radeonsi: rename enable_s3tc -> enable_compressed_formats
[mesa.git] / src / gallium / drivers /
2015-07-24 Ilia Mirkinnvc0/ir: kepler can't do indirect shader input/output...
2015-07-24 Ilia Mirkinnvc0/ir: tess factors are now sysvals, adapt codegen...
2015-07-23 Ilia Mirkingk110/ir: fake BAR support
2015-07-23 Ilia Mirkinnvc0/ir: cleanup private enums that have graduated...
2015-07-23 Ilia Mirkinnvc0/ir: allow tess eval output loads to be CSE'd
2015-07-23 Ilia Mirkinnvc0/ir: add hazard for 2nd dim of vfetch/load indirect...
2015-07-23 Ilia Mirkinnvc0/ir: patch vertex count is stored in the upper...
2015-07-23 Ilia Mirkinnvc0/ir: add support for reading outputs in tess contro...
2015-07-23 Ilia Mirkinnvc0/ir: set perPatch flag on load/stores to per-patch...
2015-07-23 Ilia Mirkinnvc0/ir: populate info structure based on new tess...
2015-07-23 Ilia Mirkinnvc0/ir: mark varyings as per-patch based on semantic...
2015-07-23 Ilia Mirkinnvc0: TESSCOORD comes in as a sysval, not an input
2015-07-23 Ilia Mirkinnvc0: add handling for set_tess_state callback
2015-07-23 Ilia Mirkinnvc0: add support for setting patch vertices at draw...
2015-07-23 Ilia Mirkinnvc0: support MAX_SHADER_PATCH_VARYINGS
2015-07-23 Ilia Mirkinnvc0: preliminary tess support
2015-07-22 Marek Olšákradeonsi: enable tessellation, update GL3.txt & release...
2015-07-22 Marek Olšákradeonsi: add scratch buffer support for tessellation...
2015-07-22 Marek Olšákradeonsi: update invariant registers for tessellation
2015-07-22 Marek Olšákradeonsi: add assertions into draw_vbo and check tessel...
2015-07-22 Marek Olšákradeonsi: set the rasterization primitive type for...
2015-07-22 Marek Olšákradeonsi: set VGT_LS_HS_CONFIG for tessellation
2015-07-22 Marek Olšákradeonsi: update IA_MULTI_VGT_PARAM for tessellation
2015-07-22 Marek Olšákradeonsi: add derived tessellation state
2015-07-22 Marek Olšákradeonsi: implement a fixed-function tessellation contr...
2015-07-22 Marek Olšákradeonsi: set up a ring buffer for tessellation factors
2015-07-22 Marek Olšákradeonsi: add tessellation shader states
2015-07-22 Marek Olšákradeonsi: update si_get_vs_info and si_get_vs_state...
2015-07-22 Marek Olšákradeonsi: add shader code generation for tessellation
2015-07-22 Marek Olšákradeonsi: implement TGSI_OPCODE_BARRIER
2015-07-22 Marek Olšákradeonsi: program VGT_SHADER_STAGES_EN for tessellation
2015-07-22 Marek Olšákradeonsi: add translation of PATCH primitives
2015-07-22 Marek Olšákradeonsi: add support for tessellation shader resources...
2015-07-22 Marek Olšákradeonsi: add code for creating, binding and destroying...
2015-07-22 Marek Olšákradeonsi: add debug flags for dumping tessellation...
2015-07-22 Marek Olšákradeonsi: rework how shader pointers to descriptors...
2015-07-22 Marek Olšákradeonsi: rename build_streamout_store -> build_tbuffer...
2015-07-22 Marek Olšákradeonsi: separate primitive ID computation
2015-07-22 Marek Olšákradeonsi: move declaring streamout parameters to its...
2015-07-22 Marek Olšákradeonsi: make ES2GS offset sgpr location dynamic
2015-07-22 Marek Olšákgallium/radeon: expose emit_fetch
2015-07-22 Marek Olšákgallium/radeon: expose LLVM functions implementing...
2015-07-22 Marek Olšákgallium/radeon: remove buffer_unmap calls that can...
2015-07-22 Marek Olšákradeonsi: remove switch statement in si_create_context
2015-07-22 Marek Olšákradeonsi: don't change pipe_resource in resource_copy_r...
2015-07-22 Marek Olšákradeonsi: upload shader rodata after updating scratch...
2015-07-22 Marek Olšákradeonsi: remove redundant parameter in si_shader_binar...
2015-07-22 Michel Dänzerradeonsi: Flush when we're asked to return a fence...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-07-21 Samuel Pitoisetnvc0: force cache flush when binding a new ubo
2015-07-21 Samuel Pitoisetnv50: force cache flush when binding a new ubo
2015-07-21 Adam Jacksonr600/sb: Fix an &/&& mistake
2015-07-20 Samuel Pitoisetnouveau: use bool instead of boolean
2015-07-20 Samuel Pitoisetnvc0: add a missing parameter to nvc0_set_shader_images()
2015-07-20 Samuel Pitoisetnouveau: always align buffers to 0x100
2015-07-20 Samuel Pitoisetnv50: limit the maximum number of samplers to 16
2015-07-20 Samuel Pitoisetnv50: turn samples counts off during blit
2015-07-20 Samuel Pitoisetnv50: add nesting support for occlusion queries
2015-07-20 Ilia Mirkinnv50: fix max level clamping on G80
2015-07-18 Ilia Mirkingm107/ir: fix indirect txq emission
2015-07-18 Ilia Mirkinnvc0/ir: don't worry about sampler in txq handling
2015-07-18 Ilia Mirkinnvc0/ir: fix txq on indirect samplers
2015-07-18 Eric Anholtvc4: Switch to using a separate ioctl for making shaders.
2015-07-17 Eric Anholtvc4: Fix printing of shader-db debug when shader-db...
2015-07-17 Eric Anholtvc4: Add debugging on texture relocation validation...
2015-07-17 Eric Anholtvc4: Also consider uniform 0 in uniform lowering.
2015-07-17 Eric Anholtvc4: Use the pure/const attributes on a bunch of our...
2015-07-16 Marek Olšákgallium: add interface for writable shader images
2015-07-16 Marek Olšákgallium: add new limits for shader buffers and images
2015-07-16 Marek Olšákgallium: add BIND flags for R/W buffers and images
2015-07-16 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
2015-07-14 Eric Anholtvc4: Cache the texture p1 for the sampler.
2015-07-14 Eric Anholtvc4: Cache texture p0/p1 setup for the sampler view.
2015-07-14 Eric Anholtvc4: Move uniforms handling to a separate file.
2015-07-14 Eric Anholtvc4: Fix some -Wdouble-promotion warnings.
2015-07-14 Eric Anholtvc4: Fix compiler warnings on release builds.
2015-07-14 Eric Anholtvc4: Add better debug for register allocation failure.
2015-07-14 Eric Anholtvc4: Drop reloc_count tracking for debug asserts on...
2015-07-14 Eric Anholtvc4: Rework cl handling to be friendlier to the compiler.
2015-07-14 Eric Anholtvc4: Make a helper function for getting the current...
2015-07-14 Eric Anholtvc4: Drop separate cl*_reloc_hindex().
2015-07-14 Eric Anholtvc4: Store reloc pointers as pointers, not offsets.
2015-07-14 Eric Anholtvc4: Add perf debug for when we wait on BOs.
2015-07-13 Emil Velikovradeonsi: directly include radeon/* headers
2015-07-13 Dave Airlieradeonsi: direct emit intrinsic for DFRAC.
2015-07-12 Dave Airlieradeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit...
2015-07-11 Dave Airlier600g: move sampler/ubo index registers before temp reg
2015-07-11 Dave Airlier600g: fix sampler/ubo indexing on cayman
2015-07-11 Ilia Mirkinnv50, nvc0: enable at least one color RT if alphatest...
2015-07-10 Rob Clarkfreedreno/a4xx: occlusion query support
2015-07-10 Rob Clarkfreedreno: update generated headers
2015-07-10 Rob Clarkfreedreno/ir3/sched: fixup new instr's block
2015-07-10 Rob Clarkfreedreno/ir3/ra: fix failed assert for a0/p0
2015-07-10 Rob Clarkfreedreno/ir3: shader-db traces
2015-07-10 Rob Clarkfreedreno: fix crash in fd_invalidate_resource()
2015-07-10 Rob Clarkvc4: unref old fence
2015-07-10 Rob Clarkilo: unref old fence
2015-07-10 Rob Clarkfreedreno: unref old fence
2015-07-08 Samuel Pitoisetnv50: avoid segfault with enabled but unbound vertex...
2015-07-08 Samuel Pitoisetnvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture...
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