ac: change legacy_surf_level::slice_size to dword units
[mesa.git] / src / gallium / drivers / vc4 /
2017-11-14 Andres Rodriguezbroadcom/vc4: fix indentation in vc4_screen.c
2017-11-09 Eric Anholtbroadcom/vc4: Fix simulator mode for the MADVISE usage.
2017-11-09 Dave Airliegallium: add CAPs to support HW atomic counters. (v3)
2017-11-09 Boris Brezillonbroadcom/vc4: Mark BOs as purgeable when they enter...
2017-11-09 Eric Anholtmeson: Enable VC4's NEON assembly support.
2017-11-06 Marek Olšákgallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
2017-11-01 Dave Airliegallium: add cap for driver specified max combined...
2017-10-27 Eric Engestromvc4: fix release build
2017-10-21 Stefan Schakebroadcom/vc4: Fix aliasing issue
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-17 Eric Anholtmeson: Add support for the vc4 driver.
2017-10-17 Eric Anholtbroadcom/vc4: Fix false-positive for the tiling ioctls...
2017-10-17 Eric Anholtbroadcom/vc4: Skip BO labeling when in simulator mode.
2017-10-10 Eric Anholtbroadcom: Add V3D 3.3 gallium driver called "vc5",...
2017-10-10 Eric Anholtnir: Move vc4's alpha test lowering to core NIR.
2017-10-10 Eric Anholtbroadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
2017-10-10 Eric Anholtgallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for...
2017-10-10 Eric Anholtbroadcom/vc4: Implement GL_ARB_texture_barrier.
2017-10-10 Eric Anholtvc4: Add support for 5551 textures.
2017-10-06 Marek Olšákgallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
2017-10-05 Daniel Stonebroadcom: Fix out-of-tree build include path
2017-10-05 Derek Foremanbroadcom/vc4: Don't advertise tiled dmabuf modifiers...
2017-09-29 Nicolai Hähnlegallium: add LDEXP TGSI instruction and corresponding cap
2017-09-27 Eric Anholtbroadcom/vc4: Fix release build
2017-09-27 Eric Anholtvc4: Add labels to BOs for debug builds or with VC4_DEB...
2017-09-26 Boris Brezillonbroadcom/vc4: Fix infinite retry in vc4_bo_alloc()
2017-09-26 Eric Anholtbroadcom/vc4: Keep pipe_sampler_view->texture matching...
2017-09-21 Jan Veselygallium: Add PIPE_SHADER_CAP_INT64_ATOMICS
2017-09-19 Eric Anholtbroadcom/vc4: Fix use-after-free when deleting a program.
2017-09-18 Eric Anholtbroadcom/vc4: Fix crashes since the gallium blitter...
2017-09-18 Eric Anholtbroadcom/vc4: Fix use-after-free trying to mix a quad...
2017-09-18 Eric Anholtbroadcom/vc4: Fix use-after-free for flushing when...
2017-09-18 Jan Veselygallium: Add PIPE_SHADER_CAP_FP16
2017-09-15 Timothy Arcerigallium: introduce PIPE_CAP_LOAD_CONSTBUF
2017-08-15 Jonas Pfeilbroadcom/vc4: Port NEON-code to ARM64
2017-08-15 Eric Anholtbroadcom/vc4: Build the vc4_tiling_lt_neon.c with ...
2017-08-03 Timothy Arcerigallium: introduce PIPE_CAP_MEMOBJ
2017-08-02 Nicolai Hähnlegallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and...
2017-07-31 Nicolai Hähnlest/glsl_to_nir: move nir_lower_io to drivers
2017-07-31 Nicolai Hähnlest/mesa: get rid of st_glsl_types
2017-07-31 Nicolai Hähnlegallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREF
2017-07-25 Eric Anholtbroadcom/vc4: Use the RA callback to improve register...
2017-07-25 Eric Anholtbroadcom/vc4: Scissor blits performed using the renderi...
2017-07-25 Eric Anholtbroadcom/vc4: Prefer blit via rendering to the software...
2017-07-25 Eric Anholtbroadcom/vc4: Switch the Viewport Center fields to...
2017-07-25 Eric Anholtbroadcom/vc4: Use the XML decoder for CL dumping.
2017-07-19 Lucas Stachrenderonly/etnaviv: stop importing resource from renderonly
2017-07-12 Rob HerringAndroid: Fix vc4 build since XML changes.
2017-07-12 Eric Anholtvc4: Set shareable BOs as T tiled if possible
2017-07-12 Eric Anholtvc4: Use vc4_setup_slices for resource import
2017-07-12 Eric Anholtvc4: Make the miptree debug code available under VC4_DE...
2017-07-12 Eric Anholtvc4: Switch back to using a local copy of vc4_drm.h.
2017-07-12 Eric Anholtvc4: Remove a stale comment.
2017-07-04 Juan A. Suarez Romerovc4: automake: include vc4_cl_dump.h in
2017-06-30 Eric Anholtvc4: Start using XML unpack functions in CL dump.
2017-06-30 Eric Anholtvc4: Replace a couple of magic numbers with #define...
2017-06-30 Eric Anholtvc4: Move rasterizer state packing to CSO creation...
2017-06-30 Eric Anholtvc4: Convert the driver to emitting the shader record...
2017-06-30 Eric Anholtvc4: Simplify pack header usage
2017-06-30 Eric Anholtvc4: Start using the pack header.
2017-06-30 Eric Anholtvc4: Introduce XML-based packet header generation like...
2017-06-29 Rob HerringAndroid: use symlinks for driver loading
2017-06-20 Eric Anholtvc4: Clean up release build warnings using MAYBE_UNUSED.
2017-06-20 Eric Anholtvc4: Allow VBOs to be mapped during execution.
2017-06-15 Eric Anholtgallium: Add renderonly-based support for pl111+vc4.
2017-06-14 Samuel Pitoisetgallium: add PIPE_CAP_BINDLESS_TEXTURE
2017-06-03 Lyudegallium: Add a cap to check if the driver supports...
2017-05-22 Rhys Kiddvc4: Remove dead code in vc4_dump_surface_msaa()
2017-05-17 Eric Anholtvc4: Don't allocate new BOs to avoid synchronization...
2017-05-17 Eric Anholtvc4: Drop pointless indirections around BO import/export.
2017-05-17 Eric Anholtvc4: Drop the u_resource_vtbl no-op layer.
2017-05-17 Marek Olšákgallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
2017-05-11 Rob HerringAndroid: push driver build details to driver makefiles
2017-05-10 Marek Olšákgallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-05-10 Marek Olšákgallium: decrease the size of pipe_vertex_buffer -...
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-05-02 Eric Anholtvc4: Use runtime CPU detection for whether NEON is...
2017-05-02 Eric Anholtvc4: Use a wrapper file to set VC4_BUILD_NEON instead...
2017-05-01 Eric Anholtvc4: Only build the NEON code on arm32.
2017-04-26 Samuel Pitoisetgallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
2017-04-20 Marek Olšákgallium: fold u_trim_pipe_prim call from st/mesa to...
2017-04-18 Eric Anholtvc4: Enable V3D 2.6.
2017-04-14 Nicolai Hähnlegallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
2017-04-05 Nicolai Hähnlegallium: add PIPE_CAP_TGSI_BALLOT
2017-04-05 Nicolai Hähnlegallium: add sparse buffer interface and capability
2017-04-01 Lyudegallium: Add a cap to check if the driver supports...
2017-03-31 Marek Olšákgallium: remove support for predicates from TGSI (v2)
2017-03-31 Nicolai Hähnlegallium: add PIPE_CAP_TGSI CLOCK
2017-03-30 Lyudevc4: Fix indenting in vc4_screen_get_param()
2017-03-15 Marek Olšákgallium: add PIPE_CAP_TGSI_TEX_TXF_LZ
2017-03-14 Jason Ekstrandnir: Rework conversion opcodes
2017-03-08 Eric Anholtvc4: Fix math with a condition flag set.
2017-03-08 Eric Anholtvc4: Fix register pressure cost estimates when a src...
2017-03-08 Eric Anholtvc4: Report to shader-db how many threads a fragment...
2017-03-08 Eric AnholtRevert "vc4: Lazily emit our FS/VS input loads."
2017-03-08 Brian Paulgallium: s/uint/enum pipe_shader_type/ for set_constant...
2017-03-08 Brian Paulgallium: s/unsigned/enum pipe_shader_type/ for get_comp...
2017-03-08 Brian Paulgallium: s/unsigned/enum pipe_shader_type/ for pipe_scr...
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_unlock() with mtx_unlock()
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