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Added few more stubs so that control reaches to DestroyDevice().
[mesa.git]
/
src
/
gallium
/
drivers
/
zink
/ zink_program.h
2020-08-12
Mike Blumenkrantz
zink: change pipeline hashes to index based on vk primi...
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2020-08-07
Mike Blumenkrantz
zink: rename zink_gfx_program::stages to 'modules'
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2020-08-07
Mike Blumenkrantz
zink: start using per-stage flags for new shaders,...
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2020-08-07
Mike Blumenkrantz
zink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPE...
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2020-08-07
Mike Blumenkrantz
zink: split up creating zink_shader objects and VkShade...
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2020-08-07
Mike Blumenkrantz
zink: refcount zink_gfx_program objects
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2020-08-07
Mike Blumenkrantz
zink: move shader state methods for pipe_context into...
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2020-07-18
Mike Blumenkrantz
zink: destroy gfx program when a shader is freed
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2020-06-09
Mike Blumenkrantz
zink: track program usages for each shader
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2019-10-28
Erik Faye-Lund
zink: pool descriptors per batch
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2019-10-28
Erik Faye-Lund
zink: keep a reference to used render-passes
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2019-10-28
Erik Faye-Lund
zink: pass screen instead of device to program-functions
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2019-10-28
Erik Faye-Lund
zink: move primitive-topology stuff into program
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2019-10-28
Erik Faye-Lund
zink: cache those pipelines
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2019-10-28
Erik Faye-Lund
zink: introduce opengl over vulkan
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