r600g: fix warning introduced by last commit.
[mesa.git] / src / gallium / drivers /
2010-08-21 Luca Barbierinvfx: actually fix it properly
2010-08-21 Luca Barbierinvfx: fix incorrect assert
2010-08-21 Vinson Leenvfx: Fix SCons build.
2010-08-21 Luca Barbierinvfx: fix warnings
2010-08-21 Luca Barbierinvfx: enable translate_sse
2010-08-21 Vinson Leescons: Fix nvfx build.
2010-08-21 Luca Barbierinvfx: slightly improve handling of overlong vps
2010-08-21 Luca Barbierinvfx: tweak CMP in fp
2010-08-21 Luca Barbierinvfx: implement CMP in vp
2010-08-21 Luca Barbierinvfx: implement TXL in fp
2010-08-21 Luca Barbierinvfx: implement SSG in fp
2010-08-21 Luca Barbierinvfx: implement DP2 in vp and fp
2010-08-21 Luca Barbierinvfx: implement TRUNC in vp and fp
2010-08-21 Luca Barbierinvfx: implement NOP
2010-08-21 Luca Barbierinvfx: add vertex program control flow
2010-08-21 Luca Barbierinvfx: fix vertex shader headers
2010-08-21 Luca Barbierinv40: add fragment program control flow
2010-08-21 Luca Barbierinvfx: refactor shader assembler
2010-08-21 Luca Barbierinvfx: add option to dump shaders in TGSI and native...
2010-08-21 Luca Barbierinvfx: improve and correct nvfx_shader.h
2010-08-21 Luca Barbierinvfx: fix lodbias
2010-08-21 Luca Barbierinvfx: mostly fix inline corruption magically
2010-08-21 Luca Barbierinvfx: fix GPU hardlocks when depth buffer is absent
2010-08-21 Luca Barbierinvfx: fire ring after transfers
2010-08-21 Luca Barbierinv30: band-aid viewport issues
2010-08-21 Luca Barbierinvfx: support flatshade_first
2010-08-21 Luca Barbierinvfx: expose GLSL
2010-08-21 Luca Barbierinvfx: support proper shader linkage - adds glsl support
2010-08-21 Luca Barbierinvfx: rewrite draw code and buffer code
2010-08-21 Luca Barbierinvfx: refactor sampling code, add support for swizzles...
2010-08-21 Luca Barbierinvfx: new 2D: unify textures and buffers
2010-08-21 Luca Barbierinvfx: new 2D: use a CPU copy for up to 4 pixels, up...
2010-08-21 Luca Barbierinvfx: new 2D: new render temporaries with resources
2010-08-21 Luca Barbierinv30: new 2D: support ARB_texture_rectangle
2010-08-21 Luca Barbierinvfx: new 2D: optimize fragtex format lookup
2010-08-21 Luca Barbierinvfx: new 2D: enable swizzling for all surfaces
2010-08-21 Luca Barbierinvfx: new 2D: use new 2D engine in Gallium
2010-08-21 Luca Barbierinv04-nv40: new 2D: add new Gallium-independent 2D engine
2010-08-21 Luca Barbierinvfx: new 2D: rewrite transfer code to use staging...
2010-08-21 Luca Barbierinvfx: new 2D: rewrite miptree code, adapt transfers
2010-08-21 Luca Barbierinvfx: add nouveau_resource_on_gpu
2010-08-21 Luca Barbierinvfx: add linear flag for buffers
2010-08-21 Luca Barbierinvfx: properly unreference bound objects on context...
2010-08-21 Luca Barbierinvfx: reference count bound objects
2010-08-21 Luca Barbierinvfx: fix format support code for compressed texture
2010-08-21 Alex Corscaddentrace: Don't immediately destroy the pipe's sampler...
2010-08-21 Alex Corscaddentrace: Trace the correct version of the resource when...
2010-08-20 Jerome Glisser600g: add POW instruction
2010-08-20 Jerome Glisser600g: cleanup definition, fix segfault when no valid...
2010-08-20 Dave Airlier600g: add occlusion query support
2010-08-20 Luca Barbierigalahad: remove incorrect comment just added
2010-08-20 Luca Barbierinv50: use NV50TIC_0_2_TARGET_RECT
2010-08-20 Luca Barbierigalahad: check resource_create template
2010-08-20 Luca Barbierigallium: make all checks for PIPE_TEXTURE_2D check...
2010-08-20 Corbin Simpsongalahad, i915g: Copy over constant buffer index check.
2010-08-20 Corbin Simpsongalahad, i915g: Move over a few state asserts.
2010-08-20 Corbin Simpsongalahad: Make it obvious on stderr that Galahad's active.
2010-08-19 Marek Olšákr300g: do not use fastfill with 16-bit zbuffers
2010-08-19 Alex Deucherr600g: update comments about ALU src operands
2010-08-19 Dave Airlier600g: add sin/cos
2010-08-19 Dave Airlier600g: add a chiprev type for r600/r700/evergreen inste...
2010-08-19 Dave Airlier600g: add SSG, SEQ, SGT and SNE
2010-08-18 Dave Airlier600g: add FRC, FLR, DDX and DDY
2010-08-18 Dave Airlier600g: add SGE and SLE opcodes
2010-08-18 Dave Airlier600g: add TXB support
2010-08-18 Dave Airlier600g: fix TXP vs TEX in shader.
2010-08-18 Dave Airlier600g: add two simple tgsi opcodes.
2010-08-18 Dave Airlier600g: fix point size
2010-08-18 Dave Airlier600g: fixup pitch alignment like r600c.
2010-08-18 Dave Airlier600g: fix height calcs for miptree
2010-08-18 Dave Airlier600g: emit texture level offset in CB/DB setup.
2010-08-17 Jerome Glisser600g: fix fake pixel output
2010-08-17 Dave Airlier300g: fix context destroy under hyperz
2010-08-17 Dave Airlier600g: add user clip plane support.
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-16 Marek Olšákr300g: fix assert in the rasterizer block for r3xx...
2010-08-16 Marek Olšákr300g: fix an invalid pointer in free
2010-08-16 nobledr300g: Let hyperz init fail
2010-08-16 nobledr300g: Fix leaks in failed context creation
2010-08-16 nobledr300g: Fix macro
2010-08-15 Marek Olšákr300/compiler: implement DP2 opcode
2010-08-15 Marek Olšákr300/compiler: implement SSG opcode
2010-08-15 Keith Whitwellllvmpipe: special case triangles which fall in a single...
2010-08-15 Keith Whitwellllvmpipe: consolidate several loops in lp_rast_triangle
2010-08-15 Keith Whitwellllvmpipe: remove all traces of step arrays, pos_tables
2010-08-15 Keith Whitwellllvmpipe: eliminate last usage of step array in rast_tmp.h
2010-08-15 Keith Whitwellllvmpipe: don't refer to plane->step when dcdx or dcdy...
2010-08-15 Keith Whitwellllvmpipe: also use build_mask at 16, 64 pixel levels
2010-08-15 Keith Whitwellllvmpipe: version of block4 which doesn't need the...
2010-08-15 Keith Whitwellllvmpipe: reorganize block4 loop, nice speedup
2010-08-15 Marek Olšákr300g: mark HiZ/ZMask_clear atoms as non-dirty after...
2010-08-15 Marek Olšákr300g: do not use HiZ if HiZ RAM is not properly initia...
2010-08-15 Marek Olšákr300g: rename dirty_zmask -> zmask_in_use
2010-08-15 Marek Olšákr300g: do not clear with blitter if we clear just the...
2010-08-15 Marek Olšákr300g: do not use fastfill if ZMask RAM is not properly...
2010-08-15 Marek Olšákr300g: separate num_cs_end_dwords out from prepare_for_...
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-13 Marek Olšákr300g: do not support separate depth/stencil clear...
2010-08-13 Marek Olšákr300g: fix fastfill when color and Z clear are invoked...
2010-08-13 Marek Olšákr600g: update shader caps
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