use cl_f() instead of cl_u32(fui())
tree
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commitdiff
2014-08-15
Eric Anholt
vc4: Consistently use qir_uniform_f().
tree
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commitdiff
2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
tree
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commitdiff
2014-08-15
Eric Anholt
vc4: Move the deref of the color buffer for simulator...
tree
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commitdiff
2014-08-15
Emil Velikov
gallium/vc4: handle query_renderer caps
tree
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commitdiff
2014-08-15
Ilia Mirkin
gallium: add opcodes/cap for fine derivative support
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Drop the dump_fbo() routine.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Claim the GL 2.1 minimum for 3D textures.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Declare what vertex formats we actually support.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Stash some debug code for format support checks.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Texture format support has nothing to do with...
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Fix off-by-one in texture maximum levels.
tree
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commitdiff
2014-08-12
Eric Anholt
vc4: Add support for the FLR opcode.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Flip which primitives are considered front-facing.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Don't forget to set the depth clear value in the...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Refactor shader input setup again.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Clean up the tile alloc buffer size.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Clarify some values implicitly chosen for binning...
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Improve simulator memory allocation.
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Handle stride==0 in VBO validation
tree
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commitdiff
2014-08-11
Eric Anholt
vc4: Stash some debug code for looking at what BOs...
tree
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commitdiff
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