swr: call swr_update_derived unconditionally when drawing/clearing
[mesa.git] / src / gallium /
2016-11-13 Eric Anholtvc4: Fix register class handling of DDX/DDY arguments.
2016-11-12 Rob Clarkfreedreno/ir3: fixup ralloc fallout
2016-11-11 Laurent Carlierclover: fix building since llvm r286566
2016-11-10 Samuel Pitoisetnvc0: support MP performance counters on Maxwell
2016-11-10 Tim Rowleygallium: detect avx512 cpu features
2016-11-10 Marek Olšákradeonsi: fix r600_texture::tc_compatible_htile
2016-11-10 Marek Olšákradeonsi: accept is_store in image_fetch_rsrc instead...
2016-11-10 Marek Olšákradeonsi: don't rely on tgsi_scan::images_buffers
2016-11-10 Marek Olšákradeonsi: re-order cases in si_get_shader_param
2016-11-10 Marek Olšákradeonsi: increase MAX_CONTROL_FLOW_DEPTH AKA MaxIfDepth
2016-11-10 Nicolai Hähnleradeonsi: fix/silence unused variable warnings in optim...
2016-11-10 Nicolai Hähnlegallivm: fix [IU]MUL_HI regression harder
2016-11-10 Ilia Mirkinswr: correct setting of independentAlphaBlendEnable
2016-11-10 Ilia Mirkinswr: [rasterizer] add a .dir-locals.el to support 4...
2016-11-10 Ilia Mirkinswr: set halfz rasterizer setting
2016-11-10 Ilia Mirkinswr: [rasterizer core] allow an OpenGL driver to specif...
2016-11-10 Ilia Mirkinswr: fix support for inverted depth scales
2016-11-10 Ilia Mirkinswr: [rasterizer jitter] fix logic op to work with...
2016-11-09 Eric Anholtvc4: Clamp the shadow comparison value.
2016-11-09 Eric Anholtvc4: Don't pair up TLB scoreboard locking instructions...
2016-11-09 Eric Anholtvc4: Print a reg pressure estimate in our reg allocatio...
2016-11-09 Eric Anholtvc4: Don't abort when a shader compile fails.
2016-11-09 Aaron Watryllvmpipe: Fix build after removal of deprecated attribu...
2016-11-09 Tom Stellardgallivm: Fix build after removal of deprecated attribut...
2016-11-09 Roland ScheideggerRevert "draw: use vectorized calculations for fetch"
2016-11-09 Ilia Mirkinswr: disable logic op when the rt format is float or...
2016-11-09 Ilia Mirkinswr: fix AND_INVERTED logic op conversion
2016-11-09 Ilia Mirkinswr: add support for EXT_depth_bounds_test
2016-11-09 Ilia Mirkinswr: [rasterizer core] set depth hottile when depth...
2016-11-08 Tim Rowleyswr: allow alphatest without blend or logicop
2016-11-08 Marek Olšáktgsi/scan: turn a huge if-else-if.. chain into a switch...
2016-11-08 Marek Olšáktgsi/scan: fix images_buffers regression
2016-11-08 Nicolai Hähnlegallivm: fix [IU]MUL_HI regression
2016-11-08 Roland Scheideggerdraw: use vectorized calculations for fetch
2016-11-08 Roland Scheideggergallivm: introduce 32x32->64bit lp_build_mul_32_lohi...
2016-11-07 Samuel Pitoisetnvc0: simplify draw parameters upload for vertex shaders
2016-11-07 Steven Tothgallium/hud: protect against and initialization race
2016-11-07 Steven Tothgallium/hud: close a previously opened handle
2016-11-07 Steven Tothgallium/hud: fix a problem where objects are free'd...
2016-11-06 Serge Martinclover: Add CL_PROGRAM_BINARY_TYPE support (CL1.2).
2016-11-06 Serge Martinclover: add missing clGetDeviceInfo CL1.2 queries
2016-11-05 Samuel Pitoisetnvc0: get rid of NVE4_COMPUTE_MP_PM_{A,B}_SIGSEL_XXX
2016-11-05 Samuel Pitoisetgm107/ir: emit RED instead of ATOM when no dst
2016-11-05 Mauro Rossiandroid: amd/common: add support for libmesa_amd_common
2016-11-05 Marek Olšákwinsys/radeon: don't call surface_best for FMASK
2016-11-04 Eric Anholtvc4: Use Newton-Raphson on the 1/W write to fix glmark2...
2016-11-04 Eric Anholtvc4: Make sure that vertex shader texture2D() calls...
2016-11-04 Nicolai Hähnleradeonsi: fix vertex fetches for 2_10_10_10 formats
2016-11-04 Dave AirlieRevert "st/vdpau: use linear layout for output surfaces"
2016-11-04 Marek Olšákradeonsi: fix an assertion failure in si_decompress_sam...
2016-11-04 Nicolai Hähnleradeonsi: enable GLSL 4.50
2016-11-04 Michel Dänzergallium/radeon: Multiply bpe by nsamples in surf_winsys...
2016-11-04 Michel Dänzergallium/radeon: Use flags parameter in radeon_winsys_su...
2016-11-04 Michel Dänzergallium/radeon: Only convert stencil info if RADEON_SUR...
2016-11-04 Michel Dänzergallium/radeon: Only loop up to last_level for drm...
2016-11-04 Eric Anholtvc4: Add miptree/texture state support for ETC1 compres...
2016-11-04 Eric Anholtvc4: Fix use of undefined values since the ralloc zeroi...
2016-11-04 Roland Scheideggerdraw: fix undefined input handling some more...
2016-11-03 Brian Paulgallium/hud: call fflush() after printing error messages
2016-11-03 Brian Paulsvga: move svga_mark_surfaces_dirty() prototype to...
2016-11-03 Brian Paulsvga: whitespace / formatting clean-up in svga_context.c
2016-11-03 Brian Paulsvga: collect stats for time spent in svga_context_finish()
2016-11-03 Charmaine Leesvga: invalidate new surface before it is bound to...
2016-11-03 Charmaine LeeRevert "svga: use untyped surface formats in most cases"
2016-11-03 Charmaine Leesvga: allow quad blit for more formats
2016-11-03 Charmaine Leesvga: create BGRX render target view for BGRX_UNORM...
2016-11-03 Charmaine Leesvga: add a helper function to check for typeless format
2016-11-03 Brian Paulsvga: add SVGA_NEW_FRAME_BUFFER to svga_hw_tss_binding...
2016-11-03 Charmaine Leesvga: allow copy_region if sample counts match
2016-11-03 Charmaine Leesvga: set rendered-to flag after updating the texture...
2016-11-03 Charmaine Leesvga: add can_use_upload flag
2016-11-03 Charmaine Leesvga: fix texture upload path condition
2016-11-03 Charmaine Leesvga: set rendered_to flag with texture uploaded using...
2016-11-03 Neha Bhendesvga: Add render_condition boolean flag in struct svga_...
2016-11-03 Neha Bhendesvga: Allow DXPredCopyRegion for depth_and_stencil...
2016-11-03 Neha Bhendesvga: fix memory leak in svga_clear_texture()
2016-11-03 Thomas Hellstromsvga: Implement the pipe clear_render_target functional...
2016-11-03 Charmaine Leesvga: add SVGA_3D_CMD_INVALIDATE_GB_SURFACE support
2016-11-03 Nicolai Hähnlepipe-loader: add libamd_common for radeonsi
2016-11-03 Nicolai Hähnleradeonsi: generate GS prolog to (partially) fix triangl...
2016-11-03 Nicolai Hähnleradeonsi: remove si_shader_context::is_gs_copy_shader
2016-11-03 Nicolai Hähnleradeonsi: make the GS copy shader owned by the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_shader_vs only depends on the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_vgt_gs_mode only depends on the selector
2016-11-03 Nicolai Hähnleradeonsi: make si_generate_gs_copy_shader usable as...
2016-11-03 Nicolai Hähnleradeonsi: unify the si_compile_* functions for prologs...
2016-11-03 Nicolai Hähnleradeonsi: get rid of no_{prolog,epilog}
2016-11-03 Nicolai Hähnleradeonsi: get rid of si_llvm_emit_fs_epilogue
2016-11-03 Nicolai Hähnleradeonsi: get rid of get_interp_param
2016-11-03 Nicolai Hähnleradeonsi: get rid of select_interp_param
2016-11-03 Nicolai Hähnleradeonsi: use TCS epilog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_tcs_epilog_function
2016-11-03 Nicolai Hähnleradeonsi: use VS epilog for monolithic TES
2016-11-03 Nicolai Hähnleradeonsi: use VS prolog and epilog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_vs_{prolog,epilog}_function
2016-11-03 Nicolai Hähnleradeonsi: use PS prolog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: set num_input_vgprs for fragment shaders...
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_ps_prolog_function
2016-11-03 Nicolai Hähnleradeonsi: use PS epilog for monolithic shaders
2016-11-03 Nicolai Hähnleradeonsi: extract si_build_ps_epilog_function
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