radeonsi: declare new user SGPR indices for bindless samplers/images
[mesa.git] / src / gallium / drivers / vc4 /
2017-08-15 Jonas Pfeilbroadcom/vc4: Port NEON-code to ARM64
2017-08-15 Eric Anholtbroadcom/vc4: Build the vc4_tiling_lt_neon.c with ...
2017-08-03 Timothy Arcerigallium: introduce PIPE_CAP_MEMOBJ
2017-08-02 Nicolai Hähnlegallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and...
2017-07-31 Nicolai Hähnlest/glsl_to_nir: move nir_lower_io to drivers
2017-07-31 Nicolai Hähnlest/mesa: get rid of st_glsl_types
2017-07-31 Nicolai Hähnlegallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREF
2017-07-25 Eric Anholtbroadcom/vc4: Use the RA callback to improve register...
2017-07-25 Eric Anholtbroadcom/vc4: Scissor blits performed using the renderi...
2017-07-25 Eric Anholtbroadcom/vc4: Prefer blit via rendering to the software...
2017-07-25 Eric Anholtbroadcom/vc4: Switch the Viewport Center fields to...
2017-07-25 Eric Anholtbroadcom/vc4: Use the XML decoder for CL dumping.
2017-07-19 Lucas Stachrenderonly/etnaviv: stop importing resource from renderonly
2017-07-12 Rob HerringAndroid: Fix vc4 build since XML changes.
2017-07-12 Eric Anholtvc4: Set shareable BOs as T tiled if possible
2017-07-12 Eric Anholtvc4: Use vc4_setup_slices for resource import
2017-07-12 Eric Anholtvc4: Make the miptree debug code available under VC4_DE...
2017-07-12 Eric Anholtvc4: Switch back to using a local copy of vc4_drm.h.
2017-07-12 Eric Anholtvc4: Remove a stale comment.
2017-07-04 Juan A. Suarez Romerovc4: automake: include vc4_cl_dump.h in
2017-06-30 Eric Anholtvc4: Start using XML unpack functions in CL dump.
2017-06-30 Eric Anholtvc4: Replace a couple of magic numbers with #define...
2017-06-30 Eric Anholtvc4: Move rasterizer state packing to CSO creation...
2017-06-30 Eric Anholtvc4: Convert the driver to emitting the shader record...
2017-06-30 Eric Anholtvc4: Simplify pack header usage
2017-06-30 Eric Anholtvc4: Start using the pack header.
2017-06-30 Eric Anholtvc4: Introduce XML-based packet header generation like...
2017-06-29 Rob HerringAndroid: use symlinks for driver loading
2017-06-20 Eric Anholtvc4: Clean up release build warnings using MAYBE_UNUSED.
2017-06-20 Eric Anholtvc4: Allow VBOs to be mapped during execution.
2017-06-15 Eric Anholtgallium: Add renderonly-based support for pl111+vc4.
2017-06-14 Samuel Pitoisetgallium: add PIPE_CAP_BINDLESS_TEXTURE
2017-06-03 Lyudegallium: Add a cap to check if the driver supports...
2017-05-22 Rhys Kiddvc4: Remove dead code in vc4_dump_surface_msaa()
2017-05-17 Eric Anholtvc4: Don't allocate new BOs to avoid synchronization...
2017-05-17 Eric Anholtvc4: Drop pointless indirections around BO import/export.
2017-05-17 Eric Anholtvc4: Drop the u_resource_vtbl no-op layer.
2017-05-17 Marek Olšákgallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
2017-05-11 Rob HerringAndroid: push driver build details to driver makefiles
2017-05-10 Marek Olšákgallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-05-10 Marek Olšákgallium: decrease the size of pipe_vertex_buffer -...
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-05-02 Eric Anholtvc4: Use runtime CPU detection for whether NEON is...
2017-05-02 Eric Anholtvc4: Use a wrapper file to set VC4_BUILD_NEON instead...
2017-05-01 Eric Anholtvc4: Only build the NEON code on arm32.
2017-04-26 Samuel Pitoisetgallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
2017-04-20 Marek Olšákgallium: fold u_trim_pipe_prim call from st/mesa to...
2017-04-18 Eric Anholtvc4: Enable V3D 2.6.
2017-04-14 Nicolai Hähnlegallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
2017-04-05 Nicolai Hähnlegallium: add PIPE_CAP_TGSI_BALLOT
2017-04-05 Nicolai Hähnlegallium: add sparse buffer interface and capability
2017-04-01 Lyudegallium: Add a cap to check if the driver supports...
2017-03-31 Marek Olšákgallium: remove support for predicates from TGSI (v2)
2017-03-31 Nicolai Hähnlegallium: add PIPE_CAP_TGSI CLOCK
2017-03-30 Lyudevc4: Fix indenting in vc4_screen_get_param()
2017-03-15 Marek Olšákgallium: add PIPE_CAP_TGSI_TEX_TXF_LZ
2017-03-14 Jason Ekstrandnir: Rework conversion opcodes
2017-03-08 Eric Anholtvc4: Fix math with a condition flag set.
2017-03-08 Eric Anholtvc4: Fix register pressure cost estimates when a src...
2017-03-08 Eric Anholtvc4: Report to shader-db how many threads a fragment...
2017-03-08 Eric AnholtRevert "vc4: Lazily emit our FS/VS input loads."
2017-03-08 Brian Paulgallium: s/uint/enum pipe_shader_type/ for set_constant...
2017-03-08 Brian Paulgallium: s/unsigned/enum pipe_shader_type/ for get_comp...
2017-03-08 Brian Paulgallium: s/unsigned/enum pipe_shader_type/ for pipe_scr...
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_unlock() with mtx_unlock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_lock() with mtx_lock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_init() with mtx_init()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex with mtx_t
2017-02-25 Eric Anholtvc4: Lazily emit our FS/VS input loads.
2017-02-25 Eric Anholtvc4: Refactor the load_input code out of the intrinsic...
2017-02-25 Eric Anholtvc4: Track the last block we emitted at the top level.
2017-02-25 Eric Anholtvc4: Emit max number of temps in the shader-db output.
2017-02-24 Marek Olšákgallium: remove PIPE_CAP_USER_INDEX_BUFFERS
2017-02-24 Emil Velikovvc4: automake: add the kernel/README to the tarball
2017-02-14 Marek Olšákgallium: set pipe_context uploaders in drivers (v3)
2017-02-10 Eric Anholtvc4: Enable glSampleMask() even when !rasterizer->multi...
2017-02-10 Eric Anholtvc4: Respect glSampleMask() even when we're not writing...
2017-02-10 Eric Anholtvc4: Use the nir_builder helper for loading sample...
2017-02-10 Eric Anholtvc4: Use accurate 1/w in coordinate shader as well...
2017-02-10 Eric Anholtvc4: Drop VS inputs to 8.
2017-02-10 Eric Anholtvc4: Avoid emitting small immediates for UBO indirect...
2017-02-09 Ilia Mirkingallium: add separate PIPE_CAP_INT64_DIVMOD
2017-02-02 Nicolai Hähnlegallium: turn PIPE_SHADER_CAP_DOUBLES into a screen...
2017-01-31 Rob Herringvc4: Enable Neon on arm android builds
2017-01-31 Rob Herringvc4: fix arm64 build with Neon
2017-01-31 Rob Herringvc4: Make Neon inline assembly clang compatible
2017-01-29 Eric Anholtvc4: Coalesce into TLB writes as well as VPM/tex.
2017-01-29 Eric Anholtvc4: Avoid an extra temporary and mov in ffloor/ffract...
2017-01-29 Eric Anholtvc4: Flip the switch to run the GLSL compiler optimizat...
2017-01-27 Dave Airliegallium: Add integer 64 capability
2017-01-26 Eric Anholtvc4: Use NEON to speed up utile stores on Pi2+.
2017-01-26 Eric Anholtvc4: Use NEON to speed up utile loads on Pi2.
2017-01-26 Eric Anholtvc4: Move LT tiling code to a separate file.
2017-01-26 Eric Anholtvc4: Use unreachable() in an unreachable codepath for...
2017-01-24 Ilia Mirkingallium: add PIPE_CAP_TGSI_MUL_ZERO_WINS
2017-01-17 Ilia Mirkingallium: add PIPE_CAP_TGSI_FS_FBFETCH
2017-01-06 Eric Anholtvc4: Rewrite T image handling based on calling the...
2017-01-06 Eric Anholtvc4: Move the utile_width/height functions to header...
2017-01-06 Eric Anholtvc4: Make the load/store utile functions static.
next