zink: use #define for number of queries per-pool
[mesa.git] / src / gallium / drivers /
2020-07-13 Mike Blumenkrantzzink: use #define for number of queries per-pool
2020-07-13 Mike Blumenkrantzzink: rework query handling
2020-07-13 Alyssa Rosenzweigpanfrost: Filter compressed texture formats
2020-07-13 Alyssa Rosenzweigpanfrost: Remove panfrost_bo_access type
2020-07-13 Alyssa Rosenzweigpanfrost: Merge PAN_BO_IMPORTED/PAN_BO_EXPORTED
2020-07-13 Alyssa Rosenzweigpanfrost: Fix fence leak
2020-07-13 Icecream95panfrost: Enable framebuffer fetch
2020-07-13 Alyssa Rosenzweigpanfrost: Generate shader variants on framebuffer bind
2020-07-13 Icecream95panfrost: Stop keying on rt format when using native...
2020-07-13 Icecream95panfrost: Implement texture_barrier
2020-07-13 Icecream95pan/mdg: Do the pan_lower_framebuffer pass later
2020-07-13 Icecream95panfrost: Add a bitset of render targets read by shaders
2020-07-13 Icecream95panfrost: Add rt formats to shader state
2020-07-13 Alyssa Rosenzweigpanfrost: Clamp pure int pixels
2020-07-13 Icecream95panfrost: Fix MALI_READS_TILEBUFFER
2020-07-13 Dave Airlienouveau: avoid LTO ODR warning (v2)
2020-07-13 Karol Herbstnvc0: set sampler index mode to independently on gv100...
2020-07-11 Karol Herbstnvc0: set local mem size for compute on gv100
2020-07-11 Jonathan Marekfreedreno: fix layout pitchalign field not being set...
2020-07-10 Dave Airliellvmpipe/cs: fix image/sampler binding for compute
2020-07-10 Dave Airliellvmpipe: flush resources on sampler view binding
2020-07-10 Dave Airliellvmpipe: denote NEW fs when images change.
2020-07-10 Karol Herbstnv50/ir/tgsi: move call to tgsi_scan_shader inside...
2020-07-10 Lionel Landwerliniris: fix fallback to swrast driver
2020-07-10 mmenzynsnv50: Clear nv50_ir_prog_info of dead and codegen speci...
2020-07-10 Timothy Arcerilima: add missing break
2020-07-10 Timothy Arcerilima: add missing fallthrough comments
2020-07-10 Timothy Arcerietnaviv: add missing fallthrough comments
2020-07-10 Jordan Justeniris: Add missing break in switch in modifier_is_supported
2020-07-09 Alyssa Rosenzweigpanfrost: Report blend shader work count
2020-07-09 Alyssa Rosenzweigpanfrost: Move panfrost_translate_texture_type
2020-07-09 Alyssa Rosenzweigpanfrost: Move scoreboarding routines to common
2020-07-09 Alyssa Rosenzweigpanfrost: Drop batch from scoreboard routines
2020-07-09 Alyssa Rosenzweigpanfrost: Pass polygon_list to tiler init function
2020-07-09 Alyssa Rosenzweigpanfrost: Factor out scoreboarding state
2020-07-09 Alyssa Rosenzweigpanfrost: Move pool routines to common code
2020-07-09 Alyssa Rosenzweigpanfrost: Drop Gallium-local pan_bo_create wrapper
2020-07-09 Alyssa Rosenzweigpanfrost: Move debug flags into the device
2020-07-09 Alyssa Rosenzweigpanfrost: Expose pool-based allocation API
2020-07-09 Alyssa Rosenzweigpanfrost: Track the device through the pool
2020-07-09 Alyssa Rosenzweigpanfrost: Allocate pool BOs against the pool
2020-07-09 Alyssa Rosenzweigpanfrost: Introduce pan_pool struct
2020-07-09 Karol Herbstnv50/ir: fix memset on non trivial types warning
2020-07-09 Timothy Arcerizink: fix missing fallthrough comment
2020-07-09 Timothy Arceriv3d: remove redefine of VG(x)
2020-07-09 Timothy Arcerifreedreno: fix missing fallthrough comments
2020-07-08 Jonathan Marekfreedreno/layout: layout simplifications and pitch...
2020-07-08 Jonathan Marekfreedreno: add a fd_resource_pitch helper
2020-07-08 Jonathan Marekfreedreno/a2xx: fix compressed textures
2020-07-08 Mike Blumenkrantzzink: translate gl_FragColor to gl_FragData before...
2020-07-08 Erik Faye-Lundzink: expose depth-clip if supported
2020-07-08 Timothy Arcerinouveau/nvc0: silence maybe-uninitialized warning
2020-07-08 Timothy Arceriiris: silence maybe-uninitialized for stc_dst_aux_usage...
2020-07-08 Timothy Arceriiris: fix maybe-uninitialized warning for initial_state...
2020-07-08 Timothy Arceriradeonsi: fix SI_NUM_ATOMS
2020-07-08 Timothy Arcerir600/radeonsi: silence zero-length-bounds gcc warnings
2020-07-08 Marek Olšákgallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for Lower...
2020-07-07 Dave Airliellvmpipe: add ARB_post_depth_coverage support.
2020-07-07 Dave Airliedraw/gs: use mask to limit vertex emission.
2020-07-07 Dave Airliegallivm/gs_iface: pass stream into end primitive interface.
2020-07-07 Eric Anholtutil: Share a single function pointer for the 4-byte...
2020-07-07 Eric Anholtllvmpipe: Generalize "could llvmpipe fetch this format...
2020-07-07 Eric Anholtutil: Merge util_format_read_4* functions.
2020-07-07 Eric Anholtutil: Merge util_format_write_4* functions.
2020-07-07 Eric Anholtsvga: Reuse util_format_unpack_rgba().
2020-07-07 Eric Anholtetnaviv: Use the util_pack_color_union() helper.
2020-07-07 Eric Anholtsoftpipe: Clean up softpipe's SSBO load/store interpret...
2020-07-07 Karol Herbstnv50/ir/nir: fix cache mode conversion
2020-07-07 Karol Herbstgv100/ir: fix coherent and volatile memory access
2020-07-07 Karol Herbstgv100/ir: implement sample shading
2020-07-07 Karol Herbstnv50/ir/nir: fix interpolation on explicit operations
2020-07-07 Danylo Piliaieviris: Fix fast-clearing of depth via glClearTex(Sub...
2020-07-07 jzielinsgallium/swr: Fix compilation warnings
2020-07-07 Connor Abbottfreedreno/a6xx: Force gl_Layer to 0 when necessary
2020-07-07 Alyssa Rosenzweigpanfrost: Expose MSAA 4x
2020-07-07 Alyssa Rosenzweigpanfrost: Save sample_mask before blitting
2020-07-07 Alyssa Rosenzweigpanfrost: Enable MSAA if we render to such a surface
2020-07-07 Alyssa Rosenzweigpanfrost: Set depth/stencil_layer_stride accordingly
2020-07-07 Alyssa Rosenzweigpanfrost: Implement alpha-to-coverage
2020-07-07 Alyssa Rosenzweigpanfrost: Pass sample_mask to the hardware
2020-07-07 Alyssa Rosenzweigpanfrost: Identify coverage_mask
2020-07-07 Alyssa Rosenzweigpanfrost: Don't advertise MSAA 2x
2020-07-07 Alyssa Rosenzweigpanfrost: Set layer_stride for multisampled rendering
2020-07-07 Alyssa Rosenzweigpanfrost: Index texture by sample
2020-07-07 Alyssa Rosenzweigpanfrost: Allocate space for multisampling
2020-07-07 Alyssa Rosenzweigpanfrost: Set depth to sample_count for MSAA 2D
2020-07-06 Ilia Mirkinir3: use empirical size for params as used by the shader
2020-07-06 Neil Robertsv3d: Enable perpendicular line caps when line smoothing
2020-07-06 Neil Robertsv3d: Add a lowering pass for line smoothing
2020-07-06 Neil Robertsv3d: Handle the line width intrinsics
2020-07-06 Marcin Ślusarzintel/perf: move query_mask and location out of gen_per...
2020-07-06 Marcin Ślusarziris: remove iris_monitor_config
2020-07-06 Ilia Mirkina4xx: hook up centroid ij coords
2020-07-06 Jason Ekstrandv3d: Only call nir_lower_io on shader_in/out
2020-07-06 Jason Ekstrandvc4: Only call nir_lower_io on shader_in/out
2020-07-06 Jason Ekstrandnouveau: Only call nir_lower_io on shader_in/out
2020-07-06 Jason Ekstrandlima: Only call nir_lower_io on shader_in/out
2020-07-06 Jason Ekstrandfreedreno: Only call nir_lower_io on shader_in/out
2020-07-06 Christian Gmeineretnaviv: replace prims-emitted query
2020-07-06 Ilia Mirkina4xx: add polygon offset clamp, fix units
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