st/nine: Use linear filtering for shadow mapping
[mesa.git] / src / gallium / state_trackers / nine / nine_ff.c
2016-02-04 Patrick Rudolphst/nine: Fix shade mode flat
2016-02-04 Axel Davyst/nine: Use ff vertex shader when position_t is used
2016-02-04 Patrick Rudolphst/nine: Fix fixed-function blendweights
2016-02-04 Patrick Rudolphst/nine: Always normalize hitDir
2016-02-04 Patrick Rudolphst/nine: Replace r[0] with tmp
2016-02-04 Patrick Rudolphst/nine: Fix ff calculation of midVec
2016-02-04 Patrick Rudolphst/nine: Implement D3DRS_SPECULARENABLE
2016-02-04 Patrick Rudolphst/nine: Fix D3DRS_LOCALVIEWER being ignored
2016-01-08 Marek Olšáknine: allow fragment shader POSITION and FACE to be...
2016-01-02 Marek Olšáku_upload_mgr: pass alignment to u_upload_data manually
2015-08-21 Axel Davyst/nine: Silent warning in nine_ff
2015-08-21 Axel Davyst/nine: Implement special DOTPRODUCT3 behaviour
2015-08-21 Axel Davyst/nine: Implement ff vertex data passthrough
2015-08-21 Axel Davyst/nine: Complete ff texture transform implementation
2015-08-21 Axel Davyst/nine: Fix nine_ff_ps_key padding
2015-08-21 Axel Davyst/nine: Fix fixed function fog support
2015-08-21 Axel Davyst/nine: Rework ff constant buffers
2015-08-21 Axel Davyst/nine: Improve fallback when driver doesn't support...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-06-05 Marek Olšáktgsi/ureg: add support for output array declarations
2015-02-05 Axel Davyst/nine: Dummy sampler should have a=1
2015-01-22 Axel Davyst/nine: Correctly handle when ff vs should have no...
2015-01-22 Axel Davyst/nine: Fix some fixed function pipeline operation
2014-12-03 Axel Davyst/nine: Fix vertex declarations for non-standard ...
2014-11-26 Axel Davyst/nine: propertly declare constants (v2)
2014-11-18 Joakim Sindholtnine: Add state tracker nine for Direct3D9 (v3)