iris: fix CC_VIEWPORT
[mesa.git] / src / gallium / drivers /
2019-02-21 Kenneth Graunkeiris: fix CC_VIEWPORT
2019-02-21 Kenneth Graunkeiris: multislice transfer maps
2019-02-21 Kenneth Graunkeiris: disable 6x MSAA support
2019-02-21 Kenneth Graunkeiris: fix sample mask for MSAA-off
2019-02-21 Kenneth Graunkeiris: actually pin the buffers
2019-02-21 Kenneth Graunkeiris: fix SO_DECL_LIST
2019-02-21 Kenneth Graunkeiris: bother setting program_string_id...
2019-02-21 Kenneth Graunkeiris: set even if no outputs
2019-02-21 Kenneth Graunkeiris: streamout
2019-02-21 Kenneth Graunkeiris: SO buffers
2019-02-21 Kenneth Graunkeiris: Implement 3DSTATE_SO_DECL_LIST
2019-02-21 Kenneth Graunkeiris: rearrange iris_resource.h
2019-02-21 Kenneth Graunkeiris: slab allocate transfers
2019-02-21 Kenneth Graunkeiris: don't crash on shader perf logs
2019-02-21 Kenneth Graunkeiris: fix depth bounds clamp enables
2019-02-21 Kenneth Graunkeiris: fix clip flagging on fb changes
2019-02-21 Kenneth Graunkeiris: comment out l/a/i/la
2019-02-21 Kenneth Graunkeiris: actually handle array layers in blits
2019-02-21 Kenneth Graunkeiris: keep DISCARD_RANGE
2019-02-21 Kenneth Graunkeiris: actually set cube bit properly
2019-02-21 Kenneth Graunkeiris: rename map->stride
2019-02-21 Kenneth Graunkeiris: fix zoffset asserts with 2DArray/Cube
2019-02-21 Kenneth Graunkeiris: SBE change stash
2019-02-21 Kenneth Graunkeiris: just malloc one iris_genx_state instead of a...
2019-02-21 Kenneth Graunkeiris: dead pointer
2019-02-21 Kenneth Graunkeiris: implement border color, fix other sampler nonsense
2019-02-21 Kenneth Graunkeiris: border color memory zone :(
2019-02-21 Kenneth Graunkeiris: don't include binder in surface VMA range
2019-02-21 Kenneth Graunkeiris: state ref tuple
2019-02-21 Kenneth Graunkeiris: null surface for unbound textures
2019-02-21 Kenneth Graunkeiris: depth clears
2019-02-21 Kenneth Graunkeiris: fix GS dispatch mode
2019-02-21 Kenneth Graunkeiris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for...
2019-02-21 Kenneth Graunkeiris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when...
2019-02-21 Kenneth Graunkeiris: geometry shader support
2019-02-21 Kenneth Graunkeiris: TES uniform fixes
2019-02-21 Kenneth Graunkeiris: larger polygon offset
2019-02-21 Kenneth Graunkeiris: fix provoking vertex ordering
2019-02-21 Kenneth Graunkeiris: maybe-flush before blorp operations
2019-02-21 Kenneth Graunkeiris: lightmodel flat
2019-02-21 Kenneth Graunkeiris: implement copy image
2019-02-21 Kenneth Graunkeiris: fall back to u_generate_mipmap
2019-02-21 Kenneth Graunkeiris: clear fix
2019-02-21 Kenneth Graunkeiris: shader dirty bits
2019-02-21 Kenneth Graunkeiris: rework DEBUG_REEMIT
2019-02-21 Kenneth Graunkeiris: clears
2019-02-21 Kenneth Graunkeiris: better boxing on maps
2019-02-21 Kenneth Graunkeiris: fix fragcoord ytransform
2019-02-21 Kenneth Graunkeiris: Disable unsupported mirror clamp modes
2019-02-21 Kenneth Graunkeiris: tidy comments about mirroring modes
2019-02-21 Kenneth Graunkeiris: iris - fix QWord aligned endings after batch...
2019-02-21 Kenneth Graunkeiris: colorize batchbuffer failures to make them stand out
2019-02-21 Kenneth Graunkeiris: bad inherited comments
2019-02-21 Kenneth Graunkeiris: Handle batch submission failure "better"
2019-02-21 Kenneth Graunkeiris: don't always flush
2019-02-21 Kenneth Graunkeiris: print second batch size separately
2019-02-21 Kenneth Graunkeiris: actually init num_viewports
2019-02-21 Kenneth Graunkeiris: scissor count fixes
2019-02-21 Kenneth Graunkeiris: fix VP iteration
2019-02-21 Kenneth Graunkeiris: fix num viewports to be based on programs
2019-02-21 Kenneth Graunkeiris: fix viewport counts and settings
2019-02-21 Kenneth Graunkeiris: max VP index
2019-02-21 Kenneth Graunkeiris: emit 3DSTATE_SBE_SWIZ
2019-02-21 Kenneth Graunkeiris: avoid crashing on unbound constant resources
2019-02-21 Kenneth Graunkeiris: fix caps so tests run again
2019-02-21 Kenneth Graunkeiris: fix major refcounting bug with resources
2019-02-21 Kenneth Graunkeiris: support signed vertex buffer offsets
2019-02-21 Kenneth Graunkeiris: print refcounts in INTEL_DEBUG=submit
2019-02-21 Kenneth Graunkeiris: redo VB CSO a bit
2019-02-21 Kenneth Graunkeiris: print binder utilization in INTEL_DEBUG=submit
2019-02-21 Kenneth Graunkeiris: clean up some warnings so I can see through the...
2019-02-21 Kenneth Graunkeiris: use pipe resources not direct BOs
2019-02-21 Kenneth Graunkeiris: indentation
2019-02-21 Kenneth Graunkeiris: don't leak keyboxes when searching for an existin...
2019-02-21 Kenneth Graunkeiris: don't leak sampler state table resources
2019-02-21 Kenneth Graunkeiris: rzalloc iris_compiled_shader so memcmp works...
2019-02-21 Kenneth Graunkeiris: remove 4 bytes of padding in iris_compiled_shader
2019-02-21 Kenneth Graunkeiris: pc fixes
2019-02-21 Kenneth Graunkeiris: more leak fixes
2019-02-21 Kenneth Graunkeiris: plug leaks
2019-02-21 Kenneth Graunkeiris: clear dirty
2019-02-21 Kenneth Graunkeiris: some dirty fixes
2019-02-21 Kenneth Graunkeiris: bindings dirty tracking
2019-02-21 Kenneth Graunkeiris: flag DIRTY_WM properly
2019-02-21 Kenneth Graunkeiris: fix the validation list on new batches
2019-02-21 Kenneth Graunkeiris: save pointers to streamed state resources
2019-02-21 Kenneth Graunkeiris: put back the always flush - fixes some things :(
2019-02-21 Kenneth Graunkeiris: untested SAMPLER_STATE pin BO fix
2019-02-21 Kenneth Graunkeiris: delete some pointless STATIC_ASSERTS
2019-02-21 Kenneth Graunkeiris: untested index buffer upload
2019-02-21 Kenneth Graunkeiris: state cleaning
2019-02-21 Kenneth Graunkeiris: comment about reemitting and flushing
2019-02-21 Kenneth Graunkeiris: allow mapped buffers during execution (faster)
2019-02-21 Kenneth Graunkeiris: disable __gen_validate_value in release mode
2019-02-21 Kenneth Graunkeiris: drop assert for now
2019-02-21 Kenneth Graunkeiris: fix release builds
2019-02-21 Kenneth Graunkeiris: better VFI
2019-02-21 Chris Wilsoniris: IndexFormat = size/2
2019-02-21 Kenneth Graunkeiris: use u_transfer helpers for now
2019-02-21 Kenneth Graunkeiris: fix pull bufs that aren't the first user upload
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