draw: Replace varray by vsplit.
[mesa.git] / src / gallium / drivers /
2010-08-16 Marek Olšákr300g: fix an invalid pointer in free
2010-08-16 nobledr300g: Let hyperz init fail
2010-08-16 nobledr300g: Fix leaks in failed context creation
2010-08-16 nobledr300g: Fix macro
2010-08-15 Marek Olšákr300/compiler: implement DP2 opcode
2010-08-15 Marek Olšákr300/compiler: implement SSG opcode
2010-08-15 Keith Whitwellllvmpipe: special case triangles which fall in a single...
2010-08-15 Keith Whitwellllvmpipe: consolidate several loops in lp_rast_triangle
2010-08-15 Keith Whitwellllvmpipe: remove all traces of step arrays, pos_tables
2010-08-15 Keith Whitwellllvmpipe: eliminate last usage of step array in rast_tmp.h
2010-08-15 Keith Whitwellllvmpipe: don't refer to plane->step when dcdx or dcdy...
2010-08-15 Keith Whitwellllvmpipe: also use build_mask at 16, 64 pixel levels
2010-08-15 Keith Whitwellllvmpipe: version of block4 which doesn't need the...
2010-08-15 Keith Whitwellllvmpipe: reorganize block4 loop, nice speedup
2010-08-15 Marek Olšákr300g: mark HiZ/ZMask_clear atoms as non-dirty after...
2010-08-15 Marek Olšákr300g: do not use HiZ if HiZ RAM is not properly initia...
2010-08-15 Marek Olšákr300g: rename dirty_zmask -> zmask_in_use
2010-08-15 Marek Olšákr300g: do not clear with blitter if we clear just the...
2010-08-15 Marek Olšákr300g: do not use fastfill if ZMask RAM is not properly...
2010-08-15 Marek Olšákr300g: separate num_cs_end_dwords out from prepare_for_...
2010-08-13 Marek Olšákr300g: do not support separate depth/stencil clear...
2010-08-13 Marek Olšákr300g: fix fastfill when color and Z clear are invoked...
2010-08-13 Marek Olšákr600g: update shader caps
2010-08-13 Marek Olšákr300g: disable depth clamp for now
2010-08-13 Dave Airlier600g: fix memory leaks running gears.
2010-08-12 Marek OlšákRevert "u_blitter: unify clear_depth_stencil and flush_...
2010-08-12 Dave Airlier600g: fix typo in stencil translate.
2010-08-12 Dave Airlier600g: fix provoking-vertex piglit test.
2010-08-12 Dave Airlier600g: improve texture format checker.
2010-08-12 Marek Olšáku_blitter: unify clear_depth_stencil and flush_depth_st...
2010-08-11 Tom Stellardr300/compiler: Implement the CONT opcode.
2010-08-11 Jerome Glisser600g: accept empty frag prog shader
2010-08-11 Jerome Glisser600g: add src negation support
2010-08-11 Jerome Glisser600g: add point/sprite rendering support
2010-08-11 José Fonsecallvmpipe: Debug code to dump interpolation coefficients.
2010-08-11 José Fonsecallvmpipe: Use single precision divide for one over...
2010-08-11 Luca Barbieriauxiliary: fix u_split_prim naming convention
2010-08-11 Luca Barbieriauxiliary: move Ben Skeggs' primitive splitter to commo...
2010-08-11 Marek Olšákr300g: initialize VAP_VTX_STATE_CNTL
2010-08-11 Marek Olšákr300g: implement gl_FrontFacing
2010-08-11 Vinson Leer300g: Remove unnecessary header.
2010-08-10 Tom Stellardr300/compiler: Implement hardware assisted loops for...
2010-08-10 Jerome Glisser600g: avoid reemiting literal, avoid scheduling empty cs
2010-08-10 nobledllvmpipe: Always use floating-point operators for float...
2010-08-09 José Fonsecautil: Move _mm_shuffle_epi8() to u_sse.h.
2010-08-09 Jerome Glisser600g: fix r600 context structure, avoid segfault when...
2010-08-09 Marek Olšákr300g: do not print shader compiler errors by default
2010-08-09 Marek Olšákr600g: fix some warnings
2010-08-09 Marek Olšákr600g: fill out some missing caps and sort them
2010-08-09 Dave Airlier300g: fix hiz/zmask offset emissions.
2010-08-09 Luca Barbierinouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED...
2010-08-08 Marek Olšákr300g: remove a flush
2010-08-08 Marek Olšákr300g: flush zmasks of zbuffers we are going to use...
2010-08-08 Marek Olšákr300g: do not allocate a zmask block for 3D textures...
2010-08-08 Dave Airlier300g: take hiz/zmask offsets into a/c when clearing.
2010-08-07 Marek Olšákr300g: fix cbzb clears when hyperz is off
2010-08-06 Maarten Maathuisnouveau: fix potential NULL-ptr dereference in nouveau_...
2010-08-06 Jerome Glisser600g: add PA_CL_CLIP_CNTL definition
2010-08-06 Jerome Glisser600g: fix rendering, only enable target we write too
2010-08-06 Jerome Glisser600g: really fix multi target support
2010-08-06 Brian Paulgallium: remove stray semicolons
2010-08-06 Jerome Glisser600g: finish multi target rendering support
2010-08-06 Jerome Glisser600g: fix color format, indentation, defines
2010-08-06 Jerome GlisseRevert "r600g: don't use dynamic state allocation for...
2010-08-06 Vinson Leer300g: Remove unnecessary headers.
2010-08-06 Dave Airlier600g: start to fix up multiple targets.
2010-08-06 Dave Airlier600g: add SRGB support.
2010-08-06 Dave Airlier600g: fixup z format translations.
2010-08-06 Dave Airlier600g: fix targetmask to work correctly.
2010-08-06 Dave Airlier600g: improve supported format selection.
2010-08-06 Dave Airlier600g: add bo wait after map.
2010-08-06 Marek Olšákr300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM...
2010-08-06 Jakob Bornecrantzllvmpipe: Only get no rast option once
2010-08-05 Luca Barbierinvfx: fix nv30 vertex program scalar opcodes
2010-08-05 Luca Barbierinvfx: shut up unknown cap 64 warning
2010-08-05 Jerome Glisser600g: don't use dynamic state allocation for states
2010-08-05 Marek Olšákr300g: fix fb_state atom size
2010-08-05 Dave Airlier300g: always emit hyperz state atom.
2010-08-05 Dave Airlier300g: disable hiz on rv530 for now.
2010-08-05 Dave Airlier300g: implement hyper-z support. (v4)
2010-08-04 Jerome Glisser600g: force flush on map as temporary fix to readpixel
2010-08-04 Jerome Glisser600g: always perform texture perspective divide +...
2010-08-04 Tom Stellardr300/compiler: r500 hw support for break and continue...
2010-08-03 Dave Airlier300g: disable multisample visuals until the state...
2010-08-03 Jerome Glisser600g: add polygon offset support
2010-08-03 Jerome Glisser600g: flush and resubmit if we reach limit
2010-08-03 Jerome Glisser600g: fix color target mask
2010-08-03 Jerome Glisser600g: fix stencil
2010-08-03 Jerome Glisser600g: fix LIT + fix multiple constant one ALU + fix...
2010-08-03 Marek Olšákr300g: handle polygon offset correctly
2010-08-02 Jerome Glisser600g: split alu block to conform to limit + RCP opcode
2010-08-02 Jerome Glisser600g: add autogenerated reg definition + debug print...
2010-08-02 Marek Olšákr300g: fix hardlock when using more than one stuffed...
2010-08-02 Dave Airlier600g: add stencil op/func translation
2010-08-02 Dave Airlier600g: initial alpha test state
2010-08-02 Dave Airlier600g: add initial blend state.
2010-08-02 Dave Airlier600g: set correct tex coord type for rect textures.
2010-08-02 Dave Airlier600g: make r600_db_format static.
2010-08-01 Marek Olšákr300g: fix microtiling on RS6xx
2010-08-01 Vinson Leer600g: Remove unnecessary header.
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