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st/nine: Use linear filtering for shadow mapping
[mesa.git]
/
src
/
gallium
/
state_trackers
/
nine
/
nine_ff.c
2016-02-04
Patrick Rudolph
st/nine: Fix shade mode flat
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2016-02-04
Axel Davy
st/nine: Use ff vertex shader when position_t is used
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2016-02-04
Patrick Rudolph
st/nine: Fix fixed-function blendweights
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2016-02-04
Patrick Rudolph
st/nine: Always normalize hitDir
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2016-02-04
Patrick Rudolph
st/nine: Replace r[0] with tmp
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2016-02-04
Patrick Rudolph
st/nine: Fix ff calculation of midVec
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2016-02-04
Patrick Rudolph
st/nine: Implement D3DRS_SPECULARENABLE
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2016-02-04
Patrick Rudolph
st/nine: Fix D3DRS_LOCALVIEWER being ignored
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2016-01-08
Marek Olšák
nine: allow fragment shader POSITION and FACE to be...
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2016-01-02
Marek Olšák
u_upload_mgr: pass alignment to u_upload_data manually
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2015-08-21
Axel Davy
st/nine: Silent warning in nine_ff
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2015-08-21
Axel Davy
st/nine: Implement special DOTPRODUCT3 behaviour
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2015-08-21
Axel Davy
st/nine: Implement ff vertex data passthrough
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2015-08-21
Axel Davy
st/nine: Complete ff texture transform implementation
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2015-08-21
Axel Davy
st/nine: Fix nine_ff_ps_key padding
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2015-08-21
Axel Davy
st/nine: Fix fixed function fog support
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2015-08-21
Axel Davy
st/nine: Rework ff constant buffers
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2015-08-21
Axel Davy
st/nine: Improve fallback when driver doesn't support...
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2015-07-21
Ilia Mirkin
gallium: replace INLINE with inline
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2015-06-05
Marek Olšák
tgsi/ureg: add support for output array declarations
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2015-02-05
Axel Davy
st/nine: Dummy sampler should have a=1
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2015-01-22
Axel Davy
st/nine: Correctly handle when ff vs should have no...
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2015-01-22
Axel Davy
st/nine: Fix some fixed function pipeline operation
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2014-12-03
Axel Davy
st/nine: Fix vertex declarations for non-standard ...
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2014-11-26
Axel Davy
st/nine: propertly declare constants (v2)
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2014-11-18
Joakim Sindholt
nine: Add state tracker nine for Direct3D9 (v3)
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