i965: Clean up the virtual GRF handling.
[mesa.git] / src / gallium /
2010-09-29 Dave Airlier600g: return string for chip family
2010-09-29 Dave Airlier600g: clean up some code from move to new paths.
2010-09-29 Dave Airlier600g: add L8A8 unorm.
2010-09-29 Dave Airlier600g: port r300g fix for X* formats in texformat code
2010-09-29 José Fonsecagallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.
2010-09-29 José Fonsecapython/retrace: Handle set_index_buffer and draw_vbo.
2010-09-29 José Fonsecatrace: Fix set_index_buffer and draw_vbo tracing.
2010-09-29 Vinson Leer600g: Fix SCons build.
2010-09-29 Jerome Glisser600g: more cleanup
2010-09-29 Vinson Leer600g: Update SConscript.
2010-09-29 Vinson Leer600g: Update SConscript.
2010-09-29 Jerome Glisser600g: cleanup
2010-09-29 Vinson Leer600g: Update SConscript.
2010-09-29 Marek Olšákr300g: add support for formats beginning with X, like...
2010-09-29 Jerome Glisser600g: delete old path
2010-09-29 Jerome Glisser600g: use a hash table instead of group
2010-09-29 Brian Pauldraw: pass sampler state down to llvm jit state
2010-09-29 José Fonsecallvmpipe: Decouple sampler view and sampler state updates.
2010-09-29 Dave AirlieRevert "r600g: add initial vertex translate support."
2010-09-29 Dave Airlier600g: remove old assert from new codepath
2010-09-29 Dave Airlier600g: add initial vertex translate support.
2010-09-28 Dave Airlier600g: move radeon.h members around to add back map...
2010-09-28 Dave Airlier600g: add evergreen texture border support to new...
2010-09-28 Dave Airlier600g: add back evergreen name.
2010-09-28 Tilman Sauerbeckr600g: Cleaned up index buffer reference handling in...
2010-09-28 Jerome Glisser600g: avoid rebuilding the vertex shader if no change...
2010-09-28 Jerome Glisser600g: suspend/resume occlusion query around clear...
2010-09-28 Jerome Glisser600g: switch to new design
2010-09-28 Jerome Glisser600g: fix remaining piglit issue in new design
2010-09-28 Jerome Glisser600g: use ptr for blit depth uncompress function
2010-09-28 Christoph Bumillernv50: fix GP state bind and validate
2010-09-28 Dave Airlier600g: on evergreen the centroid isn't set in this...
2010-09-28 Dave Airlier600g: fix db flush breaking config state
2010-09-28 Marek Olšákr300g: fix swizzling of texture border color
2010-09-28 Marek Olšákr300g: add support for 3D NPOT textures without mipmapping
2010-09-28 Marek Olšákr300g: code cleanups
2010-09-27 Luca Barbierid3d1x: work around crash in widl
2010-09-27 Luca Barbierid3d11: fix reference counting so devices get freed
2010-09-27 Brian Paulsoftpipe: fix swizzling of texture border color
2010-09-27 Brian Paulllvmpipe: fix swizzling of texture border color
2010-09-27 Jerome Glisser600g: fix occlusion query after change to block structure
2010-09-27 Brian Paulsoftpipe: allocate tile data on demand
2010-09-27 Luca Barbierid3d1x: fix Map
2010-09-27 Luca Barbierid3d1x: rework DXGI for occlusion testing and default...
2010-09-27 Luca Barbierid3d1x: put proper calling convention in headers, fixes...
2010-09-27 Luca Barbierid3d1x: properly support specifying MipLevels as 0
2010-09-27 Luca Barbierid3d1x: support centroid interpolation
2010-09-27 Luca Barbieriureg: support centroid interpolation
2010-09-27 Luca Barbierid3d1x: link to libdrm for X11 platform too
2010-09-27 Luca Barbierid3d11: ignore StructureByteStride
2010-09-27 Luca Barbierid3d11: advertise IDXGIDevice1, not just IDXGIDevice
2010-09-27 Jerome Glisser600g: fix routing btw vertex & pixel shader
2010-09-27 Jerome Glisser600g: fix pointsprite & resource unbinding
2010-09-27 Jerome Glisser600g: build packet header once
2010-09-27 Jerome Glisser600g: fix index buffer drawing
2010-09-27 Luca Barbierid3d1x: link progs with CXXFLAGS
2010-09-27 Luca Barbierid3d1x: fix progs linking if not all EGL platforms are...
2010-09-27 Luca Barbierid3d1x: add private gitignore file
2010-09-27 Luca Barbierid3d1x: fix parallel build
2010-09-27 Luca Barbierigallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
2010-09-27 Tilman Sauerbeckr600g: Fixed two texture surface leaks in r600_blit_unc...
2010-09-27 Dave Airlier600g: add evergreen texture resource properly.
2010-09-26 Vinson Leer600g: Silence uninitialized variable warnings.
2010-09-26 Marek Olšákr300g: fix macrotiling on R350
2010-09-26 Jerome Glisser600g: use depth decompression in new path
2010-09-26 Jerome Glisser600g: move around variables to share depth uncompressi...
2010-09-26 Joakim Sindholtradeong: fix leaks
2010-09-26 Joakim Sindholtutil/u_blitter: fix leak
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL on evergreen too
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL in the shader state in the new...
2010-09-26 Jerome Glisser600g: disable early cull optimization when occlusion...
2010-09-26 Vinson Leer600g: Include p_compiler.h instead of malloc.h.
2010-09-26 Vinson Leer600g: Remove unused variables.
2010-09-26 Vinson Leer600g: Don't return a value in function returning void.
2010-09-26 Vinson Leer300g: Remove unused variable.
2010-09-26 Dave Airlier300g: fix glsl-fs-pointcoord
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Brian Paulsoftpipe: minor asst. clean-ups
2010-09-25 Brian Paulsoftpipe: make clip state functions static
2010-09-25 Brian Paulsoftpipe: make stream out state functions static
2010-09-25 Brian Paulsoftpipe: make rasterizer state functions static
2010-09-25 Brian Paulsoftpipe: make vertex state functions static
2010-09-25 Brian Paulsoftpipe: make sampler state functions static
2010-09-25 Brian Paulsoftpipe: make blend/stencil/depth functions static
2010-09-25 Brian Paulsoftpipe: make shader-related functions static
2010-09-25 Brian Paulsoftpipe: rename sp_state_fs.c -> sp_state_shader.c
2010-09-25 Vinson Leest/dri: Remove unnecessary header.
2010-09-25 Brian Paulgallivm: fix repeat() function for NPOT textures
2010-09-25 Brian Paulsoftpipe: fix repeat() function for NPOT textures
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Christoph Bumillernv50: fix/handle a few more PIPE_CAPs
2010-09-25 Christoph Bumillernv50: use CLEAR_BUFFERS for surface fills
2010-09-25 Christoph Bumillernv50: use formats table in nv50_surface.c
2010-09-25 Jerome Glisser600g: fix vertex resource & polygon offset
2010-09-25 Dave Airlier600g: add eg db count control register.
2010-09-25 Dave Airlier600g: make index bias fix for evergreen
2010-09-25 José Fonsecagallivm: Remove dead experimental code.
2010-09-25 Keith Whitwellllvmpipe: handle up to 8 planes in triangle binner
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